MAKEB - PROGRESS
Needs a lot of retexturing, but I'm still working on the layout.
The original post.
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That "rusty tunnel" is the hollowed tree from Endor.AvalancheMaster wrote:TBH I don't expect "random junk" (such as the rusty tunnel) lying around Alderaanian forests. Anyway, looks good otherwise! Care to share more on the layout?
superimperial11 wrote:That "rusty tunnel" is the hollowed tree from Endor.AvalancheMaster wrote:TBH I don't expect "random junk" (such as the rusty tunnel) lying around Alderaanian forests. Anyway, looks good otherwise! Care to share more on the layout?
Haha. It's fine. I could see how you thought that.AvalancheMaster wrote:superimperial11 wrote:That "rusty tunnel" is the hollowed tree from Endor.AvalancheMaster wrote:TBH I don't expect "random junk" (such as the rusty tunnel) lying around Alderaanian forests. Anyway, looks good otherwise! Care to share more on the layout?
My bad, then. I thought it's an asset from TCW (an old rusty tunnel).
It based on both the trailer and the appearance of Alderaan in SWTOR itself.AQT wrote:Are you planning to add snowy mountains in the background? About time someone made a map based on the "Hope" trailer (I'm assuming)!
I would like to, but I don't have modeling capabilities and my own GIMP skills are not up to my own standards so its been problematic. I vaguely remember someone else doing some mountain backgrounds that looked great, but I cannot remember where I saw that.AQT wrote:Are you planning to add snowy mountains in the background?
AvalancheMaster wrote:Care to share more on the layout?
As standard unit? No, definitely not. Force user classes are nearly impossible to balance as a unit as they tend to be either way overpowered or seriously underpowered. Besides I already have 7 different units. (the 4 standard units plus 3 asymmetric specials) I am considering putting Jedi and Sith in as the hero class, however I will need to find suitable models for that.superimperial11 wrote: Will the other side have a sith warrior unlockable by points? As seen in the trailer?
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Layer(0)
{
SpreadFactor(0.5);
Mesh()
{
GrassPatch("nab1_grass_close.odf", 30);
File("editor_grasspatch_small.msh", 30);
Frequency(100);
Scale(1);
Stiffness(0.0);
ColorVariation(0.1);
AIVisibilityFactor(0.75,0.9);
CollisionSound("foliage_collision");
}
}
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[GameObjectClass]
ClassLabel = "grasspatch"
GeometryName = "editor_grasspatch_small.msh"
[Properties]
MinSize = "1.3"
MaxSize = "1.5"
Alpha = "0.8"
NumParticles = "30"
MaxDistance = "40"
Texture = "nab1_grass"
NumParts = "6"
RadiusFadeMin = "3.4"
RadiusFadeMax = "3.5"
YOffset = "0.0"
DarknessMin = "0.5"
DarknessMax = "1.0"
FlatHeight = "0.2 0.3"
FlatSizeMultiplier = "1.7"
FlatFaceFactor = "0.22"
FlatCount = "2"
MaxSkew = "0.5"
SkinnyFactor = "0.6"
I tried that awhile ago with Icebound and despite renaming every single reference to Galactic Civil War, it still comes up as GCW on map selectAnakin wrote:have a look at the tree structure of the localize tool. There you can rename the era sides. There is an tutorial about how to rename an local side. It's simular to that.