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Map objects are black [Solved]
Posted: Tue Aug 21, 2018 4:45 am
by giftheck
I recently received permission to alter Rends' Coruscant maps for my Legacy mod. This involved unmunging the map as he couldn't provide the source, though I did replace the MSH and OBJ folders with the Coruscant: City assets Rends originally uploaded here. When I compile the map, however, the map's objects are black. Not sure why but it's like the textures aren't munging (the minimap isn't appearing either). Any ideas?
Re: Map objects are black
Posted: Tue Aug 21, 2018 10:34 am
by Teancum
My only suggestion would be to see if the .sky is being munged, as that's how SWBF1 handles lighting, correct? Been a while.
Re: Map objects are black
Posted: Mon Sep 03, 2018 4:05 am
by giftheck
So I've figured out it seems like a large amount of the textures aren't being munged. Here is the output for the munge process, captured into TXT file.
Any thoughts on why this is happening, and how I can resolve it?
EDIT: Resolved: I didn't realise some of the textures were indexed colour instead of RGB. I've converted those to RGB colour and now they munge.
Re: Map objects are black [solved]
Posted: Mon Sep 03, 2018 9:12 am
by Teancum
Glad you figured it out. I was out of ideas and I figured it was something obscure.