We have a tight time schedule and are hoping for alpha concept maps submissions by next weekend.three modes of the map set for our 3 different types of HvV match formats:
Force
No Force
No Force / No Block
To accommodate timing, the HUNT LUA map type must be used for each format.
Modder must make a dedicated effort to make map as little laggy as possible.
Two physically seperated sections of the map must be created (Cityscape and Arena) or a modder can decide to do only one of the two sections for a submission.
Cityscape
Map Cityscape size should be approx size of Tantive (taken as a whole)
Cityscape must use many small building with rampable sides
Only about 1/3 of roofs should have lips
Only about 1/3 buildings should have rampable sides
Most unrampable rooftops must have overhangs
At least 1/3 of roofs must have Force and saber blocking obstacles
All unrampable side buildings must be accessible by stairs or attached by walkway to a one that is.
Map should be a symetrical shape for even cp / health distribution
One indestructible health droid centrally located
Several scattered areas of open space (no buildings)
4 or 6 cp's with wide spawning areas (players don't spawn directly on blue light)
Lower all buildings to a ramp jump height (GG)
Cityscape map center must be center for center block
2-3 uncampable observation platforms scattered throughout map (try Yavin turret poles)
No leaving cityscape (think Bespin Cloud City or Rhen Vahr )
Mod must NOT change originally installed files
Dueling Arena
Arena size is Mos Eisley arena size.
Arena should have no exits to cityscape
Arena needs a hero and villian spawn point
Arena must have 2 indestructible health droids that heal instantly and out of reach of arena dueling area.
Must have a safe spectator section
Must have 2 entrances to dueling area on opposite sides of dueling area and neither may face the center of the map.
Please contact xfire:dreadnaught74 with questions and date time for submission review.