The MOD/MAP Idea thread

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
Cleb
Lieutenant General
Lieutenant General
Posts: 711
Joined: Sun Jun 17, 2012 10:12 pm
Projects :: Learning how to use 3DS Max
Games I'm Playing :: BF2 CIV4 MC
xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
Location: Somewhere
Contact:

Re: The MOD/MAP Idea thread

Post by Cleb »

Bob I remember seeing your battleship in the model showcase, it was very cool! But all of the ships on this map would be HUGE. :shock: Also Fiodis, I saw that once, but I would be trying to go for a more Earth 1940s-present type map but yeah thats my say :angel:
User avatar
EliteJay
Private Second Class
Posts: 62
Joined: Tue Nov 13, 2012 2:56 pm
Projects :: Star Destroyer V1.0
Games I'm Playing :: SWBFII SWRC
xbox live or psn: No gamertag set
Contact:

Re: The MOD/MAP Idea thread

Post by EliteJay »

Skip to 4:15 of the video http://www.youtube.com/watch?v=LwbDLrDPjqo , Someone should make this map, and those characters, and make a wave mode and let us kill droids with the characters. :P
User avatar
Ant
Chief Warrant Officer
Chief Warrant Officer
Posts: 326
Joined: Sat Sep 29, 2012 8:16 am
Projects :: The Clone Wars Mod
Games I'm Playing :: Battlefront Series
Contact:

Re: The MOD/MAP Idea thread

Post by Ant »

SOMEONE MAKE A CORUSCANT: SENATE CHAMBER! Also a droid factory from Geonosis would be epic! Why must you always make weird maps when you can make these?!?! ^^
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The MOD/MAP Idea thread

Post by AQT »

There's already a droid factory from Geonosis map: http://starwarsbattlefront.filefront.co ... ory;121126
User avatar
Ant
Chief Warrant Officer
Chief Warrant Officer
Posts: 326
Joined: Sat Sep 29, 2012 8:16 am
Projects :: The Clone Wars Mod
Games I'm Playing :: Battlefront Series
Contact:

Re: The MOD/MAP Idea thread

Post by Ant »

AQT wrote:There's already a droid factory from Geonosis map: http://starwarsbattlefront.filefront.co ... ory;121126
-_- One thats "good."
Loopy53
1st Lieutenant
1st Lieutenant
Posts: 456
Joined: Thu Nov 01, 2012 2:27 am
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one
Location: On earth, I guess.

Re: The MOD/MAP Idea thread

Post by Loopy53 »

EliteJay wrote:Skip to 4:15 of the video http://www.youtube.com/watch?v=LwbDLrDPjqo , Someone should make this map, and those characters, and make a wave mode and let us kill droids with the characters. :P
I might be interested in this later but the video is dead.
LEO
First Lance Corporal
First Lance Corporal
Posts: 130
Joined: Tue Nov 20, 2012 5:06 pm
Projects :: Map_for_swbf2
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set

Re: The MOD/MAP Idea thread

Post by LEO »

Loopy53 wrote:
EliteJay wrote:Skip to 4:15 of the video http://www.youtube.com/watch?v=LwbDLrDPjqo , Someone should make this map, and those characters, and make a wave mode and let us kill droids with the characters. :P
I might be interested in this later but the video is dead.
This is already done (the wave mod). The Dark Times: Rising Son by Maveritchell
AvalancheMaster
Second Lance Corporal
Second Lance Corporal
Posts: 105
Joined: Fri Mar 08, 2013 4:16 am
Projects :: Myrkr Smuggler outpost
Games I'm Playing :: SWBFII Civ WC3
xbox live or psn: No gamertag set
Location: Varna, Bulgaria

Re: The MOD/MAP Idea thread

Post by AvalancheMaster »

Are there any fans of the Hyperion series of Dan Simmons? Really nice sci-fi. I know that they might seem a little overly-philosophical for a Battlefront-like gameplay, but it does include interesting settings and battles (both space and ground combat), and a two-side conflict.

