No footsteps after adding vehicle sounds (shipped/default map)

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DivineIntervals
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No footsteps after adding vehicle sounds (shipped/default map)

Post by DivineIntervals »

I'm using a shipped map, which is Mos Eisley. I added the CIS's AAT hover tank, with the hovertank's sound file from Mygeeto to make the vehicle have sound (which was successful). Now that the map is reading Mygeeto's sound file, it will not read the Tatooine sound file for footsteps. From my understanding, since there isn't any sand related things on Mygeeto, the sound will not play when troopers are running around on Tatooine. Is there a way to have the footsteps back and include the AAT Hover Tank's audio at the same time?

Here is my "c_con" sound lines for my clone-war Tatooine shipped map:
Hidden/Spoiler:
[ReadDataFile("dc:sound\\myg.lvl;myg1cw")
ReadDataFile("sound\\tat.lvl;tat2cw")
AQT
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Re: No footsteps after adding vehicle sounds (shipped/default map)

Post by AQT »

You will have to follow this tutorial: viewtopic.php?f=27&t=4750

Your current method results in sounds breaking that the two .lvl's have in common.
DivineIntervals
Posts: 2
Joined: Sat Sep 05, 2020 10:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: Star Wars
xbox live or psn: No gamertag set

Re: No footsteps after adding vehicle sounds (shipped/default map)

Post by DivineIntervals »

AQT wrote:
Tue May 25, 2021 4:13 pm
You will have to follow this tutorial: viewtopic.php?f=27&t=4750

Your current method results in sounds breaking that the two .lvl's have in common.
Thank you!
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