So I've been working off and on with this little project for awhile (Because a virus killed every other project I had...) and I finally got around to posting it here. The map is called Orion: City (Real original right?). The map takes place in a city that has no name (yet!) on a planet called Orion. There is no fancy story for this map as all it really is is just the ODF versus the GAR.
At the moment the only game mode is conquest during the Clone Wars but I may add one or two new ones in the future.
The two main factions featured (but not shown) are the GAR's clone troopers (PH1) and the Orion Defense Force with some assistance from the CIS.
Progress so far ↓
Hidden/Spoiler:
I do realize that there isn't a whole lot of cover right now and I am working on fixing that.
I like it! It's not quite Bespin or Naboo, which is GREAT. I'm looking forward to pictures of the troops. It looks like you're doing some interesting stuff.
I just can agree to the others. This looks really great. There are so many City maps, but they are not that good than your one. It looks like a map from Pandamic.
Screenies look REALLY good, same with the map so far, keep up the good work! But I would like to see some pictures of the units since I am a big fan of New sides.
Looks great. Good work on the avenues and reskinned lamps. Nice shadow. Maybe you could add some benchs, and small containers. Small objects look a bit better and livefuller (I dont know if "livefuller" exists, but I hope your know what I mean)
Noobasaurus wrote:Wow that city looks awesome! I like the blend of the different props. It reminds me a ton of Naboo. Will there be vehicles?
Oh, and the city is now called Onion.
Thank ya and yes there will be vehicles, just trying to decide if I want to have hover tanks or some sort of walkers.
willinator wrote:Looking really good! Might I suggest putting the trees in some sort of planter or dugout, so they're not just appearing from concrete?
I'll see if I can find something. Currently I have this stone block in place for a planter but I'm not sure it really fits.
Hidden/Spoiler:
The texture is the same on every side so it's a bit weird to try and retexture into something more decent.
And thanks to the rest of the folks for the positive comments.
I have an idea. Maybe you could add tunnels under the city. I dont know If you are able to leave the city..I mean. Outside of the city walls there are entries. And threre are connected. North to South, East to West...I think the Hoth tunnels (reskinned) would fit in. Or you reskinn them to Yavin 4 tunnels. Would look like old tunnels; over 300 years old.
Its only an idea.
thelegend wrote:I have an idea. Maybe you could add tunnels under the city. I dont know If you are able to leave the city..I mean. Outside of the city walls there are entries. And threre are connected. North to South, East to West...I think the Hoth tunnels (reskinned) would fit in. Or you reskinn them to Yavin 4 tunnels. Would look like old tunnels; over 300 years old.
Its only an idea.
That is an interesting idea but I really don't have any places to put tunnel entrances and access to the outside of the city was removed after I remade the city.
Small update --
I added tanks to both of the sides and added a new command post to the street. I added some cover to the sidewalks and street and supports for the bridges.
Screens below --
Hidden/Spoiler:
GAR: IFT-X
ODF: CIS Snail Tank - Skin by B.I.G._Cookie
New CP and bridge support
Just a pic I liked
I still may tint the building textures as yuke5 suggested.