Battlefront 1.5 Era Mod
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- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
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- Location: Boston
Battlefront 1.5 Era Mod
[Old Info deleted]
New Info:
Battlefront One and a Half Era Mod, v2.0 is in progress!
The era mod gets its name because of a lua trick i unintentionally figured out when using the addme lua for an addon map and them missionlist lua from the shell.lvl that teancum provided. So you can play this mod, and still be able to play in multiplayer with the regular sides. the regular sides are visually upgraded.
Modes in the mod (not actual modes)
-Regular Instant action battle
-Hunt
-Wave/HeroAssault/Duel Mode: Pits heroes against: waves of enemies, bf2's hero assault, or a 1 on 1 deathmatch with the opposing side's hero.
Gogo12/Ginev is another developer in the mod, making custom maps for this mod.
Version History
v. 0.5 beta: just toyign around with things (even to this day, some things have remained the same from that first mod i made)
v. 1.0: "Second Sides Mod" (standard sides mod)
1.1 "BF1.5 Era MOd"+"Battlefront 1.4 Patch for Stock sides and files (visual patch)"
2.0 Download link removed until crashing errors solved.
New Info:
Battlefront One and a Half Era Mod, v2.0 is in progress!
The era mod gets its name because of a lua trick i unintentionally figured out when using the addme lua for an addon map and them missionlist lua from the shell.lvl that teancum provided. So you can play this mod, and still be able to play in multiplayer with the regular sides. the regular sides are visually upgraded.
Modes in the mod (not actual modes)
-Regular Instant action battle
-Hunt
-Wave/HeroAssault/Duel Mode: Pits heroes against: waves of enemies, bf2's hero assault, or a 1 on 1 deathmatch with the opposing side's hero.
Gogo12/Ginev is another developer in the mod, making custom maps for this mod.
Version History
v. 0.5 beta: just toyign around with things (even to this day, some things have remained the same from that first mod i made)
v. 1.0: "Second Sides Mod" (standard sides mod)
1.1 "BF1.5 Era MOd"+"Battlefront 1.4 Patch for Stock sides and files (visual patch)"
2.0 Download link removed until crashing errors solved.
Last edited by jdee/barc on Sat Jun 23, 2012 1:55 pm, edited 12 times in total.
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- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Why did you take the side guns off the Gunships?
Will you be adding them in some maps?
Will Cody be playable? Like in BFX 2.2
Will you be adding them in some maps?
Will Cody be playable? Like in BFX 2.2
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
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- Location: Boston
Re: Battlefront 1.5
This is only one variant of the gunship so other variants have the ball turrets. this one has a back turret so it was a nice change. and i didn't make this, MaxLoef did and i used it.
yes there is a second gunship variant that appears on bespin platforms.
no. cody will not be playable. (sorry, cody). there was no more room for units.
yes there is a second gunship variant that appears on bespin platforms.
no. cody will not be playable. (sorry, cody). there was no more room for units.
- Teancum
- Jedi Admin
- Posts: 11080
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Re: Battlefront 1.5
Errr, I didn't know Halo's assault rifles were also used by OOM droids.
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- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
So is the second gunship just on Bespin?
How about the DC-15A? Will it shoot really fast like BFX 2.2?
Sorry for all the dumb questions, i am really wondering.
:clone:
How about the DC-15A? Will it shoot really fast like BFX 2.2?
Sorry for all the dumb questions, i am really wondering.
:clone:
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
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- Location: Boston
Re: Battlefront 1.5
@cody: The DC-15A Rifle is too powerful when it fires fast, so i made it fire at a slow rate, but it can kill in two hits. And the second variant of the LAAT is an ARC gunship (with the paint job), that uses the stock bf2 gunship model (with ball turrets)
Here are the differences
so they are pretty different
@teancum:
EDIT: New layout for STormtroopers. Partially based off of artwork and SWG
There are no images as I do not have the GCW era up and running yet.
Here are the differences
Hidden/Spoiler:
so they are pretty different
@teancum:
EDIT: New layout for STormtroopers. Partially based off of artwork and SWG
Hidden/Spoiler:
- bamdur123
- Sergeant Major
- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: Battlefront 1.5
this looks very cool. when its done we should all play in a swbf server sometime with it
- jdee/barc
- 1st Lieutenant
- Posts: 444
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Re: Battlefront 1.5
Just sayin, the sides alone are 1.23 GB so Its a pretty large mod
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- Second Lance Corporal
- Posts: 103
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Re: Battlefront 1.5
I already love this mod!
Because you added the Jump Trooper!
Because you added the Jump Trooper!
