I've been trying to swap the Naboo Royal Guards voice lines to the rebel voice lines because they are very quiet and I'm sick of hearing that weird noise that the naboo guards make when they die on the pc version. So far I've been able to make everything work except for their death sounds and wounded sounds.
I replaced all of the (gar) with (all) like this
HurtSound = "all_inf_com_chatter_wound"
DeathSound = "all_inf_com_chatter_death"
AcquiredTargetSound = "all_inf_com_chatter_acquired"
HidingSound = "all_inf_com_chatter_hide"
ApproachingTargetSound = "all_inf_com_chatter_approach"
FleeSound = "all_inf_com_chatter_flee"
PreparingForDamageSound = "all_inf_com_chatter_predamage"
HeardEnemySound = "all_inf_com_chatter_heard"
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = ".25"
FoleyFXClass = "rep_inf_soldier"
// squad command VO
SCFieldMoveOutSound = "all_inf_com_chatter_tac_moveout"
SCFieldHoldSound = "all_inf_com_chatter_tac_hold"
SCFieldFollowSound = "all_inf_com_chatter_tac_follow"
SCDriverGetInSound = "all_inf_com_chatter_tac_needgunner"
SCDriverGetOutSound = "all_inf_com_chatter_tac_moveout"
SCPassengerMoveOutSound = "all_inf_com_chatter_tac_spreadout"
SCPassengerStopSound = "all_inf_com_chatter_tac_stop"
SCPassengerGetInSound = "all_inf_com_chatter_tac_needgunner"
SCPassengerGetOutSound = "all_inf_com_chatter_tac_moveout"
SCGunnerAllClearSound = "all_inf_com_chatter_tac_allclear"
SCGunnerSteadySound = "all_inf_com_chatter_tac_stop"
SCGunnerGetInSound = "all_inf_com_chatter_tac_needgunner"
SCGunnerGetOutSound = "all_inf_com_chatter_tac_moveout"
SCResponseYessirSound = "all_inf_com_chatter_tac_yes"
SCResponseNosirSound = "all_inf_com_chatter_tac_no"
// AIsquad command VO
AISCFieldMoveOutSound = "ai_all_inf_com_chatter_tac_moveout"
AISCFieldHoldSound = "ai_all_inf_com_chatter_tac_hold"
AISCFieldFollowSound = "ai_all_inf_com_chatter_tac_follow"
AISCDriverGetInSound = "ai_all_inf_com_chatter_tac_needgunner"
AISCDriverGetOutSound = "ai_all_inf_com_chatter_tac_moveout"
AISCPassengerMoveOutSound = "ai_all_inf_com_chatter_tac_spreadout"
AISCPassengerStopSound = "ai_all_inf_com_chatter_tac_stop"
AISCPassengerGetInSound = "ai_all_inf_com_chatter_tac_needgunner"
AISCPassengerGetOutSound = "ai_all_inf_com_chatter_tac_moveout"
AISCGunnerAllClearSound = "ai_all_inf_com_chatter_tac_allclear"
AISCGunnerSteadySound = "ai_all_inf_com_chatter_tac_stop"
AISCGunnerGetInSound = "ai_all_inf_com_chatter_tac_needgunner"
AISCGunnerGetOutSound = "ai_all_inf_com_chatter_tac_moveout"
AISCResponseYessirSound = "ai_all_inf_com_chatter_tac_yes"
AISCResponseNosirSound = "ai_all_inf_com_chatter_tac_no"
which works fine with everything except for
HurtSound = "all_inf_com_chatter_wound"
DeathSound = "all_inf_com_chatter_death"
As when I change it, there is no sound at all and they are completely silent
I've tried basic mission.lua editing already by adding gcw sounds to the cw map but so far nothing work.
How do I fix this so that the rebel wound and death noises will come through?
Help swapping death and wounded sounds
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- Recruit Womprat Killer
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Re: Help swapping death and wounded sounds
I always struggle with sound stuff, so I would prob just start with a rebel, then change the msh to that of the naboo trooper, and add in the naboo weapons. The trooper will already have the sound stuff ready to go, and changing the model and the weapons is pretty easy and issue-free
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Re: Help swapping death and wounded sounds
Thanks. I can give that a go but I'm not sure how it will turn out as it will basically be making it rebels vs droids. Therefore in still not sure if the audio would work because I'm crossing the eras. The audio stuff is trickykiprobin wrote: βFri Apr 02, 2021 1:45 amI always struggle with sound stuff, so I would prob just start with a rebel, then change the msh to that of the naboo trooper, and add in the naboo weapons. The trooper will already have the sound stuff ready to go, and changing the model and the weapons is pretty easy and issue-free
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- First Lance Corporal
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Re: Help swapping death and wounded sounds
I've thought about it some more, and since you only need a few sounds added, you could actually just get the .wav files and add them like other custom sounds, following this tutorial: http://www.gametoast.com/viewtopic.php?f=27&t=6166
You can get the .wav files you need here, where they have pulled every sound effect from the game: http://www.gametoast.com/viewtopic.php?f=64&t=28297
You can get the .wav files you need here, where they have pulled every sound effect from the game: http://www.gametoast.com/viewtopic.php?f=64&t=28297
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- Recruit Womprat Killer
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Re: Help swapping death and wounded sounds
I tried giving it go but some of the the instructions were different to what is in my files, mainly because I think this for SWBF2 instead of 1. I appreciate the help but I think that editing the sounds is way to complicated and I'd probably need an experienced modder to do it for me.kiprobin wrote: βSat Apr 03, 2021 9:18 amI've thought about it some more, and since you only need a few sounds added, you could actually just get the .wav files and add them like other custom sounds, following this tutorial: http://www.gametoast.com/viewtopic.php?f=27&t=6166
You can get the .wav files you need here, where they have pulled every sound effect from the game: http://www.gametoast.com/viewtopic.php?f=64&t=28297
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- First Lance Corporal
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Re: Help swapping death and wounded sounds
Oh yeah, that may be the case. Guess I should have checked. I've not done too much with swbf1 sorry. Good luck!