Battlefront III Legacy [? - Apr, 28th, 2017]
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- Corporal
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Re: Battlefront III Legacy [WIP 4/29]
I Am Speechless!!! Are you using an enb addon for your screenshots? I am so glad I have the latest graphics driver.
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- 1st Lieutenant
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Re: Battlefront III Legacy [WIP 4/29]
Really glad that you are 100% dedicated to this Batttlefront III Project TheLegend! As you know there is still much much more to do but it seems like you have done so much already though you probably have not hit the tip of the iceberg yet.
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- Sith
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Re: Battlefront III Legacy [WIP 4/29]
Thanks for the positive comments. We have done much and much is still going to come.
@Isaac1138 In all the screenshots I have provided no graphics mods were installed. However I once did make a video showing the map using SweetFX with custom settings: https://www.youtube.com/watch?v=8ktrYuWWAO0 (Note: Old video and old progress).Isaac1138 wrote:I Am Speechless!!! Are you using an enb addon for your screenshots? I am so glad I have the latest graphics driver.
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Re: Battlefront III Legacy [WIP 4/29]
Looks very interesting. I'll definitely take a look when it is done, but now I've got several questions:
1) Is your mod based on Battlefront Extreme's (BFX's) assets?
I absolutely loved BFX because of variety of classes, new weapons and sounds, new FX, models, weapon recoil and more visible lazer shots from blasters.
That's why I see no reason for you to not include the BFX's features in BFIIIL. That shouldn't be too difficult to implement in the mod as far as I know.
2) Does BFIIIL include some new sounds (shots, footsteps, nature sounds, etc.; not nessessary from Battlefront III but from the other games like SWRC or JKO-JKA)?
That would be a breath of the fresh air. Default/vanilla sounds are too boring, quiet and not various in the game (unlike BF1's).
IMO, the sounds don't need to be very-very loud, but at least they should be loud enough and various.
1) Is your mod based on Battlefront Extreme's (BFX's) assets?
I absolutely loved BFX because of variety of classes, new weapons and sounds, new FX, models, weapon recoil and more visible lazer shots from blasters.
That's why I see no reason for you to not include the BFX's features in BFIIIL. That shouldn't be too difficult to implement in the mod as far as I know.
2) Does BFIIIL include some new sounds (shots, footsteps, nature sounds, etc.; not nessessary from Battlefront III but from the other games like SWRC or JKO-JKA)?
That would be a breath of the fresh air. Default/vanilla sounds are too boring, quiet and not various in the game (unlike BF1's).
IMO, the sounds don't need to be very-very loud, but at least they should be loud enough and various.
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- Corporal
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Re: Battlefront III Legacy [WIP 4/29]
I used SweetFX for BF1, and really didn't make that much of a difference.
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- Second Lance Corporal
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Re: Battlefront III Legacy [WIP 4/29]
The bf3 sounds aren't the best and I did post then on the bf3 assets post, take a listen if you want.DarkEvilous wrote:2) Does BFIIIL include some new sounds (shots, footsteps, nature sounds, etc.; not nessessary from Battlefront III but from the other games like SWRC or JKO-JKA)?
That would be a breath of the fresh air. Default/vanilla sounds are too boring, quiet and not various in the game (unlike BF1's).
IMO, the sounds don't need to be very-very loud, but at least they should be loud enough and various.
iamastupid wrote:Footsteps: http://www.mediafire.com/download/z8ar7 ... oldier.rar
Weapons: http://www.mediafire.com/download/628jb ... eapons.rar
CIS commentary: http://www.mediafire.com/download/rle1x ... entary.rar
CIS: Speech: http://www.mediafire.com/download/5843b ... speech.rar
REP Speech: http://www.mediafire.com/download/0u1r7 ... speech.rar
REP Commentary: http://www.mediafire.com/download/x6q7u ... entary.rar
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- Sith
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Re: Battlefront III Legacy [WIP 4/29]
The sides are going to be based on BF3's sides in the first place. Custom units with custom weapons are something that will follow when the regular units and weapons are done.DarkEvilous wrote:Looks very interesting. I'll definitely take a look when it is done, but now I've got several questions:
1) Is your mod based on Battlefront Extreme's (BFX's) assets?
I absolutely loved BFX because of variety of classes, new weapons and sounds, new FX, models, weapon recoil and more visible lazer shots from blasters.
That's why I see no reason for you to not include the BFX's features in BFIIIL. That shouldn't be too difficult to implement in the mod as far as I know.
2) Does BFIIIL include some new sounds (shots, footsteps, nature sounds, etc.; not nessessary from Battlefront III but from the other games like SWRC or JKO-JKA)?
