com_bldg_controlzone_large

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KadeEclipse
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Re: com_bldg_controlzone_large

Post by KadeEclipse »

.. how stupid am i. i copied it so many times i swear? thanks for the help
AQT
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Re: com_bldg_controlzone_large

Post by AQT »

I don't know if that's sarcasm or not, but models have the extension .msh. What you have in your screenshot is a texture, which is .tga. Again, try the change first before replying.
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KadeEclipse
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Re: com_bldg_controlzone_large

Post by KadeEclipse »

yeah i mean i thought i added the msh file. but apparently not. i added it and it works great. thank you so much. just one more question. if there a fix for my zeroeditor randomly crashing
Marth8880
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Re: com_bldg_controlzone_large

Post by Marth8880 »

KadeEclipse wrote:if there a fix for my zeroeditor randomly crashing
Try loading your world with "Build accurate object collision" unticked and/or lowering the view distance.
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KadeEclipse
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Re: com_bldg_controlzone_large

Post by KadeEclipse »

thanks for the reply. might give that a go :)
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