Vehicles not spawning

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
KadeEclipse
Private
Posts: 44
Joined: Tue Aug 21, 2018 9:16 am
Projects :: Stock Republic Side+
Games I'm Playing :: SWBF2
xbox live or psn: PSN:Kade01_
Location: United Kingdom
Contact:

Vehicles not spawning

Post by KadeEclipse »

Hello everyone.

i have edited Hoth and none of my vehicles are spawning. anyone got any idea why they wont spawn?
also if anyone can figure out why when i add my map to to instant action and it has its code name and not the missions name, that would be great. thanks
Image
Image
Image
Image

Kade
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Vehicles not spawning

Post by AQT »

Are you using a capital R for Rep in the vehicle spawn entries? It's hard to tell. If you are, try making it lowercase.
User avatar
KadeEclipse
Private
Posts: 44
Joined: Tue Aug 21, 2018 9:16 am
Projects :: Stock Republic Side+
Games I'm Playing :: SWBF2
xbox live or psn: PSN:Kade01_
Location: United Kingdom
Contact:

Re: Vehicles not spawning

Post by KadeEclipse »

AQT wrote:Are you using a capital R for Rep in the vehicle spawn entries? It's hard to tell. If you are, try making it lowercase.

they have to be capitals? there isnt a way to make it lower case in zeroeditor?
correctmushroom2013
Second Lance Corporal
Second Lance Corporal
Posts: 102
Joined: Fri Jul 19, 2013 11:10 am
Projects :: Droid Factory Conquest
Games I'm Playing :: SWBF2 BDO
xbox live or psn: No gamertag set
Location: Russian Federation

Re: Vehicles not spawning

Post by correctmushroom2013 »

Can you make a debug log and public it here? If you don't know how to, read this tut:
http://gametoast.com/viewtopic.php?f=27&t=33648
:wink:
User avatar
KadeEclipse
Private
Posts: 44
Joined: Tue Aug 21, 2018 9:16 am
Projects :: Stock Republic Side+
Games I'm Playing :: SWBF2
xbox live or psn: PSN:Kade01_
Location: United Kingdom
Contact:

Re: Vehicles not spawning

Post by KadeEclipse »

User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Vehicles not spawning

Post by AnthonyBF2 »

Are you making sure your mod is reading a new Hoth file and not the default level?
Also note, most vehicles need lots of free space around them before they will spawn, especially flyers.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Vehicles not spawning

Post by AQT »

KadeEclipse wrote:they have to be capitals? there isnt a way to make it lower case in zeroeditor?
From I can see in your screenshots, it looks like you wrote Rep_hover_fightertank and Rep_walk_atte. I'm asking you to try rep_hover_fightertank and rep_walk_atte instead. If I remember correctly, ZE is case sensitive.
User avatar
KadeEclipse
Private
Posts: 44
Joined: Tue Aug 21, 2018 9:16 am
Projects :: Stock Republic Side+
Games I'm Playing :: SWBF2
xbox live or psn: PSN:Kade01_
Location: United Kingdom
Contact:

Re: Vehicles not spawning

Post by KadeEclipse »

AQT wrote:
KadeEclipse wrote:they have to be capitals? there isnt a way to make it lower case in zeroeditor?
From I can see in your screenshots, it looks like you wrote Rep_hover_fightertank and Rep_walk_atte. I'm asking you to try rep_hover_fightertank and rep_walk_atte instead. If I remember correctly, ZE is case sensitive.
i have tried to type it again. but zeroeditor cannot use lowercase it has only capitals. i cant figure out why they arent spawning. also my mission name is now ACW% any idea about that?
correctmushroom2013
Second Lance Corporal
Second Lance Corporal
Posts: 102
Joined: Fri Jul 19, 2013 11:10 am
Projects :: Droid Factory Conquest
Games I'm Playing :: SWBF2 BDO
xbox live or psn: No gamertag set
Location: Russian Federation

Re: Vehicles not spawning

Post by correctmushroom2013 »

I think what this line indicates that your map cannot create hovers.

