Just watch all the Indiana Jones movies. Also, see if you can duplicate Mav's "Big L" pressure-sensitive platforms and fans.Skyhammer_216 wrote: Ace: Boulder - Very Yes.
Traps!
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Re: Traps!
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- Sith
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Re: Traps!
What about a room, where are false exits, so you will find hard to find the real exit.
Maybe too a room where you must activate/destroy various objects at the same time before something kills you.
Maybe too a room where you must activate/destroy various objects at the same time before something kills you.
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Re: Traps!
quicksand idk how you would do that though
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Re: Traps!
Hidden/Spoiler:
You walk in, and there are gaps in the floor, hologram floors if you will. They have no collision, and you fall right through if you step on them, possibly into a water pit that has a death region.
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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- Droid Pilot Assassin
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Re: Traps!
Ambush?
Fairly simple to do, seeing as it's in the campaign scripting. You could have 15-20 Jawas with arc casters appear from nowhere and surround you.
Fairly simple to do, seeing as it's in the campaign scripting. You could have 15-20 Jawas with arc casters appear from nowhere and surround you.
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Re: Traps!
grev, couldn't have said it any better
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Re: Traps!
How about another Indiana Jones themes trap where you step on a button, and a dart or an arrow flys out at you (might be tough now that I think about it).
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Re: Traps!
Place a region on the button. When unit enters region spawn a turret with autofire that shoots a dart. Then kill it.
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Re: Traps!
Someone oughta reskin han solo...AceMastermind wrote:
^This could be done by using the log_gate trap technique.
(i'm referring to the rolling boulder)
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Re: Traps!
How about a room with a bunch of false tiles (like in indy jones last crusade) and you have to step on the right ones, or into the acklay pit you go!
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Re: Traps!
An opening floor where you can fall any where but dont die when falling like in Allien vs. Predator
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Re: Traps!
I'm a master at my craft.obiboba3po wrote:grev, couldn't have said it any better
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Re: Traps!
how about teleporters
something like walk in one and in the acklay pit you go,second the boulder comes 3rd continue your way
something like walk in one and in the acklay pit you go,second the boulder comes 3rd continue your way
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Re: Traps!
how about trip wires, small region, onenterregion spawn turret, autofire, no damage, push set to >3. might knock u into a pit.
a tunnel filled with black water, at random points have false bottoms(no collision) and u fall into a teleport region.
also you have to make a whip(actually 3), 1 high damage, 2 small damage but high push/pull(negetive push)
wow im jealous, this project sounds fun!
a tunnel filled with black water, at random points have false bottoms(no collision) and u fall into a teleport region.
also you have to make a whip(actually 3), 1 high damage, 2 small damage but high push/pull(negetive push)
wow im jealous, this project sounds fun!
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Re: Traps!
How about a room that has doors that can be open/closed except for one. Out side of the room is a lever. If you destroy it the doors that were once able to be opened are now locked and the locked door opens and inside are wampas or whatever. Then when the player/creature is dead the doors are unlocked again and the creature door closes and locks again. How about that?