The MOD/MAP Idea thread

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: A really crazy idea for deeper modders

Post by Teancum »

Please continue discussion here in the Map/Mod idea thread: viewtopic.php?f=25&t=17425
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: The MOD/MAP Idea thread

Post by thelegend »

Hey guys,
what were about a Pirates of the Carribbean mod or mappack for swbf2?
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: The MOD/MAP Idea thread

Post by MileHighGuy »

thelegend wrote:Hey guys,
what were about a Pirates of the Carribbean mod or mappack for swbf2?
It is possible it would just be a lot of work. Hover vehicles could be used for boats as units do not stick to animated props.
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: The MOD/MAP Idea thread

Post by jedimoose32 »

Just a few weeks ago I briefly entertained the idea of making a naval battle map in the style of PotC / Assassin's Creed 4. Decided to do a different project but I may come back to this idea at a (much) later date. I would gladly support/work with anyone who decided to give this idea a try.
Isaac1138
Corporal
Corporal
Posts: 158
Joined: Thu Jan 15, 2015 12:05 am
Projects :: No Mod project currently.
Games I'm Playing :: BF1+2 stronghold
xbox live or psn: No gamertag set
Location: Connecticut

Re: The MOD/MAP Idea thread

Post by Isaac1138 »

-Bespin Cloud City Map (a very accurate map to Episode V and/or the Force Unleashed

-Tatooine (everything including Mos Eisely, Boonta Eve, Jabba's Palace and the episode 6 scene on Jabba's Sail Barge and u can go inside the Sarlaac.)

-Nar Shaada (accurate to the Force Unleashed)

-Geonosian Underground Catacombs (where you can fight geonosian zombies)

-Kamino map (accurate to the one on Force Unleashed 2 and include the training Cadet room and locker room, and you are able to swim in the water, and play as delta squad and Fives.)

-Utapau map accurrate to Star Wars Episode III video Game

-more Converted Republic Commando maps

-House of Anubis Mod?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The MOD/MAP Idea thread

Post by AQT »

Isaac1138 wrote:-more Converted Republic Commando maps
Saying "more" implies that there are already some converted ones. There hasn't been any such converted maps.
major0spidey
Second Lance Corporal
Second Lance Corporal
Posts: 100
Joined: Thu Aug 28, 2014 12:17 pm
Projects :: working on a better clone phase I model
Games I'm Playing :: SW battlefront
xbox live or psn: No gamertag set
Location: over here
Contact:

Re: The MOD/MAP Idea thread

Post by major0spidey »

There's RAS prosequtor (must've miss spelled that!)
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: The MOD/MAP Idea thread

Post by Anakin »

RAS Prosecutor ;)

I realy would like to see the team back, modding a new Map, too :D
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The MOD/MAP Idea thread

Post by AQT »

major0spidey wrote:There's RAS prosequtor (must've miss spelled that!)
That map wasn't "converted" from anywhere, though. :? It was made from scratch.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: The MOD/MAP Idea thread

Post by Anakin »

I think that doesn't matter, because your work was as great as from the original SWRC team, and maybe a bit better ;)
AvalancheMaster
Second Lance Corporal
Second Lance Corporal
Posts: 105
Joined: Fri Mar 08, 2013 4:16 am
Projects :: Myrkr Smuggler outpost
Games I'm Playing :: SWBFII Civ WC3
xbox live or psn: No gamertag set
Location: Varna, Bulgaria

Re: The MOD/MAP Idea thread

Post by AvalancheMaster »

I got this idea for a MOBA-type map, where you must control a controlpoint on the map to gain control of a vehicle. Once you control the point, the vehicle starts to move in the direction of your base. The first team to get the vehicle to their base wins.

For those of you who've played Warcraft 3: https://www.youtube.com/watch?v=_snkU4VkC5Y
Isaac1138
Corporal
Corporal
Posts: 158
Joined: Thu Jan 15, 2015 12:05 am
Projects :: No Mod project currently.
Games I'm Playing :: BF1+2 stronghold
xbox live or psn: No gamertag set
Location: Connecticut

Re: The MOD/MAP Idea thread

Post by Isaac1138 »

no, I mean RC maps like Gunship, Lockdown, Ghostship ect.
major0spidey
Second Lance Corporal
Second Lance Corporal
Posts: 100
Joined: Thu Aug 28, 2014 12:17 pm
Projects :: working on a better clone phase I model
Games I'm Playing :: SW battlefront
xbox live or psn: No gamertag set
Location: over here
Contact:

Re: The MOD/MAP Idea thread

Post by major0spidey »

OK I've got an idea,and I'm surprised no one thought of it,I mean Buzz Lightyear fans have to also be Star Wars fans,yeah sure not the opposit way around but hey!
anyway as you probably guessed by now, I'm thinking about a Buzz lightyear mod, but ofcourse this will need alot of modeling...anyone up to a challenge?
razac920
2nd Lieutenant
2nd Lieutenant
Posts: 365
Joined: Sun Jan 16, 2011 12:42 am
Games I'm Playing :: SWBF2
Location: Princeton, NJ

Re: The MOD/MAP Idea thread

Post by razac920 »

I have a ton of ideas which I figure I'll just throw out. I don't expect to have the time to work on any of these until the summer, but if anyone is interested in working with me on anything in particular, let me know:

1. Starship Troopers -- Whiskey Outpost (link). I've actually have already done some work on the map, sides, and scripting a last-stand battle.

