Crashing when using my own objects
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Off-topic : dast, might I know whether you've tried to download Softimage|XSI Foundation 4.2 through the "OLDER VERSIONS" section of this web-page ?
well, yeah, of course....hey, I tried it with battlefront 2 this time, and it gave me more info. Though the map ran smoothly, my objects weren't there! But here are two of the key errors in the mungelog:
'PC_texturemunge' is not recognized as an internal or external command
'odfmunge' is not recognized as an internal or external command
'PC_texturemunge' is not recognized as an internal or external command
'odfmunge' is not recognized as an internal or external command
Last edited by n1nj4 on Wed Apr 05, 2006 10:36 pm, edited 1 time in total.
- minilogoguy18
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N1nj4 , do you have any shipped world objects in your map or are you just placing your model in an empty map?
in the same folder where your World1 folder is you should have a MSH,ODF,MUNGED and EFFECTS folder.
All you need to do is put your model .msh in the MSH and make an ODF file for it and stick it in the odf. Its exactly the same for swbf1 and swbf2.
in the same folder where your World1 folder is you should have a MSH,ODF,MUNGED and EFFECTS folder.
All you need to do is put your model .msh in the MSH and make an ODF file for it and stick it in the odf. Its exactly the same for swbf1 and swbf2.