I actually enjoyed this Map much more than the previous Version of Murkhana.I liked the Atmosphere specially the Rain and the Object Placing was also well done.Good Work in reskinning the Bespin/Mygeeto Objects.This is really a dark and scary Planet.
I dont found many Bugs like the other tester but i only played for 4 Rounds also the Turrets are working for me.They Shoot but they never hit.
The AI guided SBD`s dont use Rockets to eliminate me.They should do to make the Battle more harder.
Also i think you used to much CP`s.To give every LandingPlatform a CP is way to much.3 CPs for Rep and the the 7 CPs from the CIS are good as they are.
Here and there a crashed and burning LAAT Gunship Prop would also be very helpful for the Atmosphere.
The Naboo Fountains doesnt fit to this World.
The Clone Tooper can carry only 2 Thermaldetonators.
The JetTrooper actually fires 16 EMP Missiles.The Destruction of each bullet isnt very effective. 3 Hits to kill 1 ridiculous BattleDroid.So he is very useless in this Map but i think you wanted it so.
2 Buildings are connected with Bridges but they dont have any sense at this Places.They arent reachable only with a Jet Troope.
Eggman wrote: One other thing that bothered me was the low view distance. From the Republic's opening cps, you can't see more than half of the buildings; you just see right through them and into the sky. It looks less like they're looming out of the fog and more like they're slowly appearing out of nowhere.
100% Agreed.
Hebes24 wrote:The republic does seem to have the advantage, but I guess that's kinda how it should be, since it is the 607th's story
Really.I think its hard to get Advantage while starting from CP1.The CIS trys straight to capture your CP1.So the fight is hard at the Bridge.Thats the Reason i started from one of the other CPs, that was easier and faster for me, to get advantage over the CIS City CP s.
Well done Map,Xavious