Yeah that's what I figured when I was messing with impact effects. Pity I hoped for a bit that someone had solved the problem.THEWULFMAN wrote:ZoomV wrote:I noticed at 22:58 that one of the weapons was leaving burn marks where it hit the wall. How did you do that? When I tried doing something similar I could never get the burn effect to always be parallel to the surface it hit
It only works half the time, and the fact that some of the effects still have those burn marks should be considered bugs for now. You simply can't have the effect dynamically position itself on the right angle on the wall all the time.
Battlefront: The Clone Wars (build 50411/1)
Moderator: Moderators
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Re: WIP Star Wars: The Clone Wars Era
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Re: Battlefront: The Clone Wars (build 50104/1)
Can you say when the release date is of the mod /era?
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Re: Battlefront: The Clone Wars (build 50104/1)
When its done simply. A work of art shouldn`t be rushed.
Bing
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Re: Battlefront: The Clone Wars (build 50104/1)
Fives wrote:Can you say when the release date is of the mod /era?
Every time when someone asks:
:p
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Re: Battlefront: The Clone Wars (build 50104/1)
Best thing ever.THEWULFMAN wrote:Fives wrote:Can you say when the release date is of the mod /era?
Every time when someone asks:
:p
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Re: Battlefront: The Clone Wars (build 50201/1)
Link to my second dev blog. https://www.youtube.com/watch?v=SpyaGhHG170
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Re: Battlefront: The Clone Wars (build 50201/1)
Things I'm liking:
-The mortar looks really good. The wrist rocket in the original SBD was quite unreallistic because the missile was small but it could fly as if it was a Nazi V2
-The holograms for the grenades are awesome and very original! And the droid popper's explosion looks good, as well as the thermal det's.
-Not new but...the shield generator looks good hehe
-The mortar looks really good. The wrist rocket in the original SBD was quite unreallistic because the missile was small but it could fly as if it was a Nazi V2
-The holograms for the grenades are awesome and very original! And the droid popper's explosion looks good, as well as the thermal det's.
-Not new but...the shield generator looks good hehe
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Re: Battlefront: The Clone Wars (build 50201/1)
Generalfacu wrote:Things I'm liking:
-The mortar looks really good. The wrist rocket in the original SBD was quite unreallistic because the missile was small but it could fly as if it was a Nazi V2
-The holograms for the grenades are awesome and very original! And the droid popper's explosion looks good, as well as the thermal det's.
-Not new but...the shield generator looks good hehe
I agree , good job wulf.
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Re: Battlefront: The Clone Wars (build 50201/1)
Greetings,
i've been following your mod for a while and i must say, as a clone wars series fan and a star wars: battlefront fan that this
mixing the two is a really good idea in my opinion. The game mechanics of battlefront do everything you would want out of
a game inspired by the clone wars series. BF2 nails the looks of the series as well as the battles we see in game. I hope you
slowly, but steadily continue work on it.
Now as you might have guessed, i do have some suggestions and questions about how certain things are going to be done, which
i will not spam in a wall of text atm as i consider it pointless. I am however curious about the following:
-how do you plan to manage the drops (bacta tanks, ammo, stamina ect) and ammo/health droids? PANDEMIC
as in are they still there? while health/ammo droids would in my opinion be better off removed, will dead enemies still give you drops? and will drops be changed?
-can you show us the list of the current republic side soldiers ? Possibly a list of future plans for them?
I have seen your recent 2 video dev blogs, and while i have an idea of the current soldiers, i would like to know their full statistics and equipement if possible
I would also make a quick suggestion below :
i've been following your mod for a while and i must say, as a clone wars series fan and a star wars: battlefront fan that this
mixing the two is a really good idea in my opinion. The game mechanics of battlefront do everything you would want out of
a game inspired by the clone wars series. BF2 nails the looks of the series as well as the battles we see in game. I hope you
slowly, but steadily continue work on it.
Now as you might have guessed, i do have some suggestions and questions about how certain things are going to be done, which
i will not spam in a wall of text atm as i consider it pointless. I am however curious about the following:
-how do you plan to manage the drops (bacta tanks, ammo, stamina ect) and ammo/health droids? PANDEMIC
as in are they still there? while health/ammo droids would in my opinion be better off removed, will dead enemies still give you drops? and will drops be changed?
-can you show us the list of the current republic side soldiers ? Possibly a list of future plans for them?
