Battlefront III Legacy [? - Apr, 28th, 2017]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Kingpin
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Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]

Post by Kingpin »

Wow! Amazing work on those first person animations! Those look incredible! Keep up the good work thelegend and Anakin!
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Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]

Post by MikeTheBeast55 »

Excellent job gentlemen! These list of minor/huge updates are much more than I ever expected, keep up the great work guys!
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Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]

Post by Delta327 »

Mouth is dropped looks life-changing!
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Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]

Post by Domino555 »

When can we expect a public beta for this?
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Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]

Post by Anakin »

If you are handy with Git and modtools you can already test it. We posted our Git Repo link. There you can mirror the project, compile, and modify. And you can continue working on it and send us a pull request (but please pm us before you start working on something and sending us a pull request)
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Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]

Post by Spiret »

Anakin wrote:If you are handy with Git and modtools you can already test it. We posted our Git Repo link. There you can mirror the project, compile, and modify. And you can continue working on it and send us a pull request (but please pm us before you start working on something and sending us a pull request)
It will be nice to test new features. I hope you will update the sources in the near future.
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Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]

Post by Domino555 »

Wow!
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by thelegend »

Supremacy


Supremacy is similar to conquest but it offers the player(s) more ways to win. Capturing all the CP's won't result to a victory. In order to win you also have to take down the "enemy" as a "whole". Your enemy has a few space-capital ships in space. You need to destroy the capital ship at least. If both, all the cp's are captured and the ship's been destroyed, you will win. Alternatively you can also reduce down your enemy's reinforcements. So far every team has a reinforcements count of 800. But every frigate you destroy will reduce down reinforcements. Destroyed frigates will take 100; capital ships do 200. In the end you can jump from 800 to 300 (counting capital ship+all frigates[except for arriving frigate]).
Arriving frigate? Yes. You can call for reinforcements at any time you wish only once. Inside your capital ship there is a command room with a table. Shoot the console and after three minutes one friendly frigate will arrive. It will add 150 soldiers to your team.
I believe I already told you about this. Anyways here's a two part playthrough video showing Supremacy. Unfortunately I forgot to show you the FrigatesOnCall function in-game. I am sorry for that.

Part 1: https://www.youtube.com/watch?v=snzMkTPRySc
Part 2: https://www.youtube.com/watch?v=_w6q56pkgxk

I also added some additional information inside the video descriptions (Both were the same) regarding future stuff and changes to this mode.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Anakin »

Can we put some stuff into the hangar?? It looks to empty. I'd like it to have more boxes, things hanging from the roof,...
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by thelegend »

Yeah you're right about this, Anakin. I will add new stuff for the hangars as soon as I finished a couple of other things.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Domino555 »

Yeah, we might need more ships, such as Slave I, Anakin's Jedi Interceptor, Obi-Wan's Jedi Starfighter, TIE Advanced, and the Millennium Falcon.

EDIT
Well, it looks like our competition from Galaxy in Turmoil just went down by a lot.

Double posting is against the RULES; please EDIT your post instead -Staff
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by BaconExpress »

A Similar game to this mod called Galaxy in Turmoil was shut down by EA. Are you afraid that they might do the same to this mod?
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by DarthPlagueis »

Great progress so far! It's a shame what happened to GiT, but I can't wait to see what you put out!
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by giftheck »

BaconExpress wrote:A Similar game to this mod called Galaxy in Turmoil was shut down by EA. Are you afraid that they might do the same to this mod?
It's much more doubtful this would happen to this project. After all, if they did it to this project, they would have to shut down every other project and ban use of the official mod tools for the first games, mod tools which were released so we could do these very things in the first place.

Modding an existing game with mod support is different to building a game from scratch.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Domino555 »

Will the Battlefront Conversion Pack be compatible with Legacy?
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by commanderawesome »

There's no reason it wouldn't be.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by thelegend »

To be honest I am not very familiar with the 500 mission limit. Most large scale mods add a new era to all stock maps. BF3 Legacy will add two new eras to all stock maps+some others. I am not sure about this yet.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Kingpin »

thelegend wrote:To be honest I am not very familiar with the 500 mission limit. Most large scale mods add a new era to all stock maps. BF3 Legacy will add two new eras to all stock maps+some others. I am not sure about this yet.
You could always make it compatible on Marvel4's BF1 conversions. They are more accurate to the original game, have open source, and you wouldn't have to worry about getting the specific permissions for Conversion Pack, as many of the maps were made by a bunch of people.
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by Anakin »

And i already have these source and made my mod compatible with these maps. So we will add the eras to marvel's maps ;)

About the limit i have no idea. But i have BFx, DT2 and RCM installed. So if you'll just have convo and legacy i don't think you'll touch the mission limit
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Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]

Post by thelegend »

It wouldn't be a mod featuring Battlefront 3 without another main character who played the second most important role in it's canceled campaign mode: X1
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As well as new characters I also improved the explosion and force effects a bit using Particle Editor. I am glad the results match what I expected to see since I rarely used PE anytime before. I hope you like the new effects.

https://www.youtube.com/watch?v=nUToCCxZ5XM

I still would like to add Chewbacca..however I can't seem to find his player model in the released BF3 assets. I would really appreciate it if someone extracted the Wookie models off the canceled game. Thanks in advance!
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