Gungan City map
Moderator: Moderators
-
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Gungan City map
I have made the final changes and fixes to the previous Battleweek Mod Map. I am offering it to the clan first for our enjoyment before the general public.
ENJOY!!!!
Steve
ENJOY!!!!
Steve
Last edited by SteveK14 on Wed Jul 20, 2005 12:44 pm, edited 1 time in total.
- guru
- Jawa Admin
- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
RE: Gungan City map
very nice job man! [GT] all the way!!!
-
- Space Ranger
- Posts: 257
- Joined: Sat Mar 12, 2005 7:25 pm
- xbox live or psn: No gamertag set
- Location: UK
- Contact:
RE: Gungan City map
I really enjoy this map it is a HOOOOOOOT,well done SteveK
-
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Gungan City map
it seems to me like you never really updated it from last time.
I see the same problems as the other times, and I'll give you further feedback:
The 'good' team has some allied, the gungans, and they only attack the 'evil' team. which causes an unfair match like 20 vs 30 or whatever the number is. I told you you should make it fair, but you STILL have the Reinforcements Count on 200 for each team.
if you're on the 'evil' team, you COULD sit back and snipe ALL the gungans since they dies after one shot - and you got LOTS of kills, without it affected the tickets - but you got LOTS of kills
it seems that the ONLY way you coukd 'fix' that kill-score problem is by giving the gungans MORE health - which makes it even MORE unfair.
and the CP in the middle is good, but there is one of the WORST problems:
the collision mesh is scaled 1,5 or something, because I can shoot two 'meter' (according to the game) next to the 'tower'/whatever-it-is and I SHOULD miss, but I DONT - which makes it even harder to throw grenades
and one of the LARGEST problems I have with this map, is that I CANT spawn at the Center CP, but the Ai DOES so I never really can be in the big fight, and I can't defend the Center CP
if you can make me spawn at the Center CP and give the evil guys more Tickets (isnt that more realistic according to the size of their army?) and maybe re-make the CP in the middle (you don't have to change anything except for the .msh file under the collision mesh simply scale it more down on the Z and X axis in Bconstructor) and that's all the problems I have with this one
I hope you'll change it so I can play some fair matches (and win) in the following BW
C ya
I see the same problems as the other times, and I'll give you further feedback:
The 'good' team has some allied, the gungans, and they only attack the 'evil' team. which causes an unfair match like 20 vs 30 or whatever the number is. I told you you should make it fair, but you STILL have the Reinforcements Count on 200 for each team.
if you're on the 'evil' team, you COULD sit back and snipe ALL the gungans since they dies after one shot - and you got LOTS of kills, without it affected the tickets - but you got LOTS of kills
it seems that the ONLY way you coukd 'fix' that kill-score problem is by giving the gungans MORE health - which makes it even MORE unfair.
and the CP in the middle is good, but there is one of the WORST problems:
the collision mesh is scaled 1,5 or something, because I can shoot two 'meter' (according to the game) next to the 'tower'/whatever-it-is and I SHOULD miss, but I DONT - which makes it even harder to throw grenades
and one of the LARGEST problems I have with this map, is that I CANT spawn at the Center CP, but the Ai DOES so I never really can be in the big fight, and I can't defend the Center CP
if you can make me spawn at the Center CP and give the evil guys more Tickets (isnt that more realistic according to the size of their army?) and maybe re-make the CP in the middle (you don't have to change anything except for the .msh file under the collision mesh simply scale it more down on the Z and X axis in Bconstructor) and that's all the problems I have with this one
I hope you'll change it so I can play some fair matches (and win) in the following BW
C ya
-
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: RE: Gungan City map
It is vastly different from the original BW version.Qdin wrote:it seems to me like you never really updated it from last time.
Only three gungans at a time. Much like the gamorreans in Jabbas Palace.I see the same problems as the other times, and I'll give you further feedback:
The 'good' team has some allied, the gungans, and they only attack the 'evil' team. which causes an unfair match like 20 vs 30 or whatever the number is. I told you you should make it fair, but you STILL have the Reinforcements Count on 200 for each team.
if you're on the 'evil' team, you COULD sit back and snipe ALL the gungans since they dies after one shot - and you got LOTS of kills, without it affected the tickets - but you got LOTS of kills
it seems that the ONLY way you coukd 'fix' that kill-score problem is by giving the gungans MORE health - which makes it even MORE unfair.
Not lots of kills. They spawn only 3 at a time and from many different locations. Impossible to cover all the spawn points from a central location.
I do not have the resources to edit msh files. I can only use what the great tools gods have given us. Besides, the "force field" is a residual effect from the field projecters and the tower holding back the water.and the CP in the middle is good, but there is one of the WORST problems:
the collision mesh is scaled 1,5 or something, because I can shoot two 'meter' (according to the game) next to the 'tower'/whatever-it-is and I SHOULD miss, but I DONT - which makes it even harder to throw grenades
There are NO spawn points anywhere around the Center CP. Even the gungans spawn back at the perimeter of the city.and one of the LARGEST problems I have with this map, is that I CANT spawn at the Center CP, but the Ai DOES so I never really can be in the big fight, and I can't defend the Center CP
I will try to change the collision mesh in Bconstructor, or if you know how, change it for me and send me the file please.if you can make me spawn at the Center CP and give the evil guys more Tickets (isnt that more realistic according to the size of their army?) and maybe re-make the CP in the middle (you don't have to change anything except for the .msh file under the collision mesh simply scale it more down on the Z and X axis in Bconstructor) and that's all the problems I have with this one
I hope you'll change it so I can play some fair matches (and win) in the following BW
I can only say that you must be using the old version of the map. Rebelscum and I played it extensively with BW parameters and won in all four factions, some games handily and some very close. I also have lost in all four factions, tight and wide margins. It depends on the tactics you use in your game. Thanks for the input!
Steve
[/quote]
-
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: Gungan City map
I had to fix a couple of cosmetic things so there is a new file.
Steve
Steve
Last edited by SteveK14 on Wed Jul 20, 2005 1:02 pm, edited 1 time in total.
-
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
I have made changes and fixes to the previous Battleweek Mod Map. I am offering it to the clan first for our enjoyment before the general public. Notice the zip file is now named GCBW9 instead of GCBW7. The map data name is still GCBW7.
Steve
http://users.adelphia.net/~skayda/GCBW9.zip
Steve
http://users.adelphia.net/~skayda/GCBW9.zip
-
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
so
you gave us a link, and I see you made ANOTHER link in your signature - whicjh one are we gonan download???
http://users.adelphia.net/~skayda/GCBW7.zip or http://users.adelphia.net/~skayda/GCBW9.zip ???
you gave us a link, and I see you made ANOTHER link in your signature - whicjh one are we gonan download???
http://users.adelphia.net/~skayda/GCBW7.zip or http://users.adelphia.net/~skayda/GCBW9.zip ???
-
- Jedi
- Posts: 1119
- Joined: Sat Apr 23, 2005 8:52 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Why not just call it GCBW.(later)
Last edited by Ace_Azzameen_5 on Wed Jul 20, 2005 1:03 pm, edited 1 time in total.
-
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
http://users.adelphia.net/~skayda/GCBW9.zip
And Qdin, I fixed the tower collision problem just for you..... LOL.
Steve
And Qdin, I fixed the tower collision problem just for you..... LOL.
Steve
-
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
-
- Space Ranger
- Posts: 257
- Joined: Sat Mar 12, 2005 7:25 pm
- xbox live or psn: No gamertag set
- Location: UK
- Contact:
-
- Old School Staff
- Posts: 405
- Joined: Sat Mar 05, 2005 3:59 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact: