Battlefront 1.5 Era Mod
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- Sergeant Major
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
Wow, that is some good looking stuff there.
- Teancum
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
I dig the updated spawn screen. I like that the grid in the background was removed, and the black/red combo on the left side looks nice as well.
- jdee/barc
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
oh yeah i despised that weird grid thing. so i got rid of it and ported some bf2 hud textures which needs to be edited a bit because the textures are a bit displaced with the ammo/health bars
- Ginev
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Jdee i hope you like Raxus (You can show few screens from the map here )Just to inform you i am making a star forge:Diversion map.I will send screens soon because the map is very hard to build.
Tell me what you think for a KOTOR era in the project?Because i have KOTOR sides (Not the illegal ones ).If you want i can send them to you.
Tell me what you think for a KOTOR era in the project?Because i have KOTOR sides (Not the illegal ones ).If you want i can send them to you.
- jdee/barc
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
i'll consider it, but i thought you had started making a kotor project with bamdur
oh and i'll get screens of raxus up later. i've been devoting all my time to fixing bugs and ctd's.
oh and i'll get screens of raxus up later. i've been devoting all my time to fixing bugs and ctd's.
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- Space Ranger
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
Teancum wrote:I dig the updated spawn screen. I like that the grid in the background was removed, and the black/red combo on the left side looks nice as well.
I concur. :plokoon:
Most of this stuff looks great. One complaint though, the clone and/or stormtrooper skins look like they have super contrast, and it just looks bad in my opinion. I'd like to see that changed, but if not that's fine. Great job overall. You've done a lot with this game, I tried modding SWBF1, but gave up.
- Ginev
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Well i was think to work with Bambdur but he is always offline.I think he dont have time so the Kotor project is freezed for now.I just menton.The sides are almost ready.
- jdee/barc
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
bamdurs been spending most of his time on swbfgamers (he's a moderator on that site, but if you want, you can send me the sides.
- Ginev
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
When i have time i will send them to you.I am making something special for the project.Actually i am working on allot of maps for the project :d. Working nw on the Void star. (The lost ship with ancient technology from the game TOR)
- jdee/barc
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
UPDATE
Due to recent findings by the SWBF1 modders (SleepKiller, Buckler/Led, Bamdur, mainly) at SWBFgamers.com, we have discovered some interesting things in BF1 (@Teancum this might interest you)
1. there is a seemingly unlimited number of "teams", so far we have discovered the following teams
0 (neutral team, cannot have units on it)
ATT (team 1)
DEF (team 2)
3, 4, 5, 6 (the four local teams discovered to work), 7 (supposedly works), and so on and so forth (the numbers are seemingly unlimited).
because of that, the mod's mos eisley gcw era. is an epic, insane, deathmatch mode.
Playable team (disabled switching sides for this): Starkiller
DEF team: Tusken Raiders
team 3: Civillians
team 4: Stormtroopers
tteam 5: Smugglers/Bounty Hunters (IG-88, Boba Fett, Bossk)
Team 6: Royal Guards
Team 7: Darth Vader
2.CTF and Deathmatch modes are theoretically possible in BF1, not sure how. i'll ask about this.
Due to recent findings by the SWBF1 modders (SleepKiller, Buckler/Led, Bamdur, mainly) at SWBFgamers.com, we have discovered some interesting things in BF1 (@Teancum this might interest you)
1. there is a seemingly unlimited number of "teams", so far we have discovered the following teams
0 (neutral team, cannot have units on it)
ATT (team 1)
DEF (team 2)
3, 4, 5, 6 (the four local teams discovered to work), 7 (supposedly works), and so on and so forth (the numbers are seemingly unlimited).
because of that, the mod's mos eisley gcw era. is an epic, insane, deathmatch mode.
Playable team (disabled switching sides for this): Starkiller
DEF team: Tusken Raiders
team 3: Civillians
team 4: Stormtroopers
tteam 5: Smugglers/Bounty Hunters (IG-88, Boba Fett, Bossk)
Team 6: Royal Guards
Team 7: Darth Vader
2.CTF and Deathmatch modes are theoretically possible in BF1, not sure how. i'll ask about this.
- Ginev
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Actually about the local teams i know that since before very long time i try it and work I just never use this in my maps
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- Space Ranger
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
I seriously doubt it's unlimited teams. Keep going, you'll find a limit sooner rather than later. SWBF2's limit is like, 7 local/ambush teams, plus the 2 normal teams for a total of 9. That's just off of the top of my head, I may be wrong.
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- Sergeant Major
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Like you would really need that many teams though. Still, cool discovery.
My question on this would be, is there a way to localize each team separately, or will they all draw off the same "Locals" key in the localization file?
My question on this would be, is there a way to localize each team separately, or will they all draw off the same "Locals" key in the localization file?
