The MOD/MAP Idea thread

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: The MOD/MAP Idea thread

Post by ShadowWing »

User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: The MOD/MAP Idea thread

Post by Dakota »

ShadowWing wrote:Try this, maybe?

forums/viewtopic.php?f=25&t=17908

thank you :D

(runs off to read a thread about weapons that survived for long enough to go over one page)
Ty294
Sergeant Major
Sergeant Major
Posts: 247
Joined: Thu Mar 12, 2009 10:28 pm
Projects :: Various
Location: Minnesota

Re: The MOD/MAP Idea thread

Post by Ty294 »

Somebody needs to make some female Imperial models. Like a woman Stormtrooper, Tie Pilot, Scout, Officer ect. That would be useful for mods taking place in the late GCW, after the restrictions on females and aliens were lifted in the Imperial Remnant.
User avatar
ZaxusFett
Corporal
Corporal
Posts: 155
Joined: Mon Nov 07, 2011 6:55 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2_SWBF_SWRC
xbox live or psn: No gamertag set
Location: South Carolina

Re: The MOD/MAP Idea thread

Post by ZaxusFett »

Can someone make a phase 1 501st with all the phase 2 markings? :clone:
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: The MOD/MAP Idea thread

Post by DarthD.U.C.K. »

dont you want to try it yourself? its a pretty good skinning excercis: putting the ep2 helemttexture on the 501st trooper texture and then adding the markings to the helmet.
User avatar
ZaxusFett
Corporal
Corporal
Posts: 155
Joined: Mon Nov 07, 2011 6:55 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2_SWBF_SWRC
xbox live or psn: No gamertag set
Location: South Carolina

Re: The MOD/MAP Idea thread

Post by ZaxusFett »

Im not a modder im a idea type of person who is one of the best bug and glitch finder there is and no im not lieing
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: The MOD/MAP Idea thread

Post by DarthD.U.C.K. »

well, then you should probably post it in the requestthread (what do you need the skin for if you arent a modder?)
User avatar
ZaxusFett
Corporal
Corporal
Posts: 155
Joined: Mon Nov 07, 2011 6:55 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2_SWBF_SWRC
xbox live or psn: No gamertag set
Location: South Carolina

Re: The MOD/MAP Idea thread

Post by ZaxusFett »

It kinda was an idea for anyone :P
Lephenix
Captain
Captain
Posts: 497
Joined: Tue Jul 12, 2011 6:46 am
Projects :: Becoming a Concept Artist-Illustrator
Contact:

Re: The MOD/MAP Idea thread

Post by Lephenix »

DarthD.U.C.K. wrote:well, then you should probably post it in the requestthread (what do you need the skin for if you arent a modder?)
I think he meant that he wanted a mod that replace the stock phase 1 troopers skins with the phase 2 troopers markings.
I'm probably wrong, though.
User avatar
ZaxusFett
Corporal
Corporal
Posts: 155
Joined: Mon Nov 07, 2011 6:55 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2_SWBF_SWRC
xbox live or psn: No gamertag set
Location: South Carolina

Re: The MOD/MAP Idea thread

Post by ZaxusFett »

Lephenix wrote:
DarthD.U.C.K. wrote:well, then you should probably post it in the requestthread (what do you need the skin for if you arent a modder?)
I think he meant that he wanted a mod that replace the stock phase 1 troopers skins with the phase 2 troopers markings.
I'm probably wrong, though.
for all maps :P
russiandecepticon
Recruit Womprat Killer
Posts: 6
Joined: Thu Jan 26, 2012 7:34 am
Projects :: No Mod project currently.
Games I'm Playing :: battlefront2
xbox live or psn: No gamertag set

Re: The MOD/MAP Idea thread

Post by russiandecepticon »

Transformers: G1 mod. :D
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: The MOD/MAP Idea thread

Post by yuke5 »

This more of an asset idea: Punching Anims. The weapon would work like a lightsaber but do less damage. The unit would have a full combo, except it would consist of punching (or maybe some kicking.)
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: The MOD/MAP Idea thread

Post by Noobasaurus »

yuke5 wrote:This more of an asset idea: Punching Anims. The weapon would work like a lightsaber but do less damage. The unit would have a full combo, except it would consist of punching (or maybe some kicking.)
I thought of a kung-fu map a while back. New combos and animations for all, along with new objects.
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: The MOD/MAP Idea thread

Post by willinator »

I thought of a way to do that (at least for punching) a while back. All you have to do is slightly edit the force push attack, not pushing the person as far, and reducing the range.
User avatar
Unlucky13
Sergeant Major
Sergeant Major
Posts: 239
Joined: Mon Jan 24, 2011 11:11 am
Projects :: Models models models
Games I'm Playing :: Random stuff

Re: The MOD/MAP Idea thread

Post by Unlucky13 »

Kit Fisto in the Conversion Pack had a punch combo if you pressed several keys in the right order, and Kit Fisto had a kick attack at the end of his main combo in BF0. Those are the only punch animations I can think of of the top of my head besides the usual grenade animation one.
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: The MOD/MAP Idea thread

Post by willinator »

Unfortunately, we can only get the convopack Kit in munged form, so there's no way to go about getting those punching anims yet.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: The MOD/MAP Idea thread

Post by kinetosimpetus »

Some saber attacks can be remixed as decent punching anims. http://www.xfire.com/video/2b409d/

As well as for a force push based attack. http://www.xfire.com/video/475a75/
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: The MOD/MAP Idea thread

Post by willinator »

I have ideas for two maps. How about the interior of the Millenium Falcon, or the inside of one of the big Yavin Temples?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: The MOD/MAP Idea thread

Post by THEWULFMAN »

willinator wrote:I thought of a way to do that (at least for punching) a while back. All you have to do is slightly edit the force push attack, not pushing the person as far, and reducing the range.

That's pretty much what 501st_Commander did in BFX. He removed all push, and added a little damage. If the link works, you can download the assets and see for yourself. However the link may have been MegaUpload, which we all know wouldn't work now. I haven't checked, and sadly don't have the assets anymore on either of my computers, so I can't upload it.
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: The MOD/MAP Idea thread

Post by Cerfon Rournes »

I have the BFX assets. If anyone wants them, PM.
Post Reply