The MOD/MAP Idea thread
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Re: The MOD/MAP Idea thread
Its probably not possible to have this menu screen but here is an idea.
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Re: The MOD/MAP Idea thread
Sounds, no pun intended, impressive. Will you be sharing them? I would like to use some of them for my Ep7 map+sidepaxggctuk wrote:I actually have a set of sounds I'd like to use one day:
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Re: The MOD/MAP Idea thread
I'm not allowed to post some of those sounds on here, so I won't be able to share them. Sorry.bonystyle wrote:Sounds, no pun intended, impressive. Will you be sharing them? I would like to use some of them for my Ep7 map+sidepaxggctuk wrote:I actually have a set of sounds I'd like to use one day:
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Re: The MOD/MAP Idea thread
You know, what I'd like to see is a singleplayer Hero Hunt / Blast mode (from DICE's BF) in SWBF2. It could use like 3 CP's from the stock maps and a lower unit count. Sure matches would end quick, but it would be much better AI pathing!
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Re: The MOD/MAP Idea thread
Given I've found that SWBF2 can take models up to 41000+ triangles with pretty much no repercussions it makes me a little surprised that nobody has attempted a HD SWBFII mod.
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Re: The MOD/MAP Idea thread
ggctuk wrote:Given I've found that SWBF2 can take models up to 41000+ triangles with pretty much no repercussions it makes me a little surprised that nobody has attempted a HD SWBFII mod.
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- giftheck
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Re: The MOD/MAP Idea thread
I was thinking of something a little more faithful to SWBFII's model setup.Kingpin wrote:ggctuk wrote:Given I've found that SWBF2 can take models up to 41000+ triangles with pretty much no repercussions it makes me a little surprised that nobody has attempted a HD SWBFII mod.Hidden/Spoiler:
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Re: The MOD/MAP Idea thread
Something I'd like to see in SWBF2 is implementation of some of the hero modes in BF DICE like Hero Hunt, Heroes Vs Villians with troopers as support, or Walker Assault ie the only fun game modes.
EDIT
Also I'm sure I'm not the only one here to sk this but I would love a "The Force Awakens" era for all stock SWBF2 maps and maybe the conversion pack as well for the SWBF1 maps.
EDIT
Also I'm sure I'm not the only one here to sk this but I would love a "The Force Awakens" era for all stock SWBF2 maps and maybe the conversion pack as well for the SWBF1 maps.
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Re: The MOD/MAP Idea thread
There's already one in progress: viewtopic.php?f=25&t=31923LordStarkiller wrote:Also I'm sure I'm not the only one here to sk this but I would love a "The Force Awakens" era for all stock SWBF2 maps and maybe the conversion pack as well for the SWBF1 maps.
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Re: The MOD/MAP Idea thread
Had an idea of a 'Concept Star Wars' mod. Basically putting all canceled concepts ingame as a different side for both classic and new (canceled) maps. Will start working on it after BA.
btw LordStarkiller we will have TFA for classic maps
For SWBF1 as well, because cockpits, but we will need someone else to do the porting
btw LordStarkiller we will have TFA for classic maps
For SWBF1 as well, because cockpits, but we will need someone else to do the porting
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Re: The MOD/MAP Idea thread
I have some ideas for maps. Most of them are based from locations on the movies that I haven't seen before in the game
* A map that is located on the asteroid belt from Episode 5. Maybe just have it take place in the belly of the space worm for laughs. It would be like the Dagobah map but darker
* A Coruscant map that allows you to fight in the Galactic Senate Room and maybe spawn from the Jedi Towers. The heroes for that map should definitely include Chancellor Palpatine in his robe attire
* An Otoh Gunga map where you are fighting inside of the bubble city things. Strong potential to play as underused Gungans
* An endor map that played only in the treetops. Think of how the Kamino map is laid out and picture that with smaller, wooden pods and more bridges connecting it all. You should make it Ewok Tribe A vs. Ewok Tribe B, no guns or anything like that
* A Heroes vs. Villains map where the only playable characters are the notable bounty hunters. IG-88, Boba Fett, Aura Sing, Zam Wessel, Zuckuss, Bossk, Han Solo, etc. maybe throw in Lando Calrissian too as a hero
* A map that takes place on Jabba's desert skiff. Make it more realistic to the scale that it was in the movie and be able to go inside it with multiple floors.
* A map that is located on the asteroid belt from Episode 5. Maybe just have it take place in the belly of the space worm for laughs. It would be like the Dagobah map but darker
* A Coruscant map that allows you to fight in the Galactic Senate Room and maybe spawn from the Jedi Towers. The heroes for that map should definitely include Chancellor Palpatine in his robe attire
* An Otoh Gunga map where you are fighting inside of the bubble city things. Strong potential to play as underused Gungans
* An endor map that played only in the treetops. Think of how the Kamino map is laid out and picture that with smaller, wooden pods and more bridges connecting it all. You should make it Ewok Tribe A vs. Ewok Tribe B, no guns or anything like that
* A Heroes vs. Villains map where the only playable characters are the notable bounty hunters. IG-88, Boba Fett, Aura Sing, Zam Wessel, Zuckuss, Bossk, Han Solo, etc. maybe throw in Lando Calrissian too as a hero
* A map that takes place on Jabba's desert skiff. Make it more realistic to the scale that it was in the movie and be able to go inside it with multiple floors.
