The MOD/MAP Idea thread
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- Dakota
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Re: The MOD/MAP Idea thread
@the punch animations. i made a punch combo from, emperor combo attack 1, luke combo attack 2, and maul combo attack a1 in that order. i also added the wampa sprint attack as a dash attack, and vader's jump attack for the jump attack. i also added a secondary attack with the middle mouse button that is a push (push animation but set in the combo file for low damage and higher push.
the animation works pretty good. its in my mountain maddness and red vs blue mods, the middle mouse button one doesn't work in that mod though because i took it out to add other weapons to the unit.
i don't have any new combo animations since i can't really make them, so i just rearrange them, i did this in another way for my backwards lightdagger animation.
[physics explaning a fictional weapon] the reason i used vader's jump attack is because it worked quite well and because the weapon was called "Gravity Gauntlets" and it was basically a gauntlet (the unit model was the blue arc so he had some sort of gauntlet on his arm) that lowered gravity on impact causing more damage and push from punches and the jump attack would make the unit hover in the air charging up the gauntlets and then when he lands it caused a shockwave of energy to knock enemies into the air. [/physics explaning a fictional weapon]
anyway the combo file was called "Fist" and i think its in my lightdaggers assets pack or my unit pack of 4 units. (i plan on oneday remaking the unit pack due to the ninja clone commander unit having missing cape textures...) these can be found in the asset links thread.
the animation works pretty good. its in my mountain maddness and red vs blue mods, the middle mouse button one doesn't work in that mod though because i took it out to add other weapons to the unit.
i don't have any new combo animations since i can't really make them, so i just rearrange them, i did this in another way for my backwards lightdagger animation.
[physics explaning a fictional weapon] the reason i used vader's jump attack is because it worked quite well and because the weapon was called "Gravity Gauntlets" and it was basically a gauntlet (the unit model was the blue arc so he had some sort of gauntlet on his arm) that lowered gravity on impact causing more damage and push from punches and the jump attack would make the unit hover in the air charging up the gauntlets and then when he lands it caused a shockwave of energy to knock enemies into the air. [/physics explaning a fictional weapon]
anyway the combo file was called "Fist" and i think its in my lightdaggers assets pack or my unit pack of 4 units. (i plan on oneday remaking the unit pack due to the ninja clone commander unit having missing cape textures...) these can be found in the asset links thread.
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- Imperial Systems Expert
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Re: The MOD/MAP Idea thread
More useful information than middle mouse button would be what your middle mouse button is mapped to. AFAIK, squad command, which is my middle mouse, does not map to any combo related actions.
- yuke5
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Re: The MOD/MAP Idea thread
Sniper Turrets:
The turret itself would be a sniper rifle propped up by a prop that is also part of the turret. Essentially, it'd be a sniper rifle that couldn't be moved and usable by anyone. I guess it'd be useful as a device in a campaign or something.
The turret itself would be a sniper rifle propped up by a prop that is also part of the turret. Essentially, it'd be a sniper rifle that couldn't be moved and usable by anyone. I guess it'd be useful as a device in a campaign or something.
- Dakota
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Re: The MOD/MAP Idea thread
@yuke: that sounds pretty good, i actually thought of making a recon droid with a sniper rifle (not the gun but having it fire the sniper beam instead of the little blaster) and giving it to a sniper, then the sniper could set the droid somewhere, press enter to regain control of his regular unit, go to the opposite side of the map, and then snipe, and when someone gets behind cover or is in a place where he can't hit them the snipe would use the recon droid sniper to hit the guy. it would be really good if you are only 1 sniper but want the enemy to think that there are more.
- willinator
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Re: The MOD/MAP Idea thread
That would work well, but really in only a campaign setting. Otherwise, the units will just use it like a regular recon droid, and you will have snipers just standing around all over the place. Also, you would have to make it either have a lot of health, or make the AI not target it. Otherwise, the AI will destroy the droid in seconds.
- Dakota
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Re: The MOD/MAP Idea thread
when i said a sniping droid i meant that you would need to place it somewhere safe, geonosis for example, you could put the droid behind some rocks across from the techno union ship, and then you would be across from in on the ridge above the hill bunker. so then you could snipe from both sides, the ai wouldn't be close enough to it to do much. it would simply be a droid that would be good for if you needed a counter sniper for a sniper, it would be exellent online on a sniper war. i think if you gave it to ai it would be alright too, the droids would just run in though without thinking like a sniper unless you could set it up as a sniper(scout) unit type in the odf, but i am not sure if it would work for the recon droid like it does for the sniper.willinator wrote:That would work well, but really in only a campaign setting. Otherwise, the units will just use it like a regular recon droid, and you will have snipers just standing around all over the place. Also, you would have to make it either have a lot of health, or make the AI not target it. Otherwise, the AI will destroy the droid in seconds.
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- Lieutenant General
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Re: The MOD/MAP Idea thread
Is It possible to have the recon droid do what happens when you use it? That not excot wplained very well... When you use a recon droid, you deploy a droid out, and move it it. around. Could you make a weapon to give the recon droid tha ttdoes the opposite, s o that when you have had enougth of being the droid, you press the button and your character spawns right there?