That would be a breath of the fresh air. Default/vanilla sounds are too boring, quiet and not various in the game (unlike BF1's).
IMO, the sounds don't need to be very-very loud, but at least they should be loud enough and various.
There will be new sounds too as well as new ambient sounds. For this Coruscant Map I use extracted ambient sounds from the canceled game. But we still didn't start working on the real sound stuff yet.
- Anakin
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Re: Battlefront III Legacy [WIP 4/29]
If you like mods with new units, weapons and sound, try the RC mod. Already thought of taking the SBD fire sound from it.
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- Sith
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Re: Battlefront III Legacy [WIP 5/14]
And here's another little update for the ground vehicles. So far I have finished the AAT and the Stap. Some collisions are still not done and some odf stuff also needs to be done. But I am very happy with the results so far:
Hidden/Spoiler:
- giftheck
- Droid Pilot Assassin
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Re: Battlefront III Legacy [WIP 5/14]
It's cool to have your own version, but weren't both SWBF3 AATs already converted? It might have only been posted on SWBFGamers though.
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- Sith
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Re: Battlefront III Legacy [WIP 5/14]
Hm...I am not very often online there. I do not know much about things going on there so I am not sure. Maybe there are.ggctuk wrote:It's cool to have your own version, but weren't both SWBF3 AATs already converted? It might have only been posted on SWBFGamers though.
- giftheck
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Re: Battlefront III Legacy [WIP 5/14]
Yep. He's also done the IFT tanks and the AT-RT:thelegend wrote:Hm...I am not very often online there. I do not know much about things going on there so I am not sure. Maybe there are.ggctuk wrote:It's cool to have your own version, but weren't both SWBF3 AATs already converted? It might have only been posted on SWBFGamers though.
http://www.swbfgamers.com/index.php?topic=10367.0
http://www.swbfgamers.com/index.php?topic=10390.0
- Anakin
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Re: Battlefront III Legacy [WIP 5/14]
the AAT has been already released here, too. 2 versions of it.
IFT and AT-RT have already been converted by ChadBane. He send us a pull request on gitHub. Picture will follow soon.
Here is a full list of his work: https://github.com/GT-Anakin/data_BSM/pull/6
IFT and AT-RT have already been converted by ChadBane. He send us a pull request on gitHub. Picture will follow soon.
Here is a full list of his work: https://github.com/GT-Anakin/data_BSM/pull/6
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- Rebel Sergeant
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Re: Battlefront III Legacy [WIP 5/14]
I can't believe this is happening
PD: And yes, it's a pity JazzMaster vanished. His map was looking so good.
Won't say anything about THEWULFMAN because he seems to somehow be conjured every time someone mentions his TCW mod
PD: And yes, it's a pity JazzMaster vanished. His map was looking so good.
Won't say anything about THEWULFMAN because he seems to somehow be conjured every time someone mentions his TCW mod
- Anakin
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Re: Battlefront III Legacy [WIP 5/14]
All right i think i'll start with the SBD to present you the work for the CIS:
It still needs custom animations, since now i'm using the stock human animation. All B1 droids are done, too. Pictures will follow soon. Missing are Magna guard and droideka.
Hidden/Spoiler:
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- Private Third Class
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Re: Battlefront III Legacy [WIP 5/14]
Heh , that B2 with the gun looks quite funny , reminds of the PSP games but I'm sure you can use the default B2 animations and apply the BF3 model on it?Anakin wrote:All right i think i'll start with the SBD to present you the work for the CIS:It still needs custom animations, since now i'm using the stock human animation. All B1 droids are done, too. Pictures will follow soon. Missing are Magna guard and droideka.Hidden/Spoiler:
Either way can;t wait for the CIS sides.
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- 2nd Lieutenant
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Re: Battlefront III Legacy [WIP 5/14]
Nice to finally see a bigger change to the CIS side!
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- Captain
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Re: Battlefront III Legacy [WIP 5/14]
There are so many HD versions of clones -- this is the part of this mod I've been excited for. Can't wait to see how you continue to rehaul the droids!Anakin wrote:All right i think i'll start with the SBD to present you the work for the CIS:It still needs custom animations, since now i'm using the stock human animation. All B1 droids are done, too. Pictures will follow soon. Missing are Magna guard and droideka.Hidden/Spoiler:
- Anakin
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Re: Battlefront III Legacy [WIP 5/14]
Here you go. The map is an older build. And the cis did not have the shotgun in that build, too. So this picture will follow later.
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- Sith
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Re: Battlefront III Legacy [WIP 5/14]
I wanted to start converting some heroes. And this is why I started earlier with Hero Assault Mode. The mode is actually finished already at all since it has to be like the stock one.
Heroes are going to be converted soon.
Hidden/Spoiler: