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Sereja's Tatooine: Mos Eisley Spaceport RELEASED!

Posted: Tue Nov 15, 2016 5:55 am
by sereja2
EXPLOSIVE! BRILLIANT! MUST SEE!

Tatooine: Mos Eisley Spaceport.

Proudly introduce for you, my map: Tatooine: Mos Eisley Spaceport!

http://www.mediafire.com/file/45n2txnzc ... ceport.rar
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Features:
1. My models, effects, reticules and huds;
2. Edited sides with new effects, reticules, huds, hex edition, and chargable weapon;
3. Alternative mission.lvl's added;
4. killable jedi;
5. 5th weapon added;
6. 2nd, locals added;
7. SWBF2/custom sound effects and new backgrouund music added;
8. New infantry, animation added;
9. Glass render effects added.

Instalation:

1. Put the 013 folder in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn folder

Easter Egg contest: just find my avatar pic, and you are winner!

ALTERNATIVE MISSIONS

If you wish to play alternative missions, just replace my mission.lvl in: C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\013\Data\_lvl_pc to the some from alternative folders.

Local Scum Sides Mission (GCW):
It seems like smuggling and bounty hunting may have some issue: sometime you just need to take your blaster and disintegrate your concurrents. Oh well, it's nothing personal, just a business...

Hunter Sides Mission (CW):
Bounty hunters, will try to claim some bounty, and survive in such unfriendly places...


KNOWN BUGS:

1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2. Sail Barge when drived by AI, may stuck in any possible places, and seems can't go too far. So don't expect long ride as an passenger.
3. Droideka may explode in some narrow places, so try to drive carefully.
4. Some vehicles and infantry hasn't 1st view. Reason - memory overloads.
Must be because of this issue, all of the clones have droid hands... Or perhaps they're squad was under heavy fire during the battles in long past, and now all of them have a hand prosthesis.
5. Keep in mind this time fighters have very high "take off" altitude settings, so try to not land them in low ceiling places, like tank hangar, or they wont get out from there.
6. Some units hasn't sound. Reason: memory overloads.

Re: Sereja's Tatooine: Mos Eisley Spaceport RELEASED!

Posted: Tue Nov 15, 2016 1:52 pm
by Anakin
any chance to get this to bf2??

Re: Sereja's Tatooine: Mos Eisley Spaceport RELEASED!

Posted: Tue Nov 15, 2016 2:56 pm
by sereja2
Perhaps it might happens if somebody as usual will try to convert it to SWBF2. Personally me not playing in SWBF2, so modding for this game isn't make much sence for me.

Re: Sereja's Tatooine: Mos Eisley Spaceport RELEASED!

Posted: Wed Nov 16, 2016 2:43 am
by Marth8880
Great work as always, sereja! :thumbs: Those distant mountains in particular are absolutely gorgeous and blend seamlessly with the game world.
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My only real issue with it is with the terrain: the ground textures are reeeaaally tiled and the terrain looks very flat and unvaried for the most part.

Re: Sereja's Tatooine: Mos Eisley Spaceport RELEASED!

Posted: Wed Nov 16, 2016 7:51 am
by Delta-1035
You never disappoint man, looks awesome as usual!

Re: Sereja's Tatooine: Mos Eisley Spaceport RELEASED!

Posted: Sat Nov 19, 2016 7:26 am
by sereja2
Thanks! :)
Marth8880 wrote: My only real issue with it is with the terrain: the ground textures are reeeaaally tiled and the terrain looks very flat and unvaried for the most part.
In some reason terrain cutters do not let me to have various terrain textures or they may crash the game. Still yes, I need to more learn how to make realistic terrain, like how to make it with hi-res textures and do not make it tiled at the same time...

Re: Sereja's Tatooine: Mos Eisley Spaceport RELEASED!

Posted: Wed Nov 23, 2016 2:15 pm
by Isaac1138
Did you do any changes to this map since you gave me the beta?