Battlefront III Legacy [? - Apr, 28th, 2017]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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thelegend
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by thelegend »

As Anakin already stated the hangars were too empty. I said I wanted to improve them so here we are:
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Domino555
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Domino555 »

Um, needs more Hero ships, you know, like in Renegade Squadron, where the hero/villain has a special ship.

Either way, good job.

EDIT:

Why hasn't anyone reacted to this news yet?
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Anakin
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Anakin »

Because we have a life :P

i reacted on discord ;)
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Domino555 »

I know we all have lives. I go back to school in a couple of days.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Anakin »

maybe there are some, who have no more holidays ;)
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Domino555 »

So I heard on YouTube that you would be doing a custom campaign mode for this mod. Perhaps you'll need to render proper cutscenes and get some voice actors.
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commanderawesome
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by commanderawesome »

I think it will be the SWBF3/Elite Squadron campaign, so new VOs wouldn't be needed.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Domino555 »

I know, but what if we can't get all of the dialogue? And how do you guys suppose you'll render these?
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by giftheck »

Domino555 wrote:I know, but what if we can't get all of the dialogue? And how do you guys suppose you'll render these?
All the dialogue you need can be extracted from both games.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Domino555 »

Okay, I guess. But what about how the cutscenes are going to be rendered?

:google:
thelegend
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Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]

Post by thelegend »

The Clone Wars campaign mod will feature a mix of both Elite Squadron's and Battlefront 3's mission. It will be slight different though.
Regarding cutscenes. I plan to add ingame movies through a new movie file. However I heard additional movies can't be load through addon but it's original file has to be replaced, am I right? If so the file will be replaced but backup-ed so new movie files can be added. Anyways first other things have to be finished....

Clone Wars Gameplay Trailer


https://www.youtube.com/watch?v=vkvCg8HgE60

This trailer was created by DarthDio and we really like it. The Clone Wars Development is almost finished. We discussed about the final changes and additions and soon will work on the:

-HUD
-GCW Era
-Campaign


But first a few bugs need to be fixed. We still have that sound issue where common sounds are missing due to sound overloading. Rebuilding a completely new sound .lvl file would solve this problem and we can continue working on the voices of new heroes and other things.
Anyway new updates will follow.
Last edited by thelegend on Tue Aug 16, 2016 6:16 pm, edited 1 time in total.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Domino555 »

By "The Clone Wars campaign mod", do you mean that the campaign will only use the Clone Wars?
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Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]

Post by thelegend »

Domino555 wrote:By "The Clone Wars campaign mod", do you mean that the campaign will only use the Clone Wars?
The campaign will feature both eras.
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Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]

Post by Domino555 »

Oh, okay. Well, good for me then!

But wait! If you're only making one map, then how the heck do you suppose that we'll be able to do the campaign?
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Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]

Post by DylanRocket »

Domino555 wrote:If you're only making one map, then how the heck do you suppose that we'll be able to do the campaign?
It's likely a one map campaign, just like most other custom campaigns.
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Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]

Post by Domino555 »

DylanRocket wrote:
Domino555 wrote:If you're only making one map, then how the heck do you suppose that we'll be able to do the campaign?
It's likely a one map campaign, just like most other custom campaigns.
I kind of find that hard to believe, but alright.
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Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]

Post by Marth8880 »

Domino555 wrote:
DylanRocket wrote:
Domino555 wrote:If you're only making one map, then how the heck do you suppose that we'll be able to do the campaign?
It's likely a one map campaign, just like most other custom campaigns.
I kind of find that hard to believe, but alright.
Why?
thelegend
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Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]

Post by thelegend »

The campaign mission for Clone Wars era on this map (Bf3: Coruscant) will feature a mix of Elite Squadrond's and Battlefront III's mission set on this planet (Where the CIS attack Coruscant and the player has to defend it playing as X2).
The GCW campaign would be totally different.

Edit: Dooku can float now like a real Sith does:
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Domino555
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Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]

Post by Domino555 »

Neat! So what will the CIS counterpart of X1 be in Hero Assault? I know you want to use Chewbacca as the Rebellion's counterbalance.
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Re: Battlefront III Legacy [WIP 8/16 - Clone Wars Trailer]

Post by Teancum »

This is shaping up to be something that really showcases both Free Radical's stuff and how to push SWBF2's engine to the limit. Nice work all!

My only critique is that at some point down the road the models will need some more precise work managing the weights, particularly down the arms. It's a glaring issue, but they all look so nice that some very precise work around the wrists and forming the hand shapes (since they don't have bones) will make them perfect. I honestly wouldn't worry about it too much at the moment, but it might be something to go back to if someone's brave enough to manually build any other maps from the SWBF3 collision files.
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