The MOD/MAP Idea thread
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- Private Third Class
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Re: The MOD/MAP Idea thread
Is there a way to get the campaign(s) from SWBF1 into SWBF2? I'd love to see the rebel campaign on Endor, and the CIS assault on theed for this game !
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Re: The MOD/MAP Idea thread
SWBF2' modding community is so old it would be very interesting to see some crossover mod, where , for example, different versions of different sides would be pit against each other.
It could work similar to the way mass effect unification's random race choosing works. You never know which combination you're going to get if you don't use the config file (System Alliance vs Heretic Geth\Collectors, Evolved Geth vs Collectors\Heretic Geth).
In a crossover mod there could be a range of sides like (of course, only the few interesting ones among these, so much less then I wrote):
- Republic Commandos (as in Republic Commando mod or as in Republic Commando maps by AQT),
- Clones (as in many clone wars mods),
- Starship Troopers,
- Umbarians (their tanks from that converted Sereja's Umbara Shadow Forest map are just gorgeous),
- Wookies or any aliens that one could think of,
- CIS (how depicted in the Republic Comando mod or in Pax Empiricae or somewhere else where the modder is fine with sharing the assets),
- Death Watch (as in Dev's side mod or as in Exile's Voyage),
- Empire (similar to Pax Empiricae or as in Dark Times),
- Rebels (similar to EA's battlefront mod or to Battlefront Project\Power mod),
- System Alliance (how depicted or similar to the MEU mod),
- Heretic Geth (MEU),
- Collectors and so on.
You could choose, who is going to fight whom in the config file that comes with the mod.
Of course there wouldn't be every single one of the mentioned sides. It wouldn't even need to be any of those. I just listed the one's that, I think, would be cool to see fight. This mod would basically be the Avengers of Star Wars Battlefront modding community.
Making it would really be all about cooperation or about finding finished and free sides and balancing them out. May be get it down to 4-5 classes for every race to make it easier to balance all of them or just embrace the imbalance and let it play as it is. Surprisingly some of these would be already well balanced against each other (like republic commandos vs system alliance).
What do you think about the idea of a crossover in general?
It could work similar to the way mass effect unification's random race choosing works. You never know which combination you're going to get if you don't use the config file (System Alliance vs Heretic Geth\Collectors, Evolved Geth vs Collectors\Heretic Geth).
In a crossover mod there could be a range of sides like (of course, only the few interesting ones among these, so much less then I wrote):
- Republic Commandos (as in Republic Commando mod or as in Republic Commando maps by AQT),
- Clones (as in many clone wars mods),
- Starship Troopers,
- Umbarians (their tanks from that converted Sereja's Umbara Shadow Forest map are just gorgeous),
- Wookies or any aliens that one could think of,
- CIS (how depicted in the Republic Comando mod or in Pax Empiricae or somewhere else where the modder is fine with sharing the assets),
- Death Watch (as in Dev's side mod or as in Exile's Voyage),
- Empire (similar to Pax Empiricae or as in Dark Times),
- Rebels (similar to EA's battlefront mod or to Battlefront Project\Power mod),
- System Alliance (how depicted or similar to the MEU mod),
- Heretic Geth (MEU),
- Collectors and so on.
You could choose, who is going to fight whom in the config file that comes with the mod.
Of course there wouldn't be every single one of the mentioned sides. It wouldn't even need to be any of those. I just listed the one's that, I think, would be cool to see fight. This mod would basically be the Avengers of Star Wars Battlefront modding community.
Making it would really be all about cooperation or about finding finished and free sides and balancing them out. May be get it down to 4-5 classes for every race to make it easier to balance all of them or just embrace the imbalance and let it play as it is. Surprisingly some of these would be already well balanced against each other (like republic commandos vs system alliance).
What do you think about the idea of a crossover in general?
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- Private First Class
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Re: The MOD/MAP Idea thread
This would take a long time if someone decided to do it. Plus you should say if it should be a map,an era mod or a sides mod. (the crossover thing).
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Re: The MOD/MAP Idea thread
I think CannonFodder may be referring to a map that when launched every time has a new variation of units for each team and it is done in both the Clone Wars and Galactic Civil War Eras. For example from his list, Republic Commandsos vs. Starship Troopers, then when launching the map up again you get Death Watch vs. Pax Empiricae Clones etc. This has been done on Star Wars Battlefront 1 with the Star Wars Battlefront 1 Museum map made by the community and the current mod map I am doing videos on called, "The Battle Royale." It would be nice to see this happen in Battlefront 2 but I am not sure if it has happened in the past or if it has been attempted multiple times but it would be a breakthrough to see that.
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Re: The MOD/MAP Idea thread
Can anyone make a mod where the HUD is like the new Battlefront's? Not just for a mod map,I mean for all the stock maps.
