I had some free time this weekend and last, and for kicks and giggles I wanted to step through the SWBF2>SWBF1 conversion - and maybe learn a little about SWBF1 along the way. Since ZE doesn't work on my computer, I had to use one of my maps without terrain, and since Death Star II was already largely constructed without ZE, it was an easy choice.
I also took the time to play around and look for workarounds to SWBF1's limited animation system, and to play with this I made a pseudo-hero-assault mode. It plays... okay. I'll be the first to confess that I didn't spend a lot of time working this one through, and it's only really an experiment. I think the map still works great for team deathmatch with regular sides (which is what the GCW era has).
So speaking as a modder, I'm not a huge fan of what SWBF1 brings to the table (although I know a little more about that now, though), although it is fun seeing Yoda slink around in prone. Always silver linings!
http://starwarsbattlefront.filefront.co ... oom;121124
http://www.gamefront.com/files/22022105 ... _noEXE_zip (No .exe, for Mac users)