I have seen your recent 2 video dev blogs, and while i have an idea of the current soldiers, i would like to know their full statistics and equipement if possible
I would also make a quick suggestion below :
Hidden/Spoiler:
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Re: Battlefront: The Clone Wars (build 50201/1)
exe64 wrote:Hidden/Spoiler:
I'll try and address things in order.
I don't have any plans to remove medical or ammo droids. The way they look and function might change in the future (ammo droids giving out more ammo less often most notably, to prevent sitting on an ammo droid to spam grenades), but I don't think I'll remove them. As for drops, I also have no current plans for these. I could experiment with turning them off, but honestly that would likely hurt balance pretty bad. I'll explain why in more detail later.
I don't really want to put down a list of the republic units just yet. They're still subject to too much change right now. As for future plans, I don't have a written list of that either.
As for unit speed, this entirely comes down to team balance. It's what happens when you are intentionally creating asymmetrical teams. The CIS units are overall slower than clones are, they are generally more durable (B1 Droids not counting), they can not heal themselves, and they outnumber the clones. The clones on the other hand are intended to be a highly mobile fighting force that heals itself as it moves across the battlefield (which is why removing bacta drops would only hurt clones and not droids). The clones mobility is entirely tied to the fact that the CIS outnumbers the clones, the CIS used to have a major advantage in terms of capturing and keeping Command Posts because they could just swarm capture things, especially with B1 help. It took managing clone speeds and weapon performance to give the clones a fighting chance. The way Conquest as a game mode might also change in the future to give less advantage to swarm tactics.
Another important factor in deciding clone speed is dealing with what weapons and gear they have. Choosing one clone over another needs to be tied to what situation the battle is currently in. There are faster clones whose entire purpose is to allow you to quickly reach a CP to capture or defend it. Other clones are more heavily armed but slower, and are designed more for killing droids and not so well adapted at capturing CPs.
Deciding clone speed is important and changing often. I'm not going to put anything in stone. I can most likely promise you that it won't be as slow as you want. Regardless of whether or not I'd personally want to slow the gameplay down, it's entirely tied to how I'm balancing two asymmetrical teams.
You said you haven't played Mass Effect Unification yet. I certainly would recommend it. We worked very hard on asymmetrical team balance in that as well.
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Re: Battlefront: The Clone Wars (build 50201/1)
ill just spoler my posts all the way
Hidden/Spoiler:
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Re: Battlefront: The Clone Wars (build 50305/1)
First up, just something quick and fun. https://www.youtube.com/watch?v=lKl9evxSVZQ
Newest dev blog. https://www.youtube.com/watch?v=U8sGAvFZeNQ
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Re: Battlefront: The Clone Wars (build 50305/1)
This is looking really good Wulfman. One thing I love about what I'm seeing and hearing in this mod so far is the sound (among many other things).
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Re: Battlefront: The Clone Wars (build 50305/1)
I love how this mod is shaping up. Are you planning on adding many maps? I see all these sweet era mods that are played on the boring stock maps.
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Re: Battlefront: The Clone Wars (build 50305/1)
thank you for answering those questions thewulfman,
good luck on naming mod and further developement
good luck on naming mod and further developement
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Re: Battlefront: The Clone Wars (build 50331/1)
Dev blog #4: https://www.youtube.com/watch?v=x67IC9LIxFI
I'd love to, but it's really not accessible for me to make maps since ZE doesn't work for me. I have to rely on others for that.
MileHighGuy wrote:Are you planning on adding many maps?
I'd love to, but it's really not accessible for me to make maps since ZE doesn't work for me. I have to rely on others for that.
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Re: Battlefront: The Clone Wars (build 50411/1)
When will this mod be finished? We've waited for more than a year, since the last comment on this thread.
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Re: Battlefront: The Clone Wars (build 50411/1)
NOOOOOOOOOOOOOOOOooooooooooo!!!!!!Domino555 wrote:When will this mod be finished? We've waited for more than a year, since the last comment on this thread.
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Re: Battlefront: The Clone Wars (build 50411/1)
Please start reading the Site Rules, become familiar with it, and keep especially the following expectations in the back of your head before you make your next post.Domino555 wrote:When will this mod be finished? We've waited for more than a year, since the last comment on this thread.
- Please do not bump topics older than 30 days, especially when you have no new relevant information to add.
- Please be courteous and do not pester/demand authors for updates on their mods. They will do so at their own discretion, when they do, without the need of reminders from you.
- Please do not spam topics with pointless posts (e.g. So, anyone wanna buy some deathsticks?)
- Please do not make multiple posts in a row. The Edit button exists for a reason.
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