Battlefront Awakens
Posted: Thu Jan 28, 2016 7:00 pm
Hey lads. I have been working on BF Awakens for about 3 months, mostly pre-production. It's going to be a big map+side pack with crazy game modes that haven't been done before. Nuffin is ready for release yet, in half-a-year about half of the maps will be ready. Right now I am busy with recreating the map layout as close as possible to the movies without ruining the gameplay.
For last 3 weeks I have been busy working on Jakku Village Assault object layout, it's about 99% finished
As for models so far we have:
X-wing 90% (with operational auto-turret and cockpit interior on the way)
F-11D 50% (100% true to the size, both with stock and without stock versions)
Kylo's Lightsaber 50%
Rey's Pistol 50% (not in this map, tho)
Resistance Blaster Rifle 50%:
Resistance Blaster Carbine 50%
Resistance Turret 50% (was actually modelled from a toy, way before the movie was released)
Mod's special features:
3D blaster effects, because 2D ones look flat first person
2D muzzle flashes, because 3D ones look lame
Lasers fly out from the barrels, not appear in front of them
Smart AI, it chooses targets to act like in the movie (in case with this map at one points stormies will deside to destroy the X-wing)
Mixed soundtrack, depends on combat situation and ingame events (oh boy, you do remember Kylo's Shuttle landing)
No content re-usage in final version, none of that year 2005 quality in our mod
Custom sound effects, for further authenticity
Fake Console command for graphics downgrade
Our Team:
Me - game design, map design, concepts, 3D, texturing
ForceMaster - visual supervisor, special effects artist
TWINKEYRUNAWAY – special effects artist
thelegend – scripting, music mixing, sound effect creation
Lorul1 – scripting
--- (not from forums) ---
Leary Void – 3D, texturing, animation
Ivan Petrov – 3D, texturing, animation
I have invited more great people but they never answered, list:
So this post is for advertising that a massive Force Awakens mod is being created as well as to rally more people (you don't want it to take forever, do you? I sure don't)
Any thoughts, any ideas, any suggestions are welcome.
P.S.
--------UPD 1--------
Currently changing Jakku layout drastically because of some new images of buildings obtained, and remaking all guns made so far to SUPER HD quality.
Next, I announce that mod will be released in different graphical packages compatible with each other on multiplayer:
Changes will be not only regarding poly/texture but also special effects, materials and audio quality.
About staff rally - we got 3 more 3D artists (chadaface and 2 outside the forums), an FX artist (Eaol) and a GUI artist (Marth8880). Some really amazing stuff is being prepared right now. Involving 501st but tss.. it's a secret or might just fail
FX and maybe gun and character show-reel coming in a few weeks
Hidden/Spoiler:
For last 3 weeks I have been busy working on Jakku Village Assault object layout, it's about 99% finished
Hidden/Spoiler:
X-wing 90% (with operational auto-turret and cockpit interior on the way)
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
3D blaster effects, because 2D ones look flat first person
2D muzzle flashes, because 3D ones look lame
Lasers fly out from the barrels, not appear in front of them
Smart AI, it chooses targets to act like in the movie (in case with this map at one points stormies will deside to destroy the X-wing)
Mixed soundtrack, depends on combat situation and ingame events (oh boy, you do remember Kylo's Shuttle landing)
No content re-usage in final version, none of that year 2005 quality in our mod
Custom sound effects, for further authenticity
Fake Console command for graphics downgrade
Our Team:
Me - game design, map design, concepts, 3D, texturing
ForceMaster - visual supervisor, special effects artist
TWINKEYRUNAWAY – special effects artist
thelegend – scripting, music mixing, sound effect creation
Lorul1 – scripting
--- (not from forums) ---
Leary Void – 3D, texturing, animation
Ivan Petrov – 3D, texturing, animation
I have invited more great people but they never answered, list:
Hidden/Spoiler:
Any thoughts, any ideas, any suggestions are welcome.
P.S.
Hidden/Spoiler:
Currently changing Jakku layout drastically because of some new images of buildings obtained, and remaking all guns made so far to SUPER HD quality.
Hidden/Spoiler:
Hidden/Spoiler:
About staff rally - we got 3 more 3D artists (chadaface and 2 outside the forums), an FX artist (Eaol) and a GUI artist (Marth8880). Some really amazing stuff is being prepared right now. Involving 501st but tss.. it's a secret or might just fail
FX and maybe gun and character show-reel coming in a few weeks