Hi your map of tatooine is looking very good . Iv nearly finished my own Tatooine map but im having problems with the floor .Mine is too bright and doesnt look right at all . Can you tell me what texture you used for your floor and how you managed to make it less bright?
Basically i have the following to do before i can finish my map:
1. Sort the floor out (to look like yours)
2. Add the Sun in the sky.
3. Make it so noone can run off the map (an invisible wall)
4. Sort the AI path.
iv been trying to do the Floor and getting the sun to be in the sky for a while today with no luck .
Could you/anyone help me please?
If you would prefer you can contact me at aldrobandu@hotmail.com or lordbandu@yahoo.com so to make things faster .
heres a screenshot of my floor as it is
http://img.photobucket.com/albums/v326/aldro/tatt2.jpg
also can you tell me how i can stop this
http://img.photobucket.com/albums/v326/aldro/tat9.jpg
...from happening?
i realise iv asked for like 5 things but you seem clued up . This is my 1st ever time modding .
Thanks
FAO Rends
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- Rends
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RE: FAO Rends
Hy Bandu,
well i still have some similar problems and posted them here in extra threads.
To answer question 1 and 2. I´ve the same problem.
3. Download the boundary fix and add one or more boundaries.
4. Add hubs and connection to create AI paths
Your last screenshot shows a problems with polygons in the .msh file and can only be fixed with XSI. One or more normals are wrong sided or corrupt .
This results in wiered object effects like no collision detection polygon face problems or shading problems.
Guess we need to wait until we can use XSI modtools.
well i still have some similar problems and posted them here in extra threads.
To answer question 1 and 2. I´ve the same problem.
3. Download the boundary fix and add one or more boundaries.
4. Add hubs and connection to create AI paths
Your last screenshot shows a problems with polygons in the .msh file and can only be fixed with XSI. One or more normals are wrong sided or corrupt .
This results in wiered object effects like no collision detection polygon face problems or shading problems.
Guess we need to wait until we can use XSI modtools.
-
- Emperor's Hand
- Posts: 487
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RE: FAO Rends
There is no importer to get msh files back into XSI. There are probably copyright or licensing issues with the in-game models.
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- Emperor's Hand
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RE: FAO Rends
In your last screengrab, what is it that the Stormtrooper has walked into?
RE: FAO Rends
its the skywalker home thing that goes into the ground ....that is the edge part