All-Purpose Request Thread (Mk. IV)

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Marth8880
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Re: a level with one era and all sounds

Post by Marth8880 »

wsa30h wrote:Hi fellow battlefrontians I am looking for a sound file that has only one era but sounds for all troops and their weapons, all of the vehicles and space vehicles
basically combining all the vehicle sounds and unit sounds weapons and troops together. it must have alliance empire republic and separatist sounds for absolutely everything in the one era.
Unfortunately this does not exist, simply due to the sound memory limitations that are built into the game. However, there are several stock campaign missions that are cross-era, I'd recommend checking those out - mus1c_c comes to mind. Hint: look for "cross" in the stock mission scripts. ;)
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Re: All-Purpose Request Thread (Mk. IV)

Post by wsa30h »

thanks marth I I guess it doesent exist I found custom cross era sounds in the convo pack it has rebels vs droids and all of their vehicles and empire vs republic and all of their vehicles and it has rebels vs republic with the combat speeder and fightertank sounds as well as the trooper sounds and empire vs droids with all of their trooper and vehicle sounds except for the hailfire droid

EDIT
were the conversion pack assets including geononsis spire and all the other converted maps ever released ? if so could anyone kindly link me to them please.
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star wars battle front 2 mods scene Recreation

Post by GabTrucker »

hello is possible to somme one create this for me is star wars battle front 2 mods scene Recreation from some episode here is https://www.youtube.com/watch?v=jGnh6LC ... V6Ni5i_YOf and this here is is from episode 5 empire strike back https://www.youtube.com/watch?v=tJg-Dsz ... V6Ni5i_YOf and this is from episode 4 a new hope https://www.youtube.com/watch?v=yteoLeC ... V6Ni5i_YOf and this scene is from star wars episode 6 the returns of jedi https://www.youtube.com/watch?v=kciinGv ... 6Ni5i_YOf
Thanks Gab Trucker take a look on this video
https://www.youtube.com/watch?v=xXkCmRLkgWw
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Re: All-Purpose Request Thread (Mk. IV)

Post by Marth8880 »

Welcome to GT, GabTrucker! :)

Why not learn how to do those things yourself?
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Can somebody export the 'bes2_bldg_chamber_shaft" to OBJ for me, please? I get a 'failed scene before system failure' error because of the corridor corner in there (which I do need) and 3D Object Converter doesn't save that part.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Oceans14 »

ggctuk wrote:Can somebody export the 'bes2_bldg_chamber_shaft" to OBJ for me, please? I get a 'failed scene before system failure' error because of the corridor corner in there (which I do need) and 3D Object Converter doesn't save that part.
Here ya go:

https://www.dropbox.com/s/6rrljggmkhkbu ... t.zip?dl=0

Hopefully everything converted ok, I did a quick inspection and it all *looked* fine
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Re: All-Purpose Request Thread (Mk. IV)

Post by Robobermann »

I have a couple requests:

--Are there any add on mshs for the Galactic Marine backpack I can use?

--Can someone make a trail effect that looks like the droid tri-fighter missile effect for the Assault Droid rocket launcher?

--Are there any Old Obi-wan Kenobi models where he is not wearing a hood that I can use?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Deviss »

Robobermann wrote:I have a couple requests:

--Are there any add on mshs for the Galactic Marine backpack I can use?
there are, i dont remember link, but i could reupload them :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by Oceans14 »

Does anyone know if the 2002 Clone Wars game’s maps had terrain like the battlefront series? I was just poking through the released assets again and it made me wonder if the terrain could also be used. I guess if anyone has the raw files I could attempt to extract it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Robobermann »

Deviss wrote:
Robobermann wrote:I have a couple requests:

--Are there any add on mshs for the Galactic Marine backpack I can use?
there are, i dont remember link, but i could reupload them :D
I would love that, thank you :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by Deviss »

Robobermann wrote:
Deviss wrote:
Robobermann wrote:I have a couple requests:

--Are there any add on mshs for the Galactic Marine backpack I can use?
there are, i dont remember link, but i could reupload them :D
I would love that, thank you :)
Galactic Marine's backpacks
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Can somebody clarify what the DomeModel settings are with regards to height and distance in the .sky file? I'm adding in Cloud Cars to the dome of Clou City but I'm unsure of whether the values are for X, Y or Z, and whether Distance is anything to do with it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Teancum »

Oceans14 wrote:Does anyone know if the 2002 Clone Wars game’s maps had terrain like the battlefront series? I was just poking through the released assets again and it made me wonder if the terrain could also be used. I guess if anyone has the raw files I could attempt to extract it.
It did use terrain, but a different version. At one time one of our users was researching reverse-engineering it so we could use it in SWBF, but didn't get very far.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Oceans14 »

Teancum wrote:It did use terrain, but a different version. At one time one of our users was researching reverse-engineering it so we could use it in SWBF, but didn't get very far.
Ahh ok. Well, I'm certainly interested in giving it a try, although I doubt I'll get much farther. I assume the raw files weren't released because that would basically be distributing the game, but if you or anyone could release just the terrain that would be great!
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Re: All-Purpose Request Thread (Mk. IV)

Post by Teancum »

The terrain that was there was essentially compiled terrain, not ZeroEdit terrain. The person was trying to reverse engineer it, but found it vastly different from SWBF terrain.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

Can someone edit kas_prop_treegroup.msh from the BF2 Kashyyyk assets and isolate the big tree? (remove the two smaller trees so only the big tree exists)
Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by Marth8880 »

AnthonyBF2 wrote:Can someone edit kas_prop_treegroup.msh from the BF2 Kashyyyk assets and isolate the big tree? (remove the two smaller trees so only the big tree exists)
Thanks!
https://www.dropbox.com/s/nw8k1bhk1sqxv ... e.msh?dl=1
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

I don't suppose anybody ever ripped the audio streams from SWBF? I'm aiming to rebuild the sound LVL files myself and te background ambience from SWBF2 is useful as some of it is shared but there are still quite a few missing.
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Problem with Animations Munge

Post by i2Bros »

I'm looking for the author of the animation "jangofett". It's a dual pistol animation, that has this appearance:
https://media.moddb.com/images/mods/1/3 ... .32.80.png
I need the unmunged version of this to remove the grenade animations so we can use it for clone commanders.
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Re: Problem with Animations Munge

Post by Deviss »

i2Bros wrote:I'm looking for the author of the animation "jangofett". It's a dual pistol animation, that has this appearance:
https://media.moddb.com/images/mods/1/3 ... .32.80.png
I need the unmunged version of this to remove the grenade animations so we can use it for clone commanders.
i did same one, its darthduck anim, and aayla block idle pose :D
i will upload anim folder if you wish
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