How exactly does sound layering work? I'm looking at the AT footstep sounds. I'm assuming it's something like having layered dynamic sounds (IE Sound layer A1, B2, C4 may play but then on the step step it might be A3, B6, C1). Have I got this right?
Also, what is the purpose of the "low" sounds? Are they sounds meant to be heard from a distance when you are not near enough to hear the main sounds?
Sound layering
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Re: Sound layering
It's just playing multiple sounds at the same time. You can even set a playback delay for each layer.
From soundreadme.txt:
It's also especially useful for layering together weapon sounds with distant variants. Example from MEU:
You're essentially correct re: "low" sounds.
From soundreadme.txt:
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