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Would the modder community be down for this?

Posted: Fri Apr 07, 2017 7:45 pm
by TriniGamer
A massive project to basically outright 'remaster' BF2 into what EA's should've been. First person reload animations, 2K textures for items and 4k for terrains, new effects, new textures for characters, potentially smoothened models and such. I think I've learned enough to do my part in a mod this big however I doubt I could do this alone. All the base maps and stuff kept the same with a few improvements potentially, however everything is just 'remastered' to go along with the ReShade mod. Is anyone down for a project this big? Like I said I doubt I could do all of this alone but with enough help I think it's possible - I know me and many others just want to see a super HD Battlefront II. If you're interested or can contribute in any way please let me know, I would love to start this project in my 2 weeks off. It's currently more of an ambition or a dream but I think with enough it could work!

Re: Would the modder community be down for this?

Posted: Fri Apr 07, 2017 8:57 pm
by SkinnyODST
Now that is a top idea. But uhh yeah my computer is a potato so I don`t think I could do much. Are you planning for the skins of the units to be the same or change them?

Re: Would the modder community be down for this?

Posted: Fri Apr 07, 2017 10:50 pm
by Gogie
Because I have a number of planned projects I won't be able to join in on this explicitly but I'll donate any of my assets that you need for the project from any of my current and future projects.

Re: Would the modder community be down for this?

Posted: Sat Apr 08, 2017 3:12 am
by Anakin
I even don't have time for my current project swbf 3 legacy. But i'll support you as much as I can here in the forum if you have any questions or problems.

Re: Would the modder community be down for this?

Posted: Sat Apr 08, 2017 5:55 pm
by TriniGamer
SkinnyODST wrote:Now that is a top idea. But uhh yeah my computer is a potato so I don`t think I could do much. Are you planning for the skins of the units to be the same or change them?
If possible give them higher quality textures or a far fetched idea - model upgrades. I am currently trying to contact the guy who made the Force Awakens Era mod and the GCW era mod with some of EA's Battlefront Models and Textures to see if that could be of any help.

Re: Would the modder community be down for this?

Posted: Sat Apr 08, 2017 6:23 pm
by Gogie
TriniGamer wrote:
If possible give them higher quality textures or a far fetched idea - model upgrades. I am currently trying to contact the guy who made the Force Awakens Era mod and the GCW era mod with some of EA's Battlefront Models and Textures to see if that could be of any help.
I would strongly recommend against using any models from an EA game... Read up on Galaxy in turmoil... EA doesn't have a very good track record of being supportive of fan made projects, and since they are close to releasing battlefront 2 I stronly recommend against doing anything that could draw any negative attention from them... The last thing we want is EA deciding to take action and cancel fan made projects for an older game especially since they are going to want all eyes on battlefront 2. Don't use their models... It's just a bad idea.

Re: Would the modder community be down for this?

Posted: Sat Apr 08, 2017 8:52 pm
by SkinnyODST
Gogie wrote:
TriniGamer wrote:
If possible give them higher quality textures or a far fetched idea - model upgrades. I am currently trying to contact the guy who made the Force Awakens Era mod and the GCW era mod with some of EA's Battlefront Models and Textures to see if that could be of any help.
I would strongly recommend against using any models from an EA game... Read up on Galaxy in turmoil... EA doesn't have a very good track record of being supportive of fan made projects, and since they are close to releasing battlefront 2 I stronly recommend against doing anything that could draw any negative attention from them... The last thing we want is EA deciding to take action and cancel fan made projects for an older game especially since they are going to want all eyes on battlefront 2. Don't use their models... It's just a bad idea.
They wouldn`t be able to cancel it would they? It`s just a mod for an already existing SW game. Galaxy in Turmoil was a full separate game so that`s why they cancelled it

Re: Would the modder community be down for this?