- bamdur123
- Sergeant Major
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Re: Battlefront 1.5
you serious 1.23 gigabytes? dude.... lol try to reduce them that would take me a week to download so i couldnt even play it
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- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Will you be adding any new maps?
Will I be able to play this mod online with my friends, if they have it?
Will I be able to play this mod online with my friends, if they have it?
- commander501stappo
- Jedi
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Re: Battlefront 1.5
Yes, you will. As long as your friends have it too, there shouldn't be any problemsCommanderCody212 wrote:Will I be able to play this mod online with my friends, if they have it?
- jdee/barc
- 1st Lieutenant
- Posts: 444
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Re: Battlefront 1.5
Yes I will be making the following maps work with this modWill you be adding any new maps?
Bespin Escape 3.0
Scum/Strike Mustafar, Utapau, and Mygeeto
gogo12's Dagobah
Kashyyyk Beachead conversion
Majin Revan's Kashyyyk Shores (I love this map)
Jedi Temple conversion (I forgot who made this)
Chainisle by Psych0fred
I have redone many shipped maps
Hidden/Spoiler:
EDIT
about the filesize. I will be able to compress it greatly by making a compressed installer. then i put the installer in a 7z self-extracting archive.
so it'd be like this
all the files are archived into installer, titled: setup.exe
then, setup.exe is archived into a 7z SFX archive called "Archived_Setup.exe". that way.
In a way its an installer inside in an installer yo dawg, i heard you like installers, so we put an installer inside your installer so you can install while you install
- bamdur123
- Sergeant Major
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Re: Battlefront 1.5
that might work but what i have seen works is. either zip rar or 7z ur whole data folder and everythign. make that into an setup.exe
it shoudl doulbe compress but urs shoudl work too. looks cool
it shoudl doulbe compress but urs shoudl work too. looks cool
- jdee/barc
- 1st Lieutenant
- Posts: 444
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Re: Battlefront 1.5
Update. Imperials and Rebels on Rhen Var
Image1: A Katarn Armored Rebel Vanguard Destroys an Imperial RM-09 Shuttle
Image 2: a new and improved Imperial Snowtrooper (credits to ggctuk for bf2 units with kamas)
Image 3: an Snowtrooper Assault Unit
#4: A Snowtrooper Scout Unit
#5: A Rebel Jedi unit (unit select view)
#6: a rebel jedi unit destroys a group of mines with a force push.
#7: a rebel jedi blocks several shots from a shotgun as it tries to infiltrate an RM09 shuttle
edit
I have cleaned up the Imperial units. So far only the following legions remain
-501st/default (with my custom skin)
-Cold Assault/snowtroopers
-IGF (because that was in the first edition of this mod)
-all the special classes remain as they are fill up the fifth class/replace the soldier class on maps.
Image1: A Katarn Armored Rebel Vanguard Destroys an Imperial RM-09 Shuttle
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
edit
I have cleaned up the Imperial units. So far only the following legions remain
-501st/default (with my custom skin)
-Cold Assault/snowtroopers
-IGF (because that was in the first edition of this mod)
-all the special classes remain as they are fill up the fifth class/replace the soldier class on maps.
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- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
The jedi looks like Ben
- jdee/barc
- 1st Lieutenant
- Posts: 444
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Re: Battlefront 1.5
thats cuz the model was supposed to be ben... in BFX. but i pulled it from the BFX assets and made it into a jedi unit
- keenmike
- Second Lance Corporal
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Re: Battlefront 1.5
I seen all the pictures and I read too, nice.
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- Space Ranger
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Re: Battlefront 1.5
jdee/barc wrote: about the filesize. I will be able to compress it greatly by making a compressed installer. then i put the installer in a 7z self-extracting archive.
so it'd be like this
all the files are archived into installer, titled: setup.exe
then, setup.exe is archived into a 7z SFX archive called "Archived_Setup.exe". that way.
In a way its an installer inside in an installer yo dawg, i heard you like installers, so we put an installer inside your installer so you can install while you install
There is literaly no point in doing this. Once something is ultra compressed, you can not compress it any more. Matter of fact, doing that, you would actualy Increase you file size marginaly.
Last edited by THEWULFMAN on Fri Feb 18, 2011 12:25 am, edited 1 time in total.
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
ok, maybe i won't do that.
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UPDATE
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I have added a new mission map called Thule: Orbital Cannon the layout is similar to Endor, except, in a Thule-ish environment.
Over vacation I will start testing out shell.lvl modding.
---------
UPDATE
---------
I have added a new mission map called Thule: Orbital Cannon the layout is similar to Endor, except, in a Thule-ish environment.
Over vacation I will start testing out shell.lvl modding.