XSI ZETools
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- AceMastermind
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Re: XSI ZETools
Yep the problem was user error this time, forgot cloth collision had to start with c_ instead of p_ , all working well now.
I haven't tried the update yet but thanks for adding the checks and standardizing primitive naming.
I haven't tried the update yet but thanks for adding the checks and standardizing primitive naming.
- Anakin
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Re: XSI ZETools
It still does not work to export the unit when it's under a model, because the name c_l_thigh,... is invalid and the name Modelname.c_l_thigh does not start with c_
Maybe you can add to the ZETools the possibility to have the unit under a model.
But when i put the dummyroot under sceneroot i can export. I hope it will work ingame, too.
Thank you both
==EDIT==
The cloth is not ingame...
when exporting ZE says in the bottom line "argument 0 is invalid". I ignored it, but maybe it is something important.
Or i'm simply too stupid to add cloth correctly...
Maybe someone of you can check my msh (ingame/in hex) whether the kama is exported correctly or not: https://www.dropbox.com/s/vfh2cy3d5o39i ... r.rar?dl=0
Maybe you can add to the ZETools the possibility to have the unit under a model.
But when i put the dummyroot under sceneroot i can export. I hope it will work ingame, too.
Thank you both
==EDIT==
The cloth is not ingame...
when exporting ZE says in the bottom line "argument 0 is invalid". I ignored it, but maybe it is something important.
Or i'm simply too stupid to add cloth correctly...
Maybe someone of you can check my msh (ingame/in hex) whether the kama is exported correctly or not: https://www.dropbox.com/s/vfh2cy3d5o39i ... r.rar?dl=0
- AceMastermind
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Re: XSI ZETools
I replaced your cylinder collision with spheres and it exports without the error, didn't check to see if it works in the game though.Anakin wrote:The cloth is not ingame...
when exporting ZE says in the bottom line "argument 0 is invalid". I ignored it, but maybe it is something important.
I also want to add that in the past I never had problems with spherical cloth collision and never could get cylinders working right.
- Anakin
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Re: XSI ZETools
Yes you are right with sphere there is no more error. But the kama is still not ingame. Can i may ask you to try it on yourself and tell me whether it works or not? That way i can be sure that it is my fault and not an export problem.
- AceMastermind
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Re: XSI ZETools
"Hide Roots" in import settings does not hide root nulls when ticked, "Hide Effectors" does work.
"Batch Export" doesn't work - nothing is logged
Import error when "Color Nulls" is ticked in import settings:
error when copying error to clipboard when "Yes" is pressed:
or error when copying error to clipboard when "No" is pressed:
"Batch Export" doesn't work - nothing is logged
Import error when "Color Nulls" is ticked in import settings:
error when copying error to clipboard when "Yes" is pressed:
Hidden/Spoiler:
Hidden/Spoiler:
- ANDEWEGET
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Re: XSI ZETools
Which version of python and pywin do you have installed?
- AceMastermind
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Re: XSI ZETools
Python 2.6.2.2 with matching pywin32 extensions, same as always. I recall all of them working some time ago until a newer version of this plugin rolled out. Its not a big deal and I can live without them, just thought I would log it here anyway.
- ANDEWEGET
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Re: XSI ZETools
Hmm, I can't seem to delete my previous post like usual to not have to double-post, maybe because I recently edited it? Can a mod delete it or something?
Update 1.3.9
I also added an alternate call for the error-to-clipboard functionality, not sure if that fixes it for you though.
Batch export worked for me, did you maybe have "Use root model name for .msh filename" unchecked?
Update 1.3.9
Hidden/Spoiler:
Batch export worked for me, did you maybe have "Use root model name for .msh filename" unchecked?
- AceMastermind
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Re: XSI ZETools
Hidden/Spoiler:
Hide Roots still isn't working.
Also i'd like to request an option to suppress the OK dialogs after a successful import/export, if not too much trouble.
- ANDEWEGET
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Re: XSI ZETools
That's because batch export will export all children of the currently selected object as a .msh file.
So
Would export to child1-3.msh.
I'll look into the other stuff.
So
Code: Select all
root
----child1
----child2
----child3
I'll look into the other stuff.
- AceMastermind
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Re: XSI ZETools
Alright, so the cube, cylinder and cone must be under the same selected parent node to batch export as separate msh files, gotcha.ANDEWEGET wrote:That's because batch export will export all children of the currently selected object as a .msh file.
- ANDEWEGET
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Re: XSI ZETools
Update 1.3.10
Roots get hidden fine for me. They just have to contain "root" in their name.
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- AceMastermind
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Re: XSI ZETools
Hide Roots is a no-go for me:ANDEWEGET wrote:Roots get hidden fine for me. They just have to contain "root" in their name.
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- ANDEWEGET
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Re: XSI ZETools
Found the problem, fix is in the last commit. I must have written that piece of code late at night or something.
- Anakin
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Re: XSI ZETools
Do i understand your 1.3.10 changelog right, the collision does no longer need to be a primitive?? Or does this just mean it does not need the information, but still need to be a primitive??
- ANDEWEGET
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Re: XSI ZETools
It means if previously no primitive data (either for cube, sphere or cylinder) was found the export just continued and the object just had no primitive data which means the export would fail later on. Now it just aborts the export with a message.
Collision for cloth needs the primitive data (size, radius and radius/height) so it must be a primitive.
Collision for cloth needs the primitive data (size, radius and radius/height) so it must be a primitive.
- AceMastermind
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Re: XSI ZETools
Yep that got it, thanks!ANDEWEGET wrote:Found the problem, fix is in the last commit.
EDIT
Your success with this ZETools project has motivated me to try and learn Python.
The timing was perfect because Jeremie Passerin of cmiVFX has recently released some tutorial videos on Vimeo that includes Python in Softimage!
https://vimeo.com/groups/366494
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- Master of the Force
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Re: XSI ZETools
exporting model with tread flags
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- ANDEWEGET
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Re: XSI ZETools
Programming is amazing fun (especially with Python (and Softimage has some really good scripting documentation, too)). So I guess I hope you can get the same value out of it as I do.
@Deviss: XSI 6.0+ is supported, looks to me like you're using an older XSI version.
@Deviss: XSI 6.0+ is supported, looks to me like you're using an older XSI version.
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- Master of the Force
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Re: XSI ZETools
its mod tools 7.5ANDEWEGET wrote:Programming is amazing fun (especially with Python (and Softimage has some really good scripting documentation, too)). So I guess I hope you can get the same value out of it as I do.
@Deviss: XSI 6.0+ is supported, looks to me like you're using an older XSI version.