End of SWBFII Multiplayer

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ScottKevill
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Re: End of SWBFII Multiplayer

Post by ScottKevill »

LRKfm946 wrote:
ScottKevill wrote:Installing the patch is still installing. And if they plan to add real leaderboards, did you think that through? Guess what? People are going to have to create new accounts. Unless you think the idea of everyone using the same password (and whatever name they want on the day) for their leaderboard account is a good idea.
They don't plan on turning it into an actual leaderboard, but rather using it for important information and updates that the community should see.
Okay, that wasn't clear from your post. Seems like dubious value since you need to log in first to see it, and it's the only reason to log in. GameRanger also replaces the leaderboard display, but there's no real need to.
LRKfm946 wrote:
ScottKevill wrote:The FreeGST guys did not even have the sense to patch with a domain name of equal or shorter length than the original gamespy.com. They got lucky with SWBF1/2 by munging the existing ones, but they'll have problems extending this to other games (as they are claiming they will). They can't hex-edit pure "gamespy.com" to "u.gameshare.de". They've broken the functional separation by making "master" equivalent to "available" (while they currently resolve to the same IP, that doesn't make it less wrong). This will cause problems further down the line. Their instructions are also inconsistent. Previously it was gameshare.info. Now it's either u.gameshare.me or d.gameshare.me, or even gameshare.de. This is pretty basic stuff to get right.
I think you're getting patches mixed up. GameMaster is completely separate from FreeGST. GameMaster (and their server u.gameshare.de) is the German version, while FreeGST (which is conveniely hex-editable from gamespy.com to freegst.com) is the American patch that I'm suggesting we use. FreeGST will only support SWBF2, nothing else.
You're right, I did get those mixed up. That in itself is another problem -- it's a little ridiculous how many proposed server patches there are now. There are advocates from FreeGST, GameMaster, OpenSpy and probably even others posting about their solutions (all ultimately based on the OpenSpy code anyway). GameMaster isn't just the German. They mention separate servers for US and German in their instructions. My points still stand, however.
KeepAmazinn wrote:Quit yall's bitching! Dam grow up a little bit and stop bagging on the fact that someone made a patch so that you could continue playing a decade old game. If the very small remains (and I mean very) of this community have to be split into 4 different locations then so be it. At least you guys can still play this game online in some form. Before bashing anything other then gameranger take a step back and think that someone took time out of their day so that you could continue still playing this game.
This isn't about bashing. It's about what's best for SWBF2 long-term, not about what someone "took time out of their day" to do. It's about avoiding splintering the community. United we stand, divided we fall, and all that. Just as crowds attract crowds, the reverse is also true. This is what kills off communities.

Edit: Fixed quotes.
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Re: End of SWBFII Multiplayer

Post by [TFA]Padawan_Fighter »

to the tune of https://www.youtube.com/watch?v=TrRFZ1Oq7tY

Hey, this was really fun

We hope you liked it too!

Seems like we've just begun

when suddenly we're through~


Goodbye, goodbye, goodbye Gamespy

'Cause now it's time to go

But hey

I say

Well that's okay

'Cause we'll see each other soon I know!

Very soon I know~


We've played this game since time began

And made many a friend

We've had

Such fun

And weren't sure

When these amazing times would end

If they would ever end~


All good things must come to an end

That fact, we oft forget

But there's

One thing

We'll always know

Ziff Davis can lie back and eat a det!

Lie back and eat a det~


Goodbye, goodbye, goodbye Gamespy

'Cause now it's time to go

But hey

I say

Well that's okay

'Cause we'll see each other soon I know!

Very soon I know~


Oh when we have to go away

It's kind of sad, but then (So sad but then)

It's nice

To know

It won't be long

'Till we get to see each other again!

'Till we meet again~


We won't be stopped by no Gamespy

We'll find ways to carry on!

Hamachi!

Tuungle!

And dear GameRanger!

And the Germans' .exe will help us on!

They all will help us on~


Goodbye, goodbye, good friends goodbye!

And tomorrow, just like today!

GameToast,

GameRanger, and Battlefront II

Will be waiting for you to come and play

Come and play

Come and play


Bye now!
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Re: End of SWBFII Multiplayer

Post by Kingpin »

That was the most beautiful thing I have ever read *tears*
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Re: End of SWBFII Multiplayer

Post by JimmyAngler »

May I mention that multiplayer is still going? Why aren't the servers all shut down?
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Re: End of SWBFII Multiplayer

Post by thelegend »

Hmm...maybe a wonder happened?
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Re: End of SWBFII Multiplayer

Post by Teancum »

JimmyAngler wrote:May I mention that multiplayer is still going? Why aren't the servers all shut down?
Oh I'm sure it'll be down soon. Someone has to actually pull the plug still.
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Re: End of SWBFII Multiplayer

Post by Marth8880 »

Teancum wrote:Someone has to actually pull the plug still.
#StopGameEuthanasia :(
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Re: End of SWBFII Multiplayer

Post by Teancum »

Not really, there are already backup solutions in place.
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Re: End of SWBFII Multiplayer

Post by Twilight_Warrior »

It's like they're pulling life support for its body but we already uploaded its brain to 5 different supercomputers.

What have we done...
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Re: End of SWBFII Multiplayer

Post by Kingpin »

Gamespy are trolls lol
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Re: End of SWBFII Multiplayer

Post by Teancum »

I guess I look at it the other way. I'm impressed that the game stayed online for almost nine years. Very few games can do that.
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Re: End of SWBFII Multiplayer

Post by Kingpin »

Yeah, but especially after that steam sale, the community pops up and it is fun again.

Edit: The original warning was in april, supposed to close down in june...

Did they April Fools us o_0
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Re: End of SWBFII Multiplayer

Post by Cleb »

It's almost 3:00 PM and the servers are still running...this whole shutting down thing better be a joke :runaway:
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Re: End of SWBFII Multiplayer

Post by thelegend »

This is not an April fool. Pls don't tell me that...but I wonder why everything is still working. Really interesting..
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Re: End of SWBFII Multiplayer

Post by LRKfm946 »

They tried to kill SWBF2, but they failed. The game cannot be killed. :P

In all seriousness though, I'm just as baffled as anyone else. Either way, I'm still very happy.

EA's most recent information on the subject says this:
Since GameSpy’s announcement, our teams have been working to evaluate options to keep services up and running. Unfortunately, due to technical challenges and concerns about the player experience, we do not have a solution at this time. Online services for EA games on the GameSpy platform will be closed down at the end of June.

Either they somehow found a solution and haven't announced it yet, or we misinterpreted the meaning of "online services being closed down". Or they're just late. But I hope it's not that.
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Re: End of SWBFII Multiplayer

Post by [TFA]Padawan_Fighter »

It's very likely they're just being lazy and haven't pulled the life support yet, unfortunately.
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Re: End of SWBFII Multiplayer

Post by Noobasaurus »

They have to take down the shields first. Get it?
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Re: End of SWBFII Multiplayer

Post by Twilight_Warrior »

Not if they destroy the internal systems.
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Re: End of SWBFII Multiplayer

Post by Marth8880 »

I just hope they remembered to load the LinkedDestroyables and LinkedShields scripts before munging. :d
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Re: End of SWBFII Multiplayer

Post by Cleb »

Twilight_Warrior wrote:Not if they destroy the internal systems.
Someone quick put an invisible collision there before they land :runaway:
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