Just throwing the idea here. I guess a lot of the settings can be recreated with the assets we currently have, everything else is just characters and weapons.
Gable
Posts: 1
Joined: Tue Apr 23, 2013 6:43 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

looking for a mod

Post by Gable »

I'm looking for a new mod, of simply a sides edit to the republic. I'm thinking along the lines of a white ARC trooper legion. The first trooper can be a phase I all white trooper. the heavy trooper can be an all white phase one ARC. The sniper class can be a ARF trooper. the engineer can stay the trooper it is, or become an airborne trooper (all white still). the commander can be a phase two ARC trooper or a phase one. and the jet trooper can be a Neyo style all white jet trooper.

thank you
Gable <-No signatures please. -Staff

(note this is not out yet, i am looking for someone to possibly make this as a sides mod.)
nightovizard7
Posts: 2
Joined: Sun Apr 28, 2013 3:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: RTS FPS RPG
xbox live or psn: No gamertag set

Re: The MOD/MAP Idea thread

Post by nightovizard7 »

first of all, thanks to AQT for showing me where i should upload all this stuff :)

I had a map idea, and im not sure if it would work at all, but here it is. (Ill try to make it happen)

It would be something similar to:
http://www.youtube.com/watch?v=1-g7jy2vpEA

But in a brand new map, at first it only would be a clone wars era map with conquest and XL gamemode.
Concept:
http://www.moddb.com/members/nightoviza ... t#imagebox

CIS have set a base on a a remote planet of the galaxy. Republic ships have assaulted the planet with the objective of erradicate CIS forces from it. CIS must defend the base at all costs. Planet characteristics have allowed to the republican fleet composed by 1 venator and 4 acclamator to enter inside the atmosphere of the planet finding a CIS stronghold with antiaircraft turrets and a bubble shield generator and 4 CIS frigates on it.

1.- Republic venator command point. It has automatic defensive turrets and controllable defensive turrets, exactly as in space. The command point can be captured by the CIS sending a dropship inside the hangar. If the CIS capture that point it would make very difficult to clone troopers to win. Of course it should be very hard to capture it since it would have strong defenses. It also has the support of 4 acclamator that have automatic antiaircraft defenses. Hangar:
Republic Starfighter x 1
ARC-170 x 2
V-wing x 1
LAAT x 1 (It would be able to act as an spawn point when it lands)
If its captured by the CIS, the ships of the hangar will change to CIS ones. (Happens to the cis base as well, so the battle could become at the inverse, the CIS counteratack from the venator and the rpublic has to retake it and defend the CIS base)

2.- 2 mobile AT-TE mobile command points. This battle has similarities with Hoth and Geonosis. when they are destroyed, they will spawn again in some time. It also spawns a x 1 LAAT (It would be able to act as an spawn point when it lands).

3.- Spawn point that has 2 x BARC speeders and 1 x AT-RT , its a little hill.

4.- Spawn point that has 2 x BARC speeders, 3 x AT-RT and 2 x IFT-X Hovertank, its one of the 3 biggest hills. It has important defenses and turrets.

5.- Spawn point that is some sort of bunker buildings, first CIS defensive line. It has important defenses and turrets. It has x 2 STAPS (Speeders), x 1 Armored Tank Droid and x 2 Hailfire Droid.

6.- Spawn point that has 1 x STAPS and 1 x AAt Hovertank, its one of the 3 biggest hills. It has important defenses and turrets.

7.- Spawn point that has 1 x STAPS and 1 x AAt Hovertank, its one of the 3 biggest hills. It has important defenses and turrets.

8.- CIS base command point. It has automatic defensive turrets and controllable defensive turrets, exactly as in space. If the clone troopers manage to capture this point theyll probably win the match. It has strong defenses both antivehicle antiaircraft and antinfantry as well as a bubble shield that protects the hangar, the defensive system machine and the energy shield generator machine. The base is placed on the side of a cliff. It also has the support of 4 CIS frigates that have automatic antiaircraft defenses. Hangar:
Droid Tri-Fighter x 1
Droid Starfighter x 2
CIS Strike Bomber x 1
Droid Gunship x 1 (It would be able to act as an spawn point when it lands).

and 1 x spider droid near to it.

How does it sounds? I think ill be able to do something regards this but im unexperienced with zeroeditor, perhaps someone may like this idea and will do it.

PD:
I started the thread here:
http://swbf-custom.forumactif.com/t221- ... o-see#4708
User avatar
Ant
Chief Warrant Officer
Chief Warrant Officer
Posts: 326
Joined: Sat Sep 29, 2012 8:16 am
Projects :: The Clone Wars Mod
Games I'm Playing :: Battlefront Series
Contact:

Re: The MOD/MAP Idea thread

Post by Ant »

We need an Umbara and Senate Map...
User avatar
Zapattack1234
Rebel Colonel
Rebel Colonel
Posts: 574
Joined: Mon Sep 24, 2012 6:44 pm
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49
Location: Isla Nublar (Jurassic Park)

Re: The MOD/MAP Idea thread

Post by Zapattack1234 »

Ant
SOMEONE MAKE A CORUSCANT: SENATE CHAMBER! Also a droid factory from Geonosis would be epic! Why must you always make weird maps when you can make these?!?! ^^
Well i think slenderman mauling clone troopers is perfectly normal ant :funny2:

