What is that?
Posted: Wed Mar 02, 2016 7:58 am
Hey,
I just found an unusual looking .msh in the Bf2_ModTools files. I am really surprised what it is and what is was supposed to be. Or..just why is there a .msh file having more than 10K triangles!?
I found it in ...Bf2_ModTools/ data_XXX/ Editor/ config/ editor: cameraObj.msh. There is even a .col (Maybe collision?) file and an .odf file:
What unitName or collisionName mean? I have never seen these codes before.
I took a Screenshot showing this immense building:
It has no textures applied nor any materials. It just has different SpecularDecays.
I just wonder who made this or why it was there? Was it supposed to be an in-game object (Due to it's .odf file) or...I mean just compare this with the Bf2 Assets (Polygon Count wise).
By the way I hope this is the right place to post this.
I just found an unusual looking .msh in the Bf2_ModTools files. I am really surprised what it is and what is was supposed to be. Or..just why is there a .msh file having more than 10K triangles!?
I found it in ...Bf2_ModTools/ data_XXX/ Editor/ config/ editor: cameraObj.msh. There is even a .col (Maybe collision?) file and an .odf file:
Hidden/Spoiler:
I took a Screenshot showing this immense building:
Hidden/Spoiler:
I just wonder who made this or why it was there? Was it supposed to be an in-game object (Due to it's .odf file) or...I mean just compare this with the Bf2 Assets (Polygon Count wise).
By the way I hope this is the right place to post this.