SWBFII Xbox Live Title Server
Posted: Fri Feb 03, 2017 1:55 am
There is a small group of users over at AssemblerGames forums building an open source version of Xbox Live. Thead: http://assemblergames.com/l/threads/ope ... ive.44462/
This projects aims to restore online service to the original Xbox after it was discontinued in 2010. The project aims to have features like friends lists, messages, voice chat, and to support stock/unmodified consoles.
One of the members recently announced that he's made great strides in the user authentication process and the project seems to be progressing towards the end goal. See his post here.
Each original Xbox game would need to have its own title server to handle developed to handle connecting players to one another. The reason I'm posting today is to hopefully start a discussion and gather information about how SWBFII responds to requests. Is there any documentation online to reference? Any tips or info sources?
This projects aims to restore online service to the original Xbox after it was discontinued in 2010. The project aims to have features like friends lists, messages, voice chat, and to support stock/unmodified consoles.
One of the members recently announced that he's made great strides in the user authentication process and the project seems to be progressing towards the end goal. See his post here.
Each original Xbox game would need to have its own title server to handle developed to handle connecting players to one another. The reason I'm posting today is to hopefully start a discussion and gather information about how SWBFII responds to requests. Is there any documentation online to reference? Any tips or info sources?