Just had a cool thought, what about an avengers mod? We could use the wampa base for the hulk, any human skeleton should be fine for captain america, and hasn't someone already scripted some rocket boots for cad bane? Those could be used for iron man's rocket boot things. Just a thought, and i probably would pursue this idea but as i've said before (Modeling isnt my strong point)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: The MOD/MAP Idea thread

Post by THEWULFMAN »

Frayed Wires Studios has toyed with the idea of an Avengers mod, but we've got so much on our plate we aren't planning on making it anytime this century.
User avatar
Zapattack1234
Rebel Colonel
Rebel Colonel
Posts: 574
Joined: Mon Sep 24, 2012 6:44 pm
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49
Location: Isla Nublar (Jurassic Park)

Re: The MOD/MAP Idea thread

Post by Zapattack1234 »

THEWULFMAN wrote:Frayed Wires Studios has toyed with the idea of an Avengers mod, but we've got so much on our plate we aren't planning on making it anytime this century.

Hey well there's always next century :funny2:
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: The MOD/MAP Idea thread

Post by AQT »

Zapattack1234 wrote:and hasn't someone already scripted some rocket boots for cad bane?
If they had to script it, then they are unnecessarily doing it the hard way. :wink:

I personally had thought about doing an Avengers mod, but figured it would be better to start off with something much simpler first, like a mod/map based on one of the characters instead. So a Captain America map set during WWII seemed like the best choice. I even have a player model done:
Hidden/Spoiler:
Image
(Just need it exported properly...)
He shall have his mighty shield with blocking and throwing action, a sidearm, peak human abilities. He will also fight Nazis and HYDRA goons. A project for this upcoming summer...
User avatar
Zapattack1234
Rebel Colonel
Rebel Colonel
Posts: 574
Joined: Mon Sep 24, 2012 6:44 pm
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49
Location: Isla Nublar (Jurassic Park)

Re: The MOD/MAP Idea thread

Post by Zapattack1234 »

AQT wrote:
Zapattack1234 wrote:and hasn't someone already scripted some rocket boots for cad bane?
If they had to script it, then they are unnecessarily doing it the hard way. :wink:

I personally had thought about doing an Avengers mod, but figured it would be better to start off with something much simpler first, like a mod/map based on one of the characters instead. So a Captain America map set during WWII seemed like the best choice. I even have a player model done:
Hidden/Spoiler:
Image
(Just need it exported properly...)
He shall have his mighty shield with blocking and throwing action, a sidearm, peak human abilities. He will also fight Nazis and HYDRA goons. A project for this upcoming summer...

Ok, I officially can't wait until summer now :) . Nice job on the captain America too it looks awesome!
User avatar
DarthSolous
Chief Warrant Officer
Chief Warrant Officer
Posts: 351
Joined: Fri Sep 14, 2012 4:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 Halo Minecraft
xbox live or psn: No gamertag set
Location: Wielding the Dark Side of the Force on Korriban

Re: The MOD/MAP Idea thread

Post by DarthSolous »

Sweet model. I'm looking forward to seeing those Hydra forces.
Also, is there any chance of having Red Skull as the enemy hero unit?
DarkCruiser
Recruit Womprat Killer
Posts: 5
Joined: Fri Jun 07, 2013 4:44 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF II
xbox live or psn: No gamertag set

Re: The MOD/MAP Idea thread

Post by DarkCruiser »

This probably was already mention: an Old Republic Mod.
With features from The Old Republic MMO - Great Galactic War Era. Darth Malgus as sith hero :bowdown:
And space battles with the new ships: Mark VI Supremacy-class starfighter or the sith fury interceptor, and republic counterparts.
I have found one mod with this features but the DL link does not work anymore....
DylanRocket
2nd Lieutenant
2nd Lieutenant
Posts: 363
Joined: Sun Sep 02, 2012 2:47 am
Projects :: None
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set
Location: HK Factory
Contact:

Re: The MOD/MAP Idea thread

Post by DylanRocket »

Ant wrote:SOMEONE MAKE A CORUSCANT: SENATE CHAMBER!
You must really want that map lol I'll try to make it for you if you want it that badly. :wink:
User avatar
Ant
Chief Warrant Officer
Chief Warrant Officer
Posts: 326
Joined: Sat Sep 29, 2012 8:16 am
Projects :: The Clone Wars Mod
Games I'm Playing :: Battlefront Series
Contact:

Re: The MOD/MAP Idea thread

Post by Ant »

No thanks..I got it finally! :D
Post Reply