How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
thanks, yeah usually legs are the big poly count for these kind of things but hey the total poly count is pretty low i think, around 7000 polys. runs fine on my 3d engine so should be fine.
yeah but if the verts are too clustered together theyll get welded like asajj's face did, you should knock teh polies down to 3000 at the very most and any model shouldnt be any higher than that. it really doesnt matter what your PC can handle its all about what the game can handle, and you dont want a crappy map where effects start to not work and it lagging cause you made a model thats over twice the reccomended limit.
Off-topic :drummer', you seem not to use an Avid / Softimage product, and so, would you mind giving me the name of the 3D-modelling software you're actually using to create this "AT-OT" project ?
Whilst theres no real limit to polys I believe you should lower the number of faces on each cylinder.
Once textured, cylinders look more rounded than they do untextured. Have a look at the ATTE's legs and copy them as far as the number of polys.
You could use the attes textures aswell .
As far as how many polys you should make it , its just common sence. If your model looks good at 4k polys but looks bad at 3k you should go for 4k or just under.
well if you get it all textured and everything ill try and animate it and get it in game since i havnt got the chance to make animaitons for a walker in BF2 yet.