That is precisely what I was thinking. Go for it! It might work well with the SBD skeleton.Deviss wrote:... i found some great models into CWA , and i think its "legal" convert aqua droid, because there isnt one thing simil here
Sereja's Otoh Gunga map conversion to SWBF2
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- AceMastermind
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Re: Sereja's Otoh Gunga map conversion to SWBF2
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Re: Sereja's Otoh Gunga map conversion to SWBF2
Aqua droids sounds perfect! I'd love to see that!!
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Re: Sereja's Otoh Gunga map conversion to SWBF2
Cannot wait for the finished converted map
please add stock sides and all era support DT, BFX, RC,... Let me know if i can help you. I have my last exame on Tuesday. So after that i have time
please add stock sides and all era support DT, BFX, RC,... Let me know if i can help you. I have my last exame on Tuesday. So after that i have time
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Re: Sereja's Otoh Gunga map conversion to SWBF2
cool, thanks Ace, working on it nowAceMastermind wrote:That is precisely what I was thinking. Go for it! It might work well with the SBD skeleton.Deviss wrote:... i found some great models into CWA , and i think its "legal" convert aqua droid, because there isnt one thing simil here
EDIT:
this effect dont work on BF1?
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- AceMastermind
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Re: Sereja's Otoh Gunga map conversion to SWBF2
That is SWBF1, look at the green CP holo.Deviss wrote:EDIT:
this effect dont work on BF1?Hidden/Spoiler:
If you mean specular in SWBF2, yes it works. You just need to add it back to the bubble objects. I removed it while troubleshooting the load freezing from adding animated doors that ended up being caused by texture scrolling.
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Re: Sereja's Otoh Gunga map conversion to SWBF2
oh sorry, you are right, i forgot itAceMastermind wrote:I removed it while troubleshooting the load freezing from adding animated doors that ended up being caused by texture scrolling.
EDIT: Ace i added the custom sounds from the original map (door, ambient music etc) i modified door.odf for it, also .lua file
i am working on Aqualish, using magnaguard skeleton, about preview video, i am trying use the bf1 did for it
Data_020(Otoh Gunga)
offtopic: it was a special week, i hadn't much time :S
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Re: Sereja's Otoh Gunga map conversion to SWBF2
I finally got around to munging the music included in your last build and while playing I got the sense that I should be running around on the plains of Naboo chasing butterflies instead of blasting the enemy. In my opinion it just doesn't fit in with intense battle situations that may ensue.
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Re: Sereja's Otoh Gunga map conversion to SWBF2
Well, that's a special movie effect, when in the most hard fighting episodes, you may hear only the beautiful slow soundtrack. It makes such episodes even more dramatic...AceMastermind wrote:I finally got around to munging the music included in your last build and while playing I got the sense that I should be running around on the plains of Naboo chasing butterflies instead of blasting the enemy. In my opinion it just doesn't fit in with intense battle situations that may ensue.