No sound works fighters
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- RebelMarksman
- Private Third Class
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No sound works fighters
Tell me, what's the matter. I added to my location fighters. But not work the sound of the engine, take-off and landing, and shots. In addition explosions proton torpedoes. Does anyone know how to fix this ?
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- Command Sergeant Major
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Re: No sound works fighters
That's may happens, if you forget to add some line, in basic sound files. Actualy sound is most illusive thing, of modding, and sometimes, it's just not work, without any explanation...
Let's call your map ModID: 018 for example.
1. Open and change your sound bat file to this:
2. Open your C:\BFBuilder\Data018\Sound\worlds\018 directory, and find 018gcw.req. Open it, and add such lines, for example:
3. Open your 018gcw.sfx file and add such lines for example:
You can find all fighter needed stock samples in such directory: C:\BFBuilder\Assets\Sound Config Files\worlds\bes or some other world folder.
4. Open your Mission.LUA, and add this lines in order:
ReadDataFile("sound\\tat.lvl;tat2gcw");
ReadDataFile("dc:sound\\018.lvl;018gcw");
Now, it should work's.
Let's call your map ModID: 018 for example.
1. Open and change your sound bat file to this:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
4. Open your Mission.LUA, and add this lines in order:
ReadDataFile("sound\\tat.lvl;tat2gcw");
ReadDataFile("dc:sound\\018.lvl;018gcw");
Now, it should work's.
- RebelMarksman
- Private Third Class
- Posts: 55
- Joined: Sun Feb 12, 2012 4:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: No sound works fighters
So far, unfortunately, nothing happened. Tell me, can all settings of the "hide" in a Alliance.lvl a sound file that is in my folder sound ? I wanted to add the sounds of the flight the fighter to the location RhenWar.