Traps!

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Sky_216
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Traps!

Post by Sky_216 »

Well this is for a map that's kind of...just happened from my texturing in XSI experiments. Its a tomb/abandoned temple, kinda like Rhen Var but mostly underground. Anyway one thing I'd like to use are some traps (its an old tomb...of course it has to have traps ;))

Anyway I've got a few trap ideas, but I'd love to hear if other people have some too.
Preferably ones you can think of how to do. Traps can use (and most probably will) custom models (most of map = custom models), scripting and ZE animation.

Mine:
Hidden/Spoiler:
Flame Tunnel
Narrow tunnel with a lever just outside. Destroy lever, the three triangular vents set in the roof of the tunnel shoot jets of flame down (set units on fire). Each vent has a scaled down/invisible turret that is respawned when the lever is destroyed, has autofire on to ensure flame jets then dies a few seconds later (timer). Lever heals gradually.

Acklay Pit
Very simple...an acklay filled pit under a passage with trick floor. Destroy a lever and the floor slides into the wall (kinda like death star bridge), anyone on it falls into Acklay pit.
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Re: Traps!

Post by Labj »

What about some falling rocks like in kotor ?
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Re: Traps!

Post by Sky_216 »

Labj wrote:What about some falling rocks like in kotor ?
Hmmm....not a bad idea.
Think its possible too...provided the rocks aren't too big.
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Re: Traps!

Post by Labj »

There could be some falling platforms like in The Big "L"
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Re: Traps!

Post by Nihillo »

A room without air (think Polis Massa exterior).
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Re: Traps!

Post by Super_Clone »

And i was thinking of something Indy style :) Maybe like darts that shoot out of walls, could be coded like you flamethrower trap. But with darts. :runaway: Big, Fat, Poisonous Darts!
Last edited by Super_Clone on Wed Jul 22, 2009 10:42 am, edited 1 time in total.
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Re: Traps!

Post by Labj »

Think about the garbage masher in the Death Star.

Off-topic:
Have you noticed that the room where the garbage masher is has secret place in the roof ?

Watch the Clone Wars episode of the Grievous lair, lot of traps in there.
Last edited by Labj on Tue Jul 21, 2009 9:52 pm, edited 1 time in total.
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Re: Traps!

Post by Nihillo »

Labj wrote:Think abou the garbage masher in the Death Star.
Yeah, the classic compactor thing would be neat.
Last edited by Nihillo on Tue Jul 21, 2009 9:55 pm, edited 1 time in total.
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Re: Traps!

Post by Fierfek »

How about just an endless pit - you fall through a trap door (like the ones in jabba's palace), and there is an endless pit, and you fal forever....... and ever........ and ever....... until you respawn to kill yourself.
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Re: Traps!

Post by Sky_216 »

Poison Darts: heh heh.
Falling Platforms: would function fine...but probably won't use for the conquest bit (AI prob can't use them)
Room without air - Not for this map ;) Might do a room full of poison gas though. (Would make an interesting mode....have to keep killing enemies to get health because your health gets constantly eaten away).

Garbage Crusher/Masher/Compactor: Pretty easy to do. But should it be from the walls crushing in on you or the ceiling crushing down?

Endless pit: bleh no thanks (the respawn thing is a pain + pretty illogical).
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Re: Traps!

Post by Labj »

Think that you are walking, then the floor opens and you fall in a room where a creature eats you, like in Jabba´s Palace
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Re: Traps!

Post by Sky_216 »

Labj wrote:Think that you are walking, then the floor opens and you fall in a room where a creature eats you, like in Jabba´s Palace
Skyhammer_216 wrote:Acklay Pit
Very simple...an acklay filled pit under a passage with trick floor. Destroy a lever and the floor slides into the wall (kinda like death star bridge), anyone on it falls into Acklay pit.[/hide]
Oh and another similar thing:

Dianoga pit...hehe. (Sarlacc tentacles in murky water)
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Re: Traps!

Post by Labj »

What about an holo-floor ?
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Re: Traps!

Post by Nihillo »

Skyhammer_216 wrote:Room without air - Not for this map ;) Might do a room full of poison gas though. (Would make an interesting mode....have to keep killing enemies to get health because your health gets constantly eaten away).
Funny, that's just like... hmm... playing as a Hero. :P
Skyhammer_216 wrote:Garbage Crusher/Masher/Compactor: Pretty easy to do. But should it be from the walls crushing in on you or the ceiling crushing down?
Walls; it needs spikes, lots of them.
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Re: Traps!

Post by Labj »

Some rock pummels like in Endor. ( wood in Endor, of course )
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Re: Traps!

Post by AceMastermind »

Image
^This could be done by using the log_gate trap technique. :)
(i'm referring to the rolling boulder)
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Re: Traps!

Post by Labj »

A labyrinth ?
With a roof of coure, if not people will use addjetpacks to go out
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Re: Traps!

Post by Xavious »

It's a trap! :lol:

I think a dark/ misty maze would be cool. With Wampas or some other creature that chase you around. (Maybe have some of them ambush spawn so they could literally pop up out of nowhere :P )
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Re: Traps!

Post by Fluffy_the_ic »

Flammible Rooms- Rooms where every surface can explode.
Cages- You walk under the wrong spot and then a cage falls on top of you, leaving you subject to enemy fire.
Wind Tunnels with spikes on the back wall- You enter a room where you find yourself indefinitely pushed into the back wall, which kills you on contact.
@Xav: Gah, that's the exact same thing I thought when I saw this lol.
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Re: Traps!

Post by Sky_216 »

I'm thinking I'm gonna have to make a campaign mission just so I can use these ideas.

Ace: Boulder - Very Yes. :D

Maze: well it won't be too pretty (main rooms have vaulting, collapsed pillars, alcoves etc - maze will just be plain corridors) but I like the idea. :D
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