I know this is a probably a simple fix but my mesh is so big that when I am in camera or user view the mesh gets bent out of shape? Is there a way to stop this or do I just need to shrink my mesh and then use the Geometryscale line in the ODF along with the msh.option?
XSI Distortion in camera/user view
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- minilogoguy18
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RE: XSI Distortion in camera/user view
its because of the FOV, dont use the zoom tool use dolly which is "P"
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- Sith
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RE: XSI Distortion in camera/user view
Ya, NEVER use the zoom tool. Use dolly, which is the same thing (bascially, but not the SAME.) Instead of "P" what i use is "S" + Middle Mouse Button. "S" + right/left mouse buttons makes the camera rotate and you can move the camera. It mkaes movement a lot easier for me
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