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Re: The MOD/MAP Idea thread
viewtopic.php?f=35&t=29589rkalo wrote: * A map that is located on the asteroid belt from Episode 5. Maybe just have it take place in the belly of the space worm for laughs. It would be like the Dagobah map but darker
viewtopic.php?f=35&t=31419rkalo wrote: * A Coruscant map that allows you to fight in the Galactic Senate Room and maybe spawn from the Jedi Towers. The heroes for that map should definitely include Chancellor Palpatine in his robe attire
Sereja made an Otoh Gunga map for SWBF1: viewtopic.php?f=1&t=30502rkalo wrote: * An Otoh Gunga map where you are fighting inside of the bubble city things. Strong potential to play as underused Gungans
And I know Deviss was working on a SWBF2 conversion of it, but I don't know if it was ever released.
Han Solo's not a bounty hunter. Good idea though.rkalo wrote: * A Heroes vs. Villains map where the only playable characters are the notable bounty hunters. IG-88, Boba Fett, Aura Sing, Zam Wessel, Zuckuss, Bossk, Han Solo, etc. maybe throw in Lando Calrissian too as a hero
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Someone has to import the NEW Battlefront 3 Models
Most of you probably know by now that there have been many Models extracted from Star Wars Battlefront 3.
These are models from characters and vehicles that already exist in BF2 and you can find them on Facepunch: https://facepunch.com/showthread.php?t=1505237
Now my question to you guys is: "How do we get all these polished and great models in BF2?" Is it possible? How should I go about doing this?
A few months ago the_legend released a mod that included some of these models and that looked and worked perfectly! (Props to you El_Fabricio).
I really want to make this happen , this could be an actual Battlefront 2.5 and a graphical improvement to BF2.
What do you guys think? Is it possible?
These are models from characters and vehicles that already exist in BF2 and you can find them on Facepunch: https://facepunch.com/showthread.php?t=1505237
Now my question to you guys is: "How do we get all these polished and great models in BF2?" Is it possible? How should I go about doing this?
A few months ago the_legend released a mod that included some of these models and that looked and worked perfectly! (Props to you El_Fabricio).
I really want to make this happen , this could be an actual Battlefront 2.5 and a graphical improvement to BF2.
What do you guys think? Is it possible?
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Re: Someone has to import the NEW Battlefront 3 Models
It is possible,Anakin and El_Fabricio did it.
Also by putting *new* you give a signal to EAFront,which if you post a port here will get you banned.
Last thing,why is this in the modding section? No offense but it has nothing related to it. [Edit: Thanks for moving the posts. ]
Also by putting *new* you give a signal to EAFront,which if you post a port here will get you banned.
Last thing,why is this in the modding section? No offense but it has nothing related to it. [Edit: Thanks for moving the posts. ]
Last edited by TheMastermindOfMaom on Thu Feb 18, 2016 9:23 am, edited 2 times in total.
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Re: Someone has to import the NEW Battlefront 3 Models
http://www.gametoast.com/viewtopic.php?f=64&t=31949
http://www.gametoast.com/viewtopic.php?f=64&t=31852
http://www.gametoast.com/viewtopic.php?f=64&t=31403
and if you followed the 3d threads you know that i'm currently enveloping the clones
http://www.gametoast.com/viewtopic.php?f=64&t=31852
http://www.gametoast.com/viewtopic.php?f=64&t=31403
and if you followed the 3d threads you know that i'm currently enveloping the clones
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Re: Someone has to import the NEW Battlefront 3 Models
Relax , I'm only talking about Free Radical's game not EA's. (Please don't ban me )TheMastermindOfMaom wrote:It is possible,Anakin and El_Fabricio did it.
Also by putting *new* you give a signal to EAFront,which if you post a port here will get you banned.
[Edit: Thanks for moving the posts. ]
Sorry that I posted my thread in the wrong place I'm still new to all of this.
WOW Anakin! Kepp it up , proud of you!
Is there anything I could do to help you out with this task?
I did play as Boba and Solo in El_Fabricio's Map and it was awesome but i was thinking that maybe this could become a Full Conversion in the end that changes all character models , vehicles and maybe even the weapons!
I like to think that you have that in mind as well
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Re: The MOD/MAP Idea thread
You put "new",that's why I said it.
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Re: The MOD/MAP Idea thread
You can envelope the other models, make a better magma addon texture, or you can pm me and add the kung fu grip to the clones.
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Re: The MOD/MAP Idea thread
idea: a "Coruscant streets" themed map. Since attack of the clones had scenes introducing Dex's Diner and the nightclubs/Zam Wessel foot chase, i think those locations are enough movie canon to base an original map on.
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Re: The MOD/MAP Idea thread
A map with that name has been made and it's pretty sweet! It's called Coruscant Streets by Rends, a user who also made several other awesome maps.rkalo wrote:idea: a "Coruscant streets" themed map. Since attack of the clones had scenes introducing Dex's Diner and the nightclubs/Zam Wessel foot chase, i think those locations are enough movie canon to base an original map on.