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Is there a way to control numbers of spawns at specific CPs

Posted: Sat Jan 15, 2005 10:37 pm
by Rends
I just wonder if it´s possible to tweak CPs so that only few soldiers spawn at one CP but most spawn at a different one?

There are also some settiings i don´t understand like AllyPath and Allycount and the values you can set.

II guess that the VO entries stand for vocals once a CP get lost or so and that you can ban specific units to attack(?) the CP..

I also have placed a invisible controlzone (a CP) on my map but it´s not realy invisble. there is no CP lighteffect but the 3dmodel is still there. Is this correct? Do i need to hide the object below surface or is there something wrong?

Rends

RE: Is there a way to control numbers of spawns at specific

Posted: Sun Jan 16, 2005 1:43 am
by Saturn_V
i have the same with invisible CP - the base unit can be seen. I believe it is meant to be hidden under a rock or inside a building etc.

As for spawn points, would having less/more spawn nodes on the spawn path affect the number spawning there?

RE: Is there a way to control numbers of spawns at specific

Posted: Mon Jan 17, 2005 8:08 pm
by Rends
Never used? But the Ewoks spawn near one or two trees and the don´t have a CP.
Anyway i hided the CP below the surface so noone will see it.