The Complex WIP (update)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: The Complex WIP

Post by hunpeter12 »

Thanks. Indoor maps are a bit harder to make than outdoor ones, so they're not always as good/there aren't that many. I'll take the time to make this the best I can.
BF2-Master
Captain
Captain
Posts: 468
Joined: Thu Mar 02, 2006 7:08 pm

Re: The Complex WIP

Post by BF2-Master »

I like the looks of this map and look forward to trying it out! The name is interesting - very mysterious! What modes does it have?
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: The Complex WIP

Post by hunpeter12 »

Only conquest at the moment. I might make a campaign mode too, but I'll need help with the scripting :P
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: The Complex WIP

Post by hunpeter12 »

Small update - added some more cover/props to the main chamber:
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Now the units don't get killed instantly and the Empire actually has a chance to capture the Rebels' cp.

EDIT: Another update:
Hidden/Spoiler:
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Change Log:
  • reskinned the Tantive IV corridors + removed transparency for the Death Star ones (reflection regions didn't want to work)
  • added a death region into that one place the units always fall into and can't get out
  • added 2 easter eggs :)
  • fixed collisionless objects, so you can't walk out of the map anymore
  • did some general stuff :P
Custom sides, DT support and open beta coming soon. :yes:
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