Posted: Sat Apr 08, 2017 8:56 pm
by Gogie
SkinnyODST wrote:
Gogie wrote:
TriniGamer wrote:
If possible give them higher quality textures or a far fetched idea - model upgrades. I am currently trying to contact the guy who made the Force Awakens Era mod and the GCW era mod with some of EA's Battlefront Models and Textures to see if that could be of any help.
I would strongly recommend against using any models from an EA game... Read up on Galaxy in turmoil... EA doesn't have a very good track record of being supportive of fan made projects, and since they are close to releasing battlefront 2 I stronly recommend against doing anything that could draw any negative attention from them... The last thing we want is EA deciding to take action and cancel fan made projects for an older game especially since they are going to want all eyes on battlefront 2. Don't use their models... It's just a bad idea.
They wouldn`t be able to cancel it would they? It`s just a mod for an already existing SW game. Galaxy in Turmoil was a full separate game so that`s why they cancelled it
Hypothetically they could; cease and desist orders can be issued for anything especially non open source ripped assets from their game. They also bought pandemic studios and have the capability to take bf off any distribution sites. They have an agreement with Disney for exclusive rights to all Star Wars games... Seriously, guys just for the sake of everybody do not use their models... Or any of their assets... Like that's actually just asking for problems

Re: Would the modder community be down for this?

Posted: Sun Apr 09, 2017 1:47 pm
by AQT
This opportunity should probably also be used to fix bugs and issues related to gameplay and visuals that are present in the stock game. And there would be more freedom to accomplish all this if maintaining online compatibility (for users who won't be using this mod) is made a non-factor.
TriniGamer wrote:All the base maps and stuff kept the same with a few improvements potentially, however everything is just 'remastered' to go along with the ReShade mod.
Since all maps are planned to be edited majorly already, there shouldn't be a need to rely on something like a third party "reshade" or "graphics enhancer" mod. Instead, aspects of a map can be adjusted (e.g. lighting, range settings, environment effects, etc.), and material flag settings for models already supported by the game (but wasn't heavily utilized by Pandemic) should be taken advantage of so that the mod can stand visually on its own.
Gogie wrote:Seriously, guys just for the sake of everybody do not use their models... Or any of their assets... Like that's actually just asking for problems
And Gogie is right!

Re: Would the modder community be down for this?

Posted: Sun Apr 09, 2017 3:23 pm
by Delta-1035
TriniGamer wrote:I am currently trying to contact the guy who made the Force Awakens Era mod and the GCW era mod with some of EA's Battlefront Models and Textures to see if that could be of any help.
Is that me?

Re: Would the modder community be down for this?

Posted: Mon Apr 10, 2017 8:02 pm
by TriniGamer
Delta-1035 wrote:
TriniGamer wrote:I am currently trying to contact the guy who made the Force Awakens Era mod and the GCW era mod with some of EA's Battlefront Models and Textures to see if that could be of any help.
Is that me?

Ah yes, I was gonna message you. Is it true that you used Battlefront model rips? The models seem pretty detailed and high quality already.
Anakin wrote:I even don't have time for my current project swbf 3 legacy. But i'll support you as much as I can here in the forum if you have any questions or problems.

I noticed there were First Person reload animations in your mod which was interesting - I thought it was possible but had never seen it done. How did you do it?

Re: Would the modder community be down for this?

Posted: Tue Apr 11, 2017 2:55 am
by Anakin
there are only a few animations that can be done for fp those are rifle, bazooka, grenade, tool. That is really limited so you need to do animations that fit to all weapons of that group. For example if you play my first mod Republic Commando Side mod, the pistol is held infront of the body. But that causes the fusion cutter to be hold the same way. And the bazooka animation is used for the vibro attack. That's why the cis roketeer is forced to 3rd person.
You see that it is not that easy to completely change animations in fp. An other example: ACP shotgun should be held differently from other rifles. But it's ONLY ACP shotgun, so you need to take one of those animations and if you don't remove all rifles, or grenades or bazookas or tools, it's not possible.

The animation itself is done exactly the same way you do for 3rd person animation. The base animation can be found in the BF2_ModTools\assets\Animations\FirstPerson\humanfp folder. Sbd and droideka have different animations. I hoped it would be possible to lift the FP camera point for the sbd with the animation, but didn't get that working.

Re: Would the modder community be down for this?

Posted: Tue Apr 11, 2017 4:56 am
by Delta-1035
TriniGamer wrote: Is it true that you used Battlefront model rips?
No, that's not true.

Re: Would the modder community be down for this?

Posted: Wed Apr 12, 2017 4:26 am
by giftheck
TriniGamer wrote:Ah yes, I was gonna message you. Is it true that you used Battlefront model rips? The models seem pretty detailed and high quality already.
The models used in Delta's mod are not ripped directly from SWBFEA. A lot of the weapons are from Sereja's weapons pack, though the A280C is mine, heavily modified from the SWBF3 A280.