Heres what happened. I scaled down my model and didn't realize that the cubic texture box for it was not selected so the box was way bigger. I didn't see that though and came back later, I tried scaling the texture box down to fit but it wasn't linning up right, so I deleted it and selected my merged model went create>material>phong .etc only problem is that the texture doesn't show up in XSI when I have the textured window selected and Render Preview looks like this? Any ideas?
Textures all sliced?
Moderator: Moderators
-
- General
- Posts: 776
- Joined: Sun Aug 28, 2005 5:01 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Textures all sliced?
Iv not encountered this before but when you have textured your object you should freeze the texture (in the EDIT of the Texture Editor)so that if you scale the texture later your texture co-ords will stay in tact.
You could select your model, press 8 and go into the model heirachy and delete Texture co-ords (poly.msh / clusters / texture co-ords )
You could try undoing (Ctrl + Z ) till the point your model wasnt changed in scale.
You should look at my directions for texturing in the XSI forum. Works perfectly for SWBF1/2.
You could select your model, press 8 and go into the model heirachy and delete Texture co-ords (poly.msh / clusters / texture co-ords )
You could try undoing (Ctrl + Z ) till the point your model wasnt changed in scale.
You should look at my directions for texturing in the XSI forum. Works perfectly for SWBF1/2.
RE: Textures all sliced?
looks a lot like a revolver, btw
-
- General
- Posts: 776
- Joined: Sun Aug 28, 2005 5:01 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set