2. Starship Troopers -- Battle of Klendathu (link). Have not started (but similar to previous)

3. Matrix Revolutions -- Battle of Zion (link). Have not started.

4. Zombie Infection Mode -- One zombie has to infect an entire time. Have done a lot of scripting work on.

5. Zombie Survival Mode -- Survive against endless waves of zombies. Have not started (but similar to previous)

6. Any World War I trench battle. Have not started.

7. Global Thermonuclear War -- similar to the game DEFCON (link). Players launch nukes against each other's bases, and try to intercept enemy nukes. Have not started (might be too ambitious)

8. Modern Warfare -- any combat with realistic weapons, tanks, aircraft, helicopters. Have not started (don't know how to make models).

9. Juggernaut mode (link). One heavily armored soldier against all others. Whoever kilsl the Juggernaut becomes the next Juggernaut. Have not started.

10. Defend your Castle (link). Protect your fortress by upgrading it, converting enemies to your cause, and arming them, etc. Have not started.

11. Any kind of purely vehicular game mode - CTF, XL, Conquest. Have not started.

12. Some sort of ODST/Paratrooper battle - Aerial vs ground troops. Have not started.

13. Some sort of labyrinth/maze. Have not started.

14. Some sort of dungeon-crawling RPG. Have not started.

15. Any kind of tower defense game. Have not started.

16. A space free-for-all mode (i.e. free-for-all dogfighting). Have not started.

17. Battleship/Aircraft carrier battle. Have not started.

18. Terminator -- Future War (link). Have not started.

19. Zombie Gunship (link). Protect civilians from a zombie invasion from within an aerial vehicle. Have not started.

20. The Last Stand -- game in which players search for survivors and better guns by day, and fend off zombie waves at night. Have not started.
User avatar
commanderawesome
Field Commander
Field Commander
Posts: 971
Joined: Tue Aug 13, 2013 11:58 pm
Projects :: Skin Changer - Warfront - Other stuff
Games I'm Playing :: SWBF SWTOR KotOR EaW
xbox live or psn: AaTc_CmdrAwesome
Location: The Universe

Re: The MOD/MAP Idea thread

Post by commanderawesome »

razac920 wrote: 5. Zombie Survival Mode -- Survive against endless waves of zombies. Have not started (but similar to previous)

8. Modern Warfare -- any combat with realistic weapons, tanks, aircraft, helicopters. Have not started (don't know how to make models).

13. Some sort of labyrinth/maze. Have not started.

16. A space free-for-all mode (i.e. free-for-all dogfighting). Have not started.
Those have already been done.
razac920
2nd Lieutenant
2nd Lieutenant
Posts: 365
Joined: Sun Jan 16, 2011 12:42 am
Games I'm Playing :: SWBF2
Location: Princeton, NJ

Re: The MOD/MAP Idea thread

Post by razac920 »

Fair enough, but I have my own ideas about those concepts. I am curious which space free-for-all you are referring to though? I haven't seen any of those before, I think.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: The MOD/MAP Idea thread

Post by Marth8880 »

razac920 wrote:18. Terminator -- Future War (link). Have not started.
;) !!!!
User avatar
commanderawesome
Field Commander
Field Commander
Posts: 971
Joined: Tue Aug 13, 2013 11:58 pm
Projects :: Skin Changer - Warfront - Other stuff
Games I'm Playing :: SWBF SWTOR KotOR EaW
xbox live or psn: AaTc_CmdrAwesome
Location: The Universe

Re: The MOD/MAP Idea thread

Post by commanderawesome »

razac920 wrote:Fair enough, but I have my own ideas about those concepts. I am curious which space free-for-all you are referring to though? I haven't seen any of those before, I think.
There a mode like that in the conversion pack, as well as the dark times mod.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: The MOD/MAP Idea thread

Post by Kingpin »

razac920 wrote: 4. Zombie Infection Mode -- One zombie has to infect an entire time. Have done a lot of scripting work on.
5. Zombie Survival Mode -- Survive against endless waves of zombies. Have not started (but similar to previous)
^^^^^
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: The MOD/MAP Idea thread

Post by Anakin »

I would realy love to see some more inside ship maps. There are so many refs.
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
I know there is the star destroyer inside map. But it's really no fun to play. It's too big. To avoid your map becoming too big you could use portals at the hangar doors. So you can still fly outside, but you can still have smal ways to get from one side to the other ;)
Post Reply