Unfortunately this does not exist, simply due to the sound memory limitations that are built into the game. However, there are several stock campaign missions that are cross-era, I'd recommend checking those out - mus1c_c comes to mind. Hint: look for "cross" in the stock mission scripts.wsa30h wrote:Hi fellow battlefrontians I am looking for a sound file that has only one era but sounds for all troops and their weapons, all of the vehicles and space vehicles
basically combining all the vehicle sounds and unit sounds weapons and troops together. it must have alliance empire republic and separatist sounds for absolutely everything in the one era.
All-Purpose Request Thread (Mk. IV)
Moderator: Moderators
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: a level with one era and all sounds
-
- Rebel Sergeant
- Posts: 208
- Joined: Thu Jul 26, 2018 12:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: All-Purpose Request Thread (Mk. IV)
thanks marth I I guess it doesent exist I found custom cross era sounds in the convo pack it has rebels vs droids and all of their vehicles and empire vs republic and all of their vehicles and it has rebels vs republic with the combat speeder and fightertank sounds as well as the trooper sounds and empire vs droids with all of their trooper and vehicle sounds except for the hailfire droid
EDIT
were the conversion pack assets including geononsis spire and all the other converted maps ever released ? if so could anyone kindly link me to them please.
EDIT
were the conversion pack assets including geononsis spire and all the other converted maps ever released ? if so could anyone kindly link me to them please.
-
- Posts: 1
- Joined: Wed Oct 10, 2018 4:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: montreal
star wars battle front 2 mods scene Recreation
hello is possible to somme one create this for me is star wars battle front 2 mods scene Recreation from some episode here is https://www.youtube.com/watch?v=jGnh6LC ... V6Ni5i_YOf and this here is is from episode 5 empire strike back https://www.youtube.com/watch?v=tJg-Dsz ... V6Ni5i_YOf and this is from episode 4 a new hope https://www.youtube.com/watch?v=yteoLeC ... V6Ni5i_YOf and this scene is from star wars episode 6 the returns of jedi https://www.youtube.com/watch?v=kciinGv ... 6Ni5i_YOf
Thanks Gab Trucker take a look on this video
https://www.youtube.com/watch?v=xXkCmRLkgWw
Thanks Gab Trucker take a look on this video
https://www.youtube.com/watch?v=xXkCmRLkgWw
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Welcome to GT, GabTrucker!
Why not learn how to do those things yourself?
Why not learn how to do those things yourself?
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: All-Purpose Request Thread (Mk. IV)
Can somebody export the 'bes2_bldg_chamber_shaft" to OBJ for me, please? I get a 'failed scene before system failure' error because of the corridor corner in there (which I do need) and 3D Object Converter doesn't save that part.
- Oceans14
- Command Sergeant Major
- Posts: 296
- Joined: Mon Apr 27, 2015 7:09 pm
- Projects :: Athenova Campaign
- Location: Planet 4546b
Re: All-Purpose Request Thread (Mk. IV)
Here ya go:ggctuk wrote:Can somebody export the 'bes2_bldg_chamber_shaft" to OBJ for me, please? I get a 'failed scene before system failure' error because of the corridor corner in there (which I do need) and 3D Object Converter doesn't save that part.
https://www.dropbox.com/s/6rrljggmkhkbu ... t.zip?dl=0
Hopefully everything converted ok, I did a quick inspection and it all *looked* fine
-
- Private
- Posts: 33
- Joined: Wed Jul 25, 2018 6:58 pm
- Projects :: My projects
Re: All-Purpose Request Thread (Mk. IV)
I have a couple requests:
--Are there any add on mshs for the Galactic Marine backpack I can use?
--Can someone make a trail effect that looks like the droid tri-fighter missile effect for the Assault Droid rocket launcher?
--Are there any Old Obi-wan Kenobi models where he is not wearing a hood that I can use?
--Are there any add on mshs for the Galactic Marine backpack I can use?
--Can someone make a trail effect that looks like the droid tri-fighter missile effect for the Assault Droid rocket launcher?
--Are there any Old Obi-wan Kenobi models where he is not wearing a hood that I can use?
-
- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: All-Purpose Request Thread (Mk. IV)
there are, i dont remember link, but i could reupload themRobobermann wrote:I have a couple requests:
--Are there any add on mshs for the Galactic Marine backpack I can use?
