So, I added 2 new units, both of which are pretty high poly, and they, as well as all the other custom units I had loaded and tested before this (some of which are also high poly) work completely fine in game. However, sometimes, especially from a distance, the game's rendering tends to break like this:
https://steamcommunity.com/sharedfiles/ ... 2248697207
A vertical line coming from a unit, moving along with the unit as it moves, along with a space of gray or black next to the line. The weird thing is, this doesn't happen to the new units I added, only to some of the other units that I added earlier and were working fine then, it's only now after adding the 2 new ones that this is happening. I actually removed one of the old custom units from before, hoping it would help, and it did reduce the frequency of it happening, but it still does happen. Aside from removing more units still, is there something else I could do to help with the problem? Or am I wrong and is the problem being caused by something else entirely?
EDIT I tried a manual clean as well, no luck
EDIT2 Also it only happens when I'm playing as one of the high poly units. When I play as a stock unit or one of the lowpoly custom units it doesn't seem to happen
[Solved] Rendering issue when adding several new units
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[Solved] Rendering issue when adding several new units
Last edited by kiprobin on Wed Oct 07, 2020 4:20 pm, edited 1 time in total.
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Re: Rendering issue when adding several new units
Are you using low poly versions of all these models for GeometryLowRes?
Gogie's brief thread on how to make them:
http://www.gametoast.com/viewtopic.php?p=210477#p210477
Edit:
The art_guide doc says normal character models should be 1500 - 2000 polys (This is an underestimate. Plenty of stock models are closer to 2500, some above). Then it says that low res models should only be 1/3 of that, ie 900 polys or lower.
Edit2:
See low res section of Darth Duck's guide on BF1 models (I think the bit about needing a lowres skeleton is only BF1, but I don't know):
http://www.gametoast.com/viewtopic.php?p=466539#p466539
Gogie's brief thread on how to make them:
http://www.gametoast.com/viewtopic.php?p=210477#p210477
Edit:
The art_guide doc says normal character models should be 1500 - 2000 polys (This is an underestimate. Plenty of stock models are closer to 2500, some above). Then it says that low res models should only be 1/3 of that, ie 900 polys or lower.
Edit2:
See low res section of Darth Duck's guide on BF1 models (I think the bit about needing a lowres skeleton is only BF1, but I don't know):
http://www.gametoast.com/viewtopic.php?p=466539#p466539
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- First Lance Corporal
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Re: Rendering issue when adding several new units
I'll be sure to do that next time, though this time i just made it so only the player could choose those particular units, so only one (the player) could be running around at one time, and it seems to have worked. Thank you!