GCW-1035 (Released!)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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giftheck
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Re: GCW-1035 (Released!)

Post by giftheck »

This is a pretty solid mod! My only gripes are to do with the sounds - they all sound wrong to me. I have a massive bank of sounds I can dig through if you want some sounds that work better.

There's also an issue with the Rebel Honor Guard's helmet. It's way too shiny, to the point that when the unit is greyed out before you unlock it, you can see the shine on the helmet. It's way too bright.
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Re: GCW-1035 (Released!)

Post by RookieOne »

Had a lot of fun with this mod. I realize you are going for heroes having three abilities/weapons each, but it would be cool for Jyn to have her sonic imploder. As there already have been seismic weapons made for both battlefront 1 and 2 it wouldn't be too hard to make. Just a suggestion though. Also, Palpatines sprint.....brilliant!!! :thumbs:
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Delta-1035
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Re: GCW-1035 (Released!)

Post by Delta-1035 »

ggctuk wrote:This is a pretty solid mod! My only gripes are to do with the sounds - they all sound wrong to me. I have a massive bank of sounds I can dig through if you want some sounds that work better.

There's also an issue with the Rebel Honor Guard's helmet. It's way too shiny, to the point that when the unit is greyed out before you unlock it, you can see the shine on the helmet. It's way too bright.
Thank you man! I actually don't care about custom sounds but I may consider it in the future.

I can't see the helmet poblem, haha! Do you have any graphics mod? Maybe that's why, I really don't know. It is supposed to be all white, btw.
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RookieOne wrote:Had a lot of fun with this mod. I realize you are going for heroes having three abilities/weapons each, but it would be cool for Jyn to have her sonic imploder. As there already have been seismic weapons made for both battlefront 1 and 2 it wouldn't be too hard to make. Just a suggestion though. Also, Palpatines sprint.....brilliant!!! :thumbs:
Thank you, I don't know, the sonic imploder, even on EA's battlefront, makes no sense to me, haha! We'll see what happens in the future.

Thanks for your feedback, but I'd like to see these kind of posts on the release topic so there is no need for me to post the same thing 2 times!
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Re: GCW-1035 (Released!)

Post by TWINKEYRUNAWAY »

The skin work is top notch as usual. Gameplay wise it really does follow pretty close with the EA game and its pretty fun. The use of unused pandemic animations is also a nice touch.

I feel what this needs is some custom sounds though, stock is by no means bad but with a mod like this you can greatly benefit from a custom sound file.(There are a lot of people who on here who would help with that and would be more than willing.) Some sounds feel a little out of place with stock, however that doesnt take away from the fun of this mod. I gotta say, the sheild generator is so cool, especially how it imitates folding out and in like in the EA version.

I have yet to try the revampped campaign, which is something im looking forward to trying.

Also im experiencing the same problem with the rebel honor guard, lol it looks like his helmet is glowing, like he is an angel.
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Re: GCW-1035 (Released!)

Post by Delta-1035 »

TWINKEYRUNAWAY wrote:Also im experiencing the same problem with the rebel honor guard, lol it looks like his helmet is glowing, like he is an angel.
That's really funny, I'll try something, but it could be harder than expected since I can not see the issue. :funny2:

This bug has been reported by you 3 only, could you post a picture?
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Re: GCW-1035

Post by CT108 »

SkinnyODST wrote: and it`s not in Yavin: Valley of Ruins hehe
wut ? you used it for an other mod ? Maybe for yur Omega side mod ?



And nice work Delta, your mod is one of the better side mods for Battlefront 2 :thumbs:
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Re: GCW-1035 (Released!)

Post by DylanRocket »

Delta-1035 wrote:This bug has been reported by you 3 only, could you post a picture?
I have this issue as well. No graphic mods enabled (not really impressed by graphic mods anyway).

Here's a few screenshots:
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I really love the new heroes. Chewie and the Emperor are my favorites.
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Re: GCW-1035 (Released!)

Post by Marth8880 »

*Daft Punk intensifies*
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Re: GCW-1035 (Released!)

Post by giftheck »

That's the very issue I've been having with the Honor Guard too. Like DylanRocket, I have no graphical mods installed, just the 1.3 patch.
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Re: GCW-1035 (Released!)

Post by Delta-1035 »

Lol, that's actually awesome! :funny2:

I don't know why it happens to you but not to me, as I said, I'll try something, do you guys have any ideas about what is causing that?
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Re: GCW-1035 (Released!)

Post by giftheck »

Not a clue. I loaded the mod up in SWBF2_ModTools and it does not appear there. It only seems to appear for me using the original game.
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Re: GCW-1035 (Released!)

Post by Delta-1035 »

ggctuk wrote:Not a clue. I loaded the mod up in SWBF2_ModTools and it does not appear there. It only seems to appear for me using the original game.
I've released the v.1.0.2, let me know if it's still there.
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Re: GCW-1035 (Released!)

Post by giftheck »

The issue is fixed, at least for me :)
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Re: GCW-1035 (Released!)

Post by DarthDio »

Hey that's pretty good, is it possible to make the changes for all maps?
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Re: GCW-1035 (Released!)

Post by commanderawesome »

DarthDio wrote:Hey that's pretty good, is it possible to make the changes for all maps?
It already affects all the stock maps.
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Re: GCW-1035 (Released!)

Post by jackbmh »

Is there any particular reason why you made it replace the stock GCW era? If not, would it be possible for you to make a version that added the content as a separate era?
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