Tatooine Dune Sea - Space Assault Mashup?

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KadeEclipse
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Tatooine Dune Sea - Space Assault Mashup?

Post by KadeEclipse »

hi all,

so i just figured out how to add the layers from one map to another and have the rep n cis cruisers loaded in zero editor with all original paths, regions etc but when i load the game there is no cps to spawn at. anyone have any idea why? this is what appears in my log when i complete a full clean munge.

Code: Select all

WARNING[PC_modelmunge MSH\com_icon_spaceflag_carried.msh]:com_icon_spaceflag_carried has 1160 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\tat1_bldg_sarlaccpit.msh]:tat1_bldg_sarlaccpit has 1247 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\tat1_bldg_tent02.msh]:tat1_bldg_tent02 has 1615 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\tat1_prop_krayt.msh]:tat1_prop_krayt has 1526 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
  0 Errors    4 Warnings

WARNING[terrainmunge world1\tat1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (104,128)
WARNING[terrainmunge world1\tat1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (104,136)
WARNING[terrainmunge world1\TDS.TER]:ReduceTerrainTextureUsage: corner discontinuity at (104,128)
WARNING[terrainmunge world1\TDS.TER]:ReduceTerrainTextureUsage: corner discontinuity at (104,136)
  0 Errors    4 Warnings

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