The MOD/MAP Idea thread
Moderator: Moderators
- ShadowWing
- Command Sergeant Major
- Posts: 279
- Joined: Fri Jul 30, 2010 2:00 pm
- Projects :: I will start modding when I get time.
- Location: at home, reading Avengers vs. X-Men
- Dakota
- Field Commander
- Posts: 991
- Joined: Mon Dec 06, 2010 8:21 pm
- Projects :: making random weapon assets
- xbox live or psn: PS3 beats xbox
- Location: at a computer desk floating around in space
Re: The MOD/MAP Idea thread
thank you
(runs off to read a thread about weapons that survived for long enough to go over one page)
-
- Sergeant Major
- Posts: 247
- Joined: Thu Mar 12, 2009 10:28 pm
- Projects :: Various
- Location: Minnesota
Re: The MOD/MAP Idea thread
Somebody needs to make some female Imperial models. Like a woman Stormtrooper, Tie Pilot, Scout, Officer ect. That would be useful for mods taking place in the late GCW, after the restrictions on females and aliens were lifted in the Imperial Remnant.
- ZaxusFett
- Corporal
- Posts: 155
- Joined: Mon Nov 07, 2011 6:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: South Carolina
Re: The MOD/MAP Idea thread
Can someone make a phase 1 501st with all the phase 2 markings? :clone:
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: The MOD/MAP Idea thread
dont you want to try it yourself? its a pretty good skinning excercis: putting the ep2 helemttexture on the 501st trooper texture and then adding the markings to the helmet.
- ZaxusFett
- Corporal
- Posts: 155
- Joined: Mon Nov 07, 2011 6:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: South Carolina
Re: The MOD/MAP Idea thread
Im not a modder im a idea type of person who is one of the best bug and glitch finder there is and no im not lieing
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: The MOD/MAP Idea thread
well, then you should probably post it in the requestthread (what do you need the skin for if you arent a modder?)
- ZaxusFett
- Corporal
- Posts: 155
- Joined: Mon Nov 07, 2011 6:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: South Carolina
Re: The MOD/MAP Idea thread
It kinda was an idea for anyone
-
- Captain
- Posts: 497
- Joined: Tue Jul 12, 2011 6:46 am
- Projects :: Becoming a Concept Artist-Illustrator
- Contact:
Re: The MOD/MAP Idea thread
I think he meant that he wanted a mod that replace the stock phase 1 troopers skins with the phase 2 troopers markings.DarthD.U.C.K. wrote:well, then you should probably post it in the requestthread (what do you need the skin for if you arent a modder?)
I'm probably wrong, though.
- ZaxusFett
- Corporal
- Posts: 155
- Joined: Mon Nov 07, 2011 6:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: South Carolina
Re: The MOD/MAP Idea thread
for all mapsLephenix wrote:I think he meant that he wanted a mod that replace the stock phase 1 troopers skins with the phase 2 troopers markings.DarthD.U.C.K. wrote:well, then you should probably post it in the requestthread (what do you need the skin for if you arent a modder?)
I'm probably wrong, though.
-
- Recruit Womprat Killer
- Posts: 6
- Joined: Thu Jan 26, 2012 7:34 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The MOD/MAP Idea thread
Transformers: G1 mod.
- yuke5
- Field Commander
- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: The MOD/MAP Idea thread
This more of an asset idea: Punching Anims. The weapon would work like a lightsaber but do less damage. The unit would have a full combo, except it would consist of punching (or maybe some kicking.)
-
- Droid Pilot Assassin
- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: The MOD/MAP Idea thread
I thought of a kung-fu map a while back. New combos and animations for all, along with new objects.yuke5 wrote:This more of an asset idea: Punching Anims. The weapon would work like a lightsaber but do less damage. The unit would have a full combo, except it would consist of punching (or maybe some kicking.)
- willinator
- Major
- Posts: 517
- Joined: Sun Mar 13, 2011 3:11 pm
- Projects :: [Coming of the Sentinels]
- xbox live or psn: PC pwns all!
- Location: The rings of Saturn...
Re: The MOD/MAP Idea thread
I thought of a way to do that (at least for punching) a while back. All you have to do is slightly edit the force push attack, not pushing the person as far, and reducing the range.
- Unlucky13
- Sergeant Major
- Posts: 239
- Joined: Mon Jan 24, 2011 11:11 am
- Projects :: Models models models
Re: The MOD/MAP Idea thread
Kit Fisto in the Conversion Pack had a punch combo if you pressed several keys in the right order, and Kit Fisto had a kick attack at the end of his main combo in BF0. Those are the only punch animations I can think of of the top of my head besides the usual grenade animation one.
- willinator
- Major
- Posts: 517
- Joined: Sun Mar 13, 2011 3:11 pm
- Projects :: [Coming of the Sentinels]
- xbox live or psn: PC pwns all!
- Location: The rings of Saturn...
Re: The MOD/MAP Idea thread
Unfortunately, we can only get the convopack Kit in munged form, so there's no way to go about getting those punching anims yet.
-
- Imperial Systems Expert
- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: The MOD/MAP Idea thread
Some saber attacks can be remixed as decent punching anims. http://www.xfire.com/video/2b409d/
As well as for a force push based attack. http://www.xfire.com/video/475a75/
As well as for a force push based attack. http://www.xfire.com/video/475a75/
- willinator
- Major
- Posts: 517
- Joined: Sun Mar 13, 2011 3:11 pm
- Projects :: [Coming of the Sentinels]
- xbox live or psn: PC pwns all!
- Location: The rings of Saturn...
Re: The MOD/MAP Idea thread
I have ideas for two maps. How about the interior of the Millenium Falcon, or the inside of one of the big Yavin Temples?
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: The MOD/MAP Idea thread
willinator wrote:I thought of a way to do that (at least for punching) a while back. All you have to do is slightly edit the force push attack, not pushing the person as far, and reducing the range.
That's pretty much what 501st_Commander did in BFX. He removed all push, and added a little damage. If the link works, you can download the assets and see for yourself. However the link may have been MegaUpload, which we all know wouldn't work now. I haven't checked, and sadly don't have the assets anymore on either of my computers, so I can't upload it.
- Cerfon Rournes
- Master Bounty Hunter
- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: The MOD/MAP Idea thread
I have the BFX assets. If anyone wants them, PM.