- Anakin
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Re: The MOD/MAP Idea thread
Difficult. Because you have only the choosen primary and secondary weapon icon and not all of them. I haven't tried, but as far as i remember Marth said it is not possible to change the maps position. So it isn't possible to make it exactly like the new BF
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Re: The MOD/MAP Idea thread
Then you could make something close to BF's HUD.
Call it the ''Battlefront-inspired BF2 Hud Modification'' or something lol.
Call it the ''Battlefront-inspired BF2 Hud Modification'' or something lol.
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Re: The MOD/MAP Idea thread
Well, *technically* that's only true if one utilizes your HUD overwriting method. If you're actually literally replacing the HUD's files, there shouldn't be any problem. Ugh, if only we had the proper files necessary to rebuild the stock ingame.lvl with 1.3 patch support included. The best part is utilizing source control would have prevented anything from being lost in the first place, haha, but whatever. What's done is done, rip.Anakin wrote:I haven't tried, but as far as i remember Marth said it is not possible to change the maps position.
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Re: The MOD/MAP Idea thread
If you don't need to change any scripts I can extract the munged files. Then they just go in the right _BUILD folder as read-only. Worked for the Xbox mod.Marth8880 wrote:Well, *technically* that's only true if one utilizes your HUD overwriting method. If you're actually literally replacing the HUD's files, there shouldn't be any problem. Ugh, if only we had the proper files necessary to rebuild the stock ingame.lvl with 1.3 patch support included. The best part is utilizing source control would have prevented anything from being lost in the first place, haha, but whatever. What's done is done, rip.Anakin wrote:I haven't tried, but as far as i remember Marth said it is not possible to change the maps position.
- giftheck
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Re: The MOD/MAP Idea thread
The campaign in SWBF was just Conquest with the restriction of having sides locked (though you did also have Trade Federation instead of CIS on Naboo)Venator wrote:Is there a way to get the campaign(s) from SWBF1 into SWBF2? I'd love to see the rebel campaign on Endor, and the CIS assault on theed for this game !
If somebody brought it over, I'd like to see those missions with actual objectives (perhaps to make it more canonical).
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Re: The MOD/MAP Idea thread
A font mod for this game would be nice.
P.S The ultimate (pirate) pack had 5-6 fonts to choose from so no way modders can't make fonts.
P.S The ultimate (pirate) pack had 5-6 fonts to choose from so no way modders can't make fonts.
- giftheck
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Re: The MOD/MAP Idea thread
I actually have a set of sounds I'd like to use one day:
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Re: The MOD/MAP Idea thread
You know what would be amazing...
Improved Sounds + Better Localizations + Evolved 2.0 (using the canned BF3 models from Corra_Ashu and maybe making new ones too)
Improved Sounds + Better Localizations + Evolved 2.0 (using the canned BF3 models from Corra_Ashu and maybe making new ones too)
- Anakin
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Re: The MOD/MAP Idea thread
And when do you start modding (y)our dream??
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Re: The MOD/MAP Idea thread
I would do the localizations part,but it does not work for me at all. :/
- giftheck
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Re: The MOD/MAP Idea thread
Another mod idea I may do, if I finish my current SWBF mod, would be to create an enhanced version of it for SWBF2. But I don't think I could post it here as I have a Purge Trooper and it uses the Purge Trooper helmet ATM ripped from Star Wars Uprising (I originally had another Purge Trooper helmet I was using for my PH1 MEC Trooper, the one with the T-visor like a Phase 1 Clone Trooper, but I ditched it and used a Repulbic Commando head instead as it's more faithful to SWBF Elite Squadron)
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Re: The MOD/MAP Idea thread
I am wondering if someone will ever attempt a Lord of the Rings mod for Star Wars Battlefront. I have been a fan of the movies since I was about 6 years old. Maybe make a map pack with Minas Tirith, Osgiliath, Minas Morgul and The Black Gate. I know somebody made a Helms Deep map but there were no new units resembling the movie series.
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Re: The MOD/MAP Idea thread
What about the BOOKS?MikeTheBeast55 wrote:movies
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Re: The MOD/MAP Idea thread
I wish someone would make something in the lines of ''Free Camera Enhanced''.
- giftheck
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Re: The MOD/MAP Idea thread
One making such a map pack would have to be very, very careful. Due to "Lord Of The Rings: Conquest", this is why no more Lord Of The Rings-based maps were ever made.MikeTheBeast55 wrote:I am wondering if someone will ever attempt a Lord of the Rings mod for Star Wars Battlefront. I have been a fan of the movies since I was about 6 years old. Maybe make a map pack with Minas Tirith, Osgiliath, Minas Morgul and The Black Gate. I know somebody made a Helms Deep map but there were no new units resembling the movie series.