All-Purpose Request Thread (Mk. IV)

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Delta-1035
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Re: All-Purpose Request Thread (Mk. IV)

Post by Delta-1035 »

I'm looking for somebody that knows how to use xsi with player models for a quick little thing that would be a lot useful for my TFA mod.

The thing that I need is to take the vest from ggctuk's FO stormtrooper gunner released here and put it onto the stock bf2 stormtrooper model.

That would be really appreciated.
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Re: All-Purpose Request Thread (Mk. IV)

Post by thelegend »

Delta-1035 wrote:I'm looking for somebody that knows how to use xsi with player models for a quick little thing that would be a lot useful for my TFA mod.

The thing that I need is to take the vest from ggctuk's FO stormtrooper gunner released here and put it onto the stock bf2 stormtrooper model.

That would be really appreciated.
Here you go: http://www.mediafire.com/download/wbsha ... MeshFO.zip
(It's just the model. The textures would be up to you)
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

Delta-1035 wrote:I'm looking for somebody that knows how to use xsi with player models for a quick little thing that would be a lot useful for my TFA mod.

The thing that I need is to take the vest from ggctuk's FO stormtrooper gunner released here and put it onto the stock bf2 stormtrooper model.

That would be really appreciated.
Don't like ggctuk's models?
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Delta-1035
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Re: All-Purpose Request Thread (Mk. IV)

Post by Delta-1035 »

thelegend wrote: Here you go: http://www.mediafire.com/download/wbsha ... MeshFO.zip
(It's just the model. The textures would be up to you)
Thank you very much dude, really!
commanderawesome wrote: Don't like ggctuk's models?
I really like the body but it's the helmet that looks weird to me, maybe it is too small.
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

It probably is a bit smaller than it should be. As it is directly based off the old stormtrooper which I realised was smaller than it should be. I'll go back and fix it soon.

On another note, as a complete noob at animations, I am having trouble with the AT-AT's animations. I want to slow down its walking animations to double the length to make them more film-accurate. Is anybody able to do those for me? I don't think I need the idle animations altered though.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

Hello GT,
I unfortunately ran into tons of problems when I want to hex-edit one cape on a custom model...so here is my request. :D

Please, could someone attach the (stock) clone commander's cape to this custom model? http://www.mediafire.com/download/bb4bb ... t_cape.rar
The clone model & skin was by Icemember and I got his permission for modifying these.

Thanks a lot!! :thumbs:
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Re: All-Purpose Request Thread (Mk. IV)

Post by TriniGamer »

:funny2:
Hey I am looking for a decent modding tutorial. Looking at doing the rest of it myself unless I really need help. Please message me a link to some decent tutorials, thanks!
:funny2:
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Does anybody know where I can find a decent A280 firing sound akin to the one in the new game (without it being from the new game)? I looked in the film's audio and unfortunately while I can definitely hear it there it's mixed into the music and battle effects making it unusable from that source.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Delta-1035 »

CdtFox wrote: Please, could someone attach the (stock) clone commander's cape to this custom model? http://www.mediafire.com/download/bb4bb ... t_cape.rar
Here you go. It has the stock clone commander's cape as you asked. Remember to set up the .odfs! ;)
TriniGamer wrote: Hey I am looking for a decent modding tutorial. Looking at doing the rest of it myself unless I really need help. Please message me a link to some decent tutorials, thanks!
Fierfeks' tutorial should be the one for you. It explains pretty much everything.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

Delta-1035 wrote:
CdtFox wrote: Please, could someone attach the (stock) clone commander's cape to this custom model? http://www.mediafire.com/download/bb4bb ... t_cape.rar
Here you go. It has the stock clone commander's cape as you asked. Remember to set up the .odfs! ;)
Perfect!! Thanks Delta! :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by Oceans14 »

Does anyone know of some good grass models? I'm going for an overgrown pasture look, and the stock yav foliage isn't cutting it. Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by Delta-1035 »

Hello, I'm looking for someone that has the time to convert a weapon for GCWII. If you are going to help me, please send me a PM, thanks!

This is the link of the model that was released to the public on facepunch.
http://www.mediafire.com/download/cl3e3 ... l+Baton.7z
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

Does anyone have any fancy, possibly custom made SWBF2 logo images? Preferably with transparent backgrounds (logo only) Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by TWINKEYRUNAWAY »

Image

You can go ahead and edit out the renegade squadron part off of it. (Ill send you some that I used for these cover art posters http://i.imgur.com/cjpnz37.jpg)


Also is there any chance I can request a simple edit. If someone has the time, can I get the SWBF2 rebel snow/hoth trooper model with the backpack hexed off? So I can add custom backpack add ons to it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

TWINKEYRUNAWAY wrote:If someone has the time, can I get the SWBF2 rebel snow/hoth trooper model with the backpack hexed off?
Here it is with the back pack removed in XSI:
http://www.mediafire.com/download/7bdd9 ... ckpack.zip
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

Can some one remove the invisible circular collision from the big arena in the Battle Arena assets?
The file is arena_circ.msh found in BAA\MSH assets. I want to make the whole arena actually accessible but that clear circular collision is a slap in the face. :cry:
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

That msh is a single object, there is no collision added aside from what was generated by default. If you mean you want to enter the arena from the stands then the easiest thing to do here is delete the polygons that make up the glass.
Let me know what you want to do and we'll knock it out. :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

That's what I meant. It's the semi-invisible walls that prevent the stands from being accessible. Can we remove them?
I tried this myself using my own weird method but I ended up losing part of the floor and walls in the lookout room.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

Fantastic work! Thanks! :P
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