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Re: The MOD/MAP Idea thread
@Yuke
That's a good idea, but I think it would be hard to get a good pose for the unit wielding the gun.
@Slime
Yes, that's possible.
That's a good idea, but I think it would be hard to get a good pose for the unit wielding the gun.
@Slime
Yes, that's possible.
- Cerfon Rournes
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Re: The MOD/MAP Idea thread
If the turret is close to the ground, the prone animations might work.CressAlbane wrote:@Yuke
That's a good idea, but I think it would be hard to get a good pose for the unit wielding the gun.
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Re: The MOD/MAP Idea thread
@ CressAlbane.
How is it possible. have you created one?
How is it possible. have you created one?
- yuke5
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Re: The MOD/MAP Idea thread
I don't know myself, but what I think Dakota was describing was a probe droid that had a sniper rifle type blaster. Essentially the player would move the droid to a different spot and then switch between the droid and himself. I don't believe Dakota was describing a droid that could spawn you in different places. However, it IS possible to create a probe droid that spawns AI units. (I remember seeing a thread about it somewhere.)Slime615 wrote:@ CressAlbane.
How is it possible. have you created one?
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Re: The MOD/MAP Idea thread
@Slime: You make a dispensable vehicle that looks, acts, and feels like a recon droid. Then you deploy it and get into it and move it. around. S o once you've had enougth of being the recon droid, you stop moving. around and get out of it. That not excot wplained very well, but I hope you understand it. It might just turn out to be the weapon tha ttdoes the opposite of the stock recon droid, which you want.
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Re: The MOD/MAP Idea thread
...
I don't see how repeating clearly accidental typos is helpful but Oh well.
I see how creating a deployable vechile would work, but is their a way that will actualy change the type of person you are? Like changeing to the Droidika ball mode, effectivly turns you from a speedey defenceless orb to a slow moveing, highly defended Tanks.
Is there a way to physicaly alter the type of person you are playing as? To actualy change a person into a recon droid, and back?
I don't see how repeating clearly accidental typos is helpful but Oh well.
I see how creating a deployable vechile would work, but is their a way that will actualy change the type of person you are? Like changeing to the Droidika ball mode, effectivly turns you from a speedey defenceless orb to a slow moveing, highly defended Tanks.
Is there a way to physicaly alter the type of person you are playing as? To actualy change a person into a recon droid, and back?
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- Imperial Systems Expert
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Re: The MOD/MAP Idea thread
Slime615 wrote:Is there a way to physicaly alter the type of person you are playing as? To actualy change a person into a recon droid, and back?
Add 2 steps.AQT wrote:@Slime: You make a dispensable vehicle that looks, acts, and feels like a recon droid. Then you deploy it and get into it and move it. around. S o once you've had enougth of being the recon droid, you stop moving. around and get out of it. That not excot wplained very well, but I hope you understand it. It might just turn out to be the weapon tha ttdoes the opposite of the stock recon droid, which you want.
Use lua to detect the dispensation of the probe, and force the player to enter it.
Then use lua again to detect the exiting of the player from vehicles of the probe's type, and teleport the probe somewhere where it can be killed humanely.
- Cerfon Rournes
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Re: The MOD/MAP Idea thread
That could work.Add 2 steps.
Use lua to detect the dispensation of the probe, and force the player to enter it.
Then use lua again to detect the exiting of the player from vehicles of the probe's type, and teleport the probe somewhere where it can be killed humanely.
Offtopic
Hidden/Spoiler:
A Top-Down shooter mod might be interesting..
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Re: The MOD/MAP Idea thread
And I don't see how leaving obvious typos in the first place when there is a Preview button for you to proofread your message before submitting it is helpful for anyone, but oh well, right?Slime615 wrote:...
I don't see how repeating clearly accidental typos is helpful but Oh well.
A recreation of Bomberman for SWBF2 would work here.Cerfon Rournes wrote:A Top-Down shooter mod might be interesting..
- Cerfon Rournes
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Re: The MOD/MAP Idea thread
Also, an Alien Swarm inspired mod might look cool.AQT wrote:A recreation of Bomberman for SWBF2 would work here.Cerfon Rournes wrote:A Top-Down shooter mod might be interesting..
Hidden/Spoiler:
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- First Lance Corporal
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Re: The MOD/MAP Idea thread
I'd like to see a TCW mod, based off of Boba Fett's destruction on Vanqor, and have like the Wolfpack have to go get control of a downed Cruiser. Blockbuster...Anyone?
- ShadowWing
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Re: The MOD/MAP Idea thread
That would definitely be interesting. Or a mod based off of the episode "Escape from Kadavo," which would also feature the WolfPack.JAWSFreelao wrote:I'd like to see a TCW mod, based off of Boba Fett's destruction on Vanqor, and have like the Wolfpack have to go get control of a downed Cruiser. Blockbuster...Anyone?
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Re: The MOD/MAP Idea thread
Here's an idea: In a campaign mode, the player has a weapon that gets stronger/weaker as he gets more team kills. Light side/dark side affinity?