- Oceans14
- Command Sergeant Major
- Posts: 296
- Joined: Mon Apr 27, 2015 7:09 pm
- Projects :: Athenova Campaign
- Location: Planet 4546b
Re: All-Purpose Request Thread (Mk. IV)
Does anyone know if the 2002 Clone Wars game’s maps had terrain like the battlefront series? I was just poking through the released assets again and it made me wonder if the terrain could also be used. I guess if anyone has the raw files I could attempt to extract it.
-
- Private
- Posts: 33
- Joined: Wed Jul 25, 2018 6:58 pm
- Projects :: My projects
Re: All-Purpose Request Thread (Mk. IV)
I would love that, thank youDeviss wrote:there are, i dont remember link, but i could reupload themRobobermann wrote:I have a couple requests:
--Are there any add on mshs for the Galactic Marine backpack I can use?
-
- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: All-Purpose Request Thread (Mk. IV)
Galactic Marine's backpacksRobobermann wrote:I would love that, thank youDeviss wrote:there are, i dont remember link, but i could reupload themRobobermann wrote:I have a couple requests:
--Are there any add on mshs for the Galactic Marine backpack I can use?
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: All-Purpose Request Thread (Mk. IV)
Can somebody clarify what the DomeModel settings are with regards to height and distance in the .sky file? I'm adding in Cloud Cars to the dome of Clou City but I'm unsure of whether the values are for X, Y or Z, and whether Distance is anything to do with it.
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: All-Purpose Request Thread (Mk. IV)
It did use terrain, but a different version. At one time one of our users was researching reverse-engineering it so we could use it in SWBF, but didn't get very far.Oceans14 wrote:Does anyone know if the 2002 Clone Wars game’s maps had terrain like the battlefront series? I was just poking through the released assets again and it made me wonder if the terrain could also be used. I guess if anyone has the raw files I could attempt to extract it.
- Oceans14
- Command Sergeant Major
- Posts: 296
- Joined: Mon Apr 27, 2015 7:09 pm
- Projects :: Athenova Campaign
- Location: Planet 4546b
Re: All-Purpose Request Thread (Mk. IV)
Ahh ok. Well, I'm certainly interested in giving it a try, although I doubt I'll get much farther. I assume the raw files weren't released because that would basically be distributing the game, but if you or anyone could release just the terrain that would be great!Teancum wrote:It did use terrain, but a different version. At one time one of our users was researching reverse-engineering it so we could use it in SWBF, but didn't get very far.
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: All-Purpose Request Thread (Mk. IV)
The terrain that was there was essentially compiled terrain, not ZeroEdit terrain. The person was trying to reverse engineer it, but found it vastly different from SWBF terrain.
- AnthonyBF2
- Sith
- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: All-Purpose Request Thread (Mk. IV)
Can someone edit kas_prop_treegroup.msh from the BF2 Kashyyyk assets and isolate the big tree? (remove the two smaller trees so only the big tree exists)
Thanks!
Thanks!
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
https://www.dropbox.com/s/nw8k1bhk1sqxv ... e.msh?dl=1AnthonyBF2 wrote:Can someone edit kas_prop_treegroup.msh from the BF2 Kashyyyk assets and isolate the big tree? (remove the two smaller trees so only the big tree exists)
Thanks!
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: All-Purpose Request Thread (Mk. IV)
I don't suppose anybody ever ripped the audio streams from SWBF? I'm aiming to rebuild the sound LVL files myself and te background ambience from SWBF2 is useful as some of it is shared but there are still quite a few missing.
-
- Private First Class
- Posts: 75
- Joined: Tue Sep 06, 2016 1:58 pm
- Projects :: SWBF2 Battles of the Clone Wars
- xbox live or psn: No gamertag set
Problem with Animations Munge
I'm looking for the author of the animation "jangofett". It's a dual pistol animation, that has this appearance:
https://media.moddb.com/images/mods/1/3 ... .32.80.png
I need the unmunged version of this to remove the grenade animations so we can use it for clone commanders.
https://media.moddb.com/images/mods/1/3 ... .32.80.png
I need the unmunged version of this to remove the grenade animations so we can use it for clone commanders.
-
- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: Problem with Animations Munge
i did same one, its darthduck anim, and aayla block idle posei2Bros wrote:I'm looking for the author of the animation "jangofett". It's a dual pistol animation, that has this appearance:
https://media.moddb.com/images/mods/1/3 ... .32.80.png
I need the unmunged version of this to remove the grenade animations so we can use it for clone commanders.
i will upload anim folder if you wish