Code: Select all

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityHover.cpp(3723)
Unable to build EntityHover
I recommend trying to add this line to your memory pool in lua. Because default hot.lua don't have it.

Code: Select all

SetMemoryPoolSize("EntityHover", 6)
and nuber of hovers on map.

For AT-TE walker need this this line:

Code: Select all

AddWalkerType(3, 1) -- 2 attes with 3 leg pairs each
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Vehicles not spawning

Post by AQT »

KadeEclipse wrote:i have tried to type it again. but zeroeditor cannot use lowercase it has only capitals.
That's just the font style. Captial letters are slightly bigger.
User avatar
KadeEclipse
Private
Posts: 44
Joined: Tue Aug 21, 2018 9:16 am
Projects :: Stock Republic Side+
Games I'm Playing :: SWBF2
xbox live or psn: PSN:Kade01_
Location: United Kingdom
Contact:

Re: Vehicles not spawning

Post by KadeEclipse »

Thank you Mushroom this managed to fix my problem, and thank you AQT for your assistance too. together it fixed my problem! are either you any good at adding custom units or making sound files?
correctmushroom2013
Second Lance Corporal
Second Lance Corporal
Posts: 102
Joined: Fri Jul 19, 2013 11:10 am
Projects :: Droid Factory Conquest
Games I'm Playing :: SWBF2 BDO
xbox live or psn: No gamertag set
Location: Russian Federation

Re: Vehicles not spawning

Post by correctmushroom2013 »

KadeEclipse wrote:Thank you Mushroom this managed to fix my problem, and thank you AQT for your assistance too. together it fixed my problem! are either you any good at adding custom units or making sound files?
Yes, I can, there are many guides here to learn this, they are quite simple :wink:
User avatar
KadeEclipse
Private
Posts: 44
Joined: Tue Aug 21, 2018 9:16 am
Projects :: Stock Republic Side+
Games I'm Playing :: SWBF2
xbox live or psn: PSN:Kade01_
Location: United Kingdom
Contact:

Re: Vehicles not spawning

Post by KadeEclipse »

correctmushroom2013 wrote:
KadeEclipse wrote:Thank you Mushroom this managed to fix my problem, and thank you AQT for your assistance too. together it fixed my problem! are either you any good at adding custom units or making sound files?
Yes, I can, there are many guides here to learn this, they are quite simple :wink:
I have made some custom models in blender and they ar vrml files. are you able to port them to the game for me?
correctmushroom2013
Second Lance Corporal
Second Lance Corporal
Posts: 102
Joined: Fri Jul 19, 2013 11:10 am
Projects :: Droid Factory Conquest
Games I'm Playing :: SWBF2 BDO
xbox live or psn: No gamertag set
Location: Russian Federation

Re: Vehicles not spawning

Post by correctmushroom2013 »

KadeEclipse wrote:
correctmushroom2013 wrote:
KadeEclipse wrote:Thank you Mushroom this managed to fix my problem, and thank you AQT for your assistance too. together it fixed my problem! are either you any good at adding custom units or making sound files?
Yes, I can, there are many guides here to learn this, they are quite simple :wink:
I have made some custom models in blender and they ar vrml files. are you able to port them to the game for me?
Oh sorry, but I'm never worked with blender and idk what is it((
User avatar
KadeEclipse
Private
Posts: 44
Joined: Tue Aug 21, 2018 9:16 am
Projects :: Stock Republic Side+
Games I'm Playing :: SWBF2
xbox live or psn: PSN:Kade01_
Location: United Kingdom
Contact:

Re: Vehicles not spawning

Post by KadeEclipse »

correctmushroom2013 wrote:
KadeEclipse wrote:
correctmushroom2013 wrote:
KadeEclipse wrote:Thank you Mushroom this managed to fix my problem, and thank you AQT for your assistance too. together it fixed my problem! are either you any good at adding custom units or making sound files?
Yes, I can, there are many guides here to learn this, they are quite simple :wink:
I have made some custom models in blender and they ar vrml files. are you able to port them to the game for me?
Oh sorry, but I'm never worked with blender and idk what is it((

what would i need to make the models playable and would you need them a specific file type to do your magic?
Post Reply