Glamour Skins to the 9s

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thelegend
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Re: Glamour Skins to the 9s

Post by thelegend »

I love that yellow-orange mix. It also fits very great to the black parts. Maybe make the yellow parts a little bit darker to make it match better to darker parts (i.e. eyes, neck, hands..).
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giftheck
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Re: Glamour Skins to the 9s

Post by giftheck »

RevanSithLord wrote:So, based on a type of Stormtrooper (Magmatrooper) from Rising Empire mod for Men of War: Assault Squad 2, I made a skin using ggctuk's Stormtrooper:
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Image
Credits go to Buzztr0n, Empire Rising mod, scheme concept.
ggctuk, Stormtrooper revamp/model

It's really basic, but I think it's awesome. It was just a 'for fun' thing I did last month.
I released a newer stormtrooper on here recently, if you're interested in it. In any case, it's nice to see somebody use my models. ;)

In other news, I did this dude, but am not sure I can actually use him on a mod that I can post here given the helmet was ripped from Star Wars Uprising:

Image

The body is a modded Dark Trooper, however.
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Re: Glamour Skins to the 9s

Post by RevanSithLord »

:D That's awesome. I'd love to eventually give the 514th a Purge Trooper. :o And yeah. I'm torn between yours and Icemember's. I think I like the helmet on your models a bit more. I'll check out your newer Stormtrooper. I just have this thing for Republic and Imperial-type of armors and varying equipment. :p
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Re: Glamour Skins to the 9s

Post by giftheck »

RevanSithLord wrote::D That's awesome. I'd love to eventually give the 514th a Purge Trooper. :o And yeah. I'm torn between yours and Icemember's. I think I like the helmet on your models a bit more. I'll check out your newer Stormtrooper. I just have this thing for Republic and Imperial-type of armors and varying equipment. :p
I didn't know icemember had done one too, but I did go take a look after you mentioned it. It was CodaRez's one that inspired me to make my own adjustments. But both CodaRez's and icemember's models are very good too.
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Re: Glamour Skins to the 9s

Post by commanderawesome »

RevanSithLord wrote:I'd love to eventually give the 514th a Purge Trooper.p
514th?
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Re: Glamour Skins to the 9s

Post by RevanSithLord »

commanderawesome wrote:
RevanSithLord wrote:I'd love to eventually give the 514th a Purge Trooper.p
514th?
My custom legion in Designated Days (dark red and white). Also the same legion shown in The Exile's Voyage (Black and green armored troopers).
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Re: Glamour Skins to the 9s

Post by giftheck »

You don't see many working with the old walkers these days, so here is my WIP of an improved AT-ST.

Image

Some parts are from the SWBFIII model re-UVed to the stock texture.
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Re: Glamour Skins to the 9s

Post by ZoomV »

I was very impressed with how this lave came out.
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Re: Glamour Skins to the 9s

Post by thelegend »

ZoomV wrote: I was very impressed with how this lave came out.
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:shock:
Wooow!! Love it.
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Re: Glamour Skins to the 9s

Post by RevanSithLord »

That's some nice lava there!
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(well not nice if you get your limbs chopped off by a lightsaber and left on a lava bank to burn)
Hope I can get a similar effect when I make a map based on Mustafar or Sullust in the future. Hmm.
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Re: Glamour Skins to the 9s

Post by giftheck »

Here's something I put together over a couple of days. I did start out with the new game's jump pack mesh, reduced the polys but that was never an ideal solution: I had to rebuild a sizeable portion of this jump pack. It runs at just over 800 polys.
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Re: Glamour Skins to the 9s

Post by RevanSithLord »

Oooh. That's really nice!
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Re: Glamour Skins to the 9s

Post by Chadaface »

From the Unknown Regions, in the prototyping facilitates of the Kuat-Entralla conglomerate.
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Re: Glamour Skins to the 9s

Post by giftheck »

I will NOT post this, just to start this off. This was an experiment. to see just how far I could push it triangles-wise.

Image

I popped this dude into SWBFII, and aside from body glove tearing (I have not weighted the body glove so parts of it go everywhere), he actually works!

Evidence, then, that the game can easily take models with a lot of triangles. This model, being from the new SWBF, is a weighty 34824 triangles. If I were to weight it correctly (not 100% sure I want to finish the task) it would be a very nice model.

This does have a bit of a meaning, though: If EA were sensible, they could easily use these models in an enhanced re-release of either the original SWBF or SWBFII. But we all know how likely that is to happen.

This was literally just a test to see if it could be done, after I saw somebody import it into SWBFII as a prop.

EDIT: And here is some proof it works ingame:
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Image
Image
Envelope is far from perfect. There's plenty of tearing and clipping that I would need to resolve to get this 100% working, but it's definitely doable.
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Re: Glamour Skins to the 9s

Post by BF2-Master »

Nice work, ggctuk! I'm no modeler but I'd never have guessed the models could be backwards imported -- that's pretty cool!
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Re: Glamour Skins to the 9s

Post by commanderawesome »

BF2-Master wrote:Nice work, ggctuk! I'm no modeler but I'd never have guessed the models could be backwards imported -- that's pretty cool!
They can, but due to copyright issues it's generally frowned upon unless if it's from a cancelled/abandoned game or if it's only done for personal use and never released to the public. Which is why you don't see a lot of people do it.
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Re: Glamour Skins to the 9s

Post by giftheck »

commanderawesome wrote:
BF2-Master wrote:Nice work, ggctuk! I'm no modeler but I'd never have guessed the models could be backwards imported -- that's pretty cool!
They can, but due to copyright issues it's generally frowned upon unless if it's from a cancelled/abandoned game or if it's only done for personal use and never released to the public. Which is why you don't see a lot of people do it.
As I said, it's more or less a test to see if the engine can handle them (also to prove a point that it can be done - EA, are you listening? Doubt it, but SWBFII HD is possible!). I'll probably do some more (I already have the Sand trooper converted).

Back-porting... well, it all depends. It's okay to back-port something from a dead game or a game on a platform no longer supported (IE the SWBFIII models). I'm not 100% sure about whether it's okay to port things from TFU or not as that's a game a generation back that is no longer supported by LucasFilm but it's after the cutoff point posted on here.

I certainly won't be posting these here as I respect the rules, but there are places I could upload them (I did upload this version, slightly earlier it is, to another site I frequent, for somebody to test out, which is how I know they work even in the main levels and even in XL mode).
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Re: Glamour Skins to the 9s

Post by commanderawesome »

ggctuk wrote: As I said, it's more or less a test to see if the engine can handle them (also to prove a point that it can be done - EA, are you listening? Doubt it, but SWBFII HD is possible!). I'll probably do some more (I already have the Sand trooper converted).
I never said there was anything wrong with what you were doing.
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Re: Glamour Skins to the 9s

Post by giftheck »

commanderawesome wrote:
ggctuk wrote: As I said, it's more or less a test to see if the engine can handle them (also to prove a point that it can be done - EA, are you listening? Doubt it, but SWBFII HD is possible!). I'll probably do some more (I already have the Sand trooper converted).
I never said there was anything wrong with what you were doing.
Sorry if it came across that way. That was not my intention. Just nipping it in the bud early that somebody may ask me to share it here.

I might be tempted to do a quick and dirty SWBFII HD mod with these, though.
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Re: Glamour Skins to the 9s

Post by Anakin »

I was not allowed to port the TFU models. But it is great to see how much the old BF engine can handle.

@ggctuk: can you pm me? I have a question but i'm not allowed to pm you.
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