- jdee/barc
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
I'll decide on what to do with this discover, but in the meant time
this:
this:
Could you point out to certain skins, or is it all of them in general? thanks for the feedbackTHEWULFMAN wrote:
Most of this stuff looks great. One complaint though, the clone and/or stormtrooper skins look like they have super contrast, and it just looks bad in my opinion. I'd like to see that changed, but if not that's fine. Great job overall. You've done a lot with this game, I tried modding SWBF1, but gave up.
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- Space Ranger
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
These are good examples.jdee/barc wrote:Could you point out to certain skins, or is it all of them in general? thanks for the feedback
Hidden/Spoiler:
- jdee/barc
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
hm...i see what you mean, and i'll certainly change the regular stormtrooepr (looks to comic-strip-y). and the trooper with the pack, i may change but personally, i think that one's fine .the black storm commando i think i might make darker.
But that being said, trust me, the skins look better when playing it, then in screenshots
But that being said, trust me, the skins look better when playing it, then in screenshots
- Ginev
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Here is little update from the project maps.I know that this is job for Jdee/Barc (sorry for that) but i really want to show some pictures
Raxus Prime:
http://imageshack.us/photo/my-images/215/raxuc.jpg/
Planet Morishim:
http://imageshack.us/photo/my-images/822/morichim.jpg/
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Raxus Prime: Conquest
Planet Morishim: Domination
Domination:This is new gaming style for play in Battlefront.There is 2 teams but they dont have to capture Cps.Here every team have theyr own base with key buildings that they have to defend and meanwhile they have to attack the enemy base and destroy theyr buildings.This is something like in EAW (Empire at War ground battle) Every building gives a specific type and number of vehicles or flyers that the team can use.If some of the buildings is destroyed the vehicle/flyer bonus that the team gain will be removed.For example:The supply depo gives you 4 speeder bikes.They are very importan for fast moving around the map.If that buiding is destroyed another bikes will not spawn.The same and for the enemy team.Defend your base-Attack enemy base thats the mission object here.
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Building Bonuses: (For both teams)
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Barracks:Provide you with extra troopers more in the battle field. (+20)
Airport:Gives you 7 ships
Radar Tower:Gives you 4 hover tanks
Supply Depo:Gives you 4 speeder bikes
Headquarter Building (MAIN building):Gives you 2 walkers
Power Generator:Give shield to the HQ Building (If destroyed the HQ shield will be removed)
Morishim Abandoned Factory:This neutral building can be destroyed or captured by both teams:Gives 2 hover tanks for the team who capture it.
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The player still can use the engineer to repair the buildings.
Well thats for now guys.I hope you like it
Raxus Prime:
http://imageshack.us/photo/my-images/215/raxuc.jpg/
Planet Morishim:
http://imageshack.us/photo/my-images/822/morichim.jpg/
--------------------------------------------------------------------
Raxus Prime: Conquest
Planet Morishim: Domination
Domination:This is new gaming style for play in Battlefront.There is 2 teams but they dont have to capture Cps.Here every team have theyr own base with key buildings that they have to defend and meanwhile they have to attack the enemy base and destroy theyr buildings.This is something like in EAW (Empire at War ground battle) Every building gives a specific type and number of vehicles or flyers that the team can use.If some of the buildings is destroyed the vehicle/flyer bonus that the team gain will be removed.For example:The supply depo gives you 4 speeder bikes.They are very importan for fast moving around the map.If that buiding is destroyed another bikes will not spawn.The same and for the enemy team.Defend your base-Attack enemy base thats the mission object here.
--------------------------------------
Building Bonuses: (For both teams)
--------------------------------------
Barracks:Provide you with extra troopers more in the battle field. (+20)
Airport:Gives you 7 ships
Radar Tower:Gives you 4 hover tanks
Supply Depo:Gives you 4 speeder bikes
Headquarter Building (MAIN building):Gives you 2 walkers
Power Generator:Give shield to the HQ Building (If destroyed the HQ shield will be removed)
Morishim Abandoned Factory:This neutral building can be destroyed or captured by both teams:Gives 2 hover tanks for the team who capture it.
---------------------------------------
The player still can use the engineer to repair the buildings.
Well thats for now guys.I hope you like it
- jdee/barc
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
Hidden/Spoiler:
EDIT
geonosisworks fine i've been fooling around with the lighting now.
the big glowing orb is a sun of sorts. the small one is a somewhat distant star. i'm working on making them look different then just regular glowing circles :p
- Ginev
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
About the textures that you say you will change i can help you.
http://imageshack.us/photo/my-images/214/voinik.jpg/
If you like this texture that i edit with gimp i can make and your other textures like that.What you think?This one look very cool :clone:
http://imageshack.us/photo/my-images/214/voinik.jpg/
If you like this texture that i edit with gimp i can make and your other textures like that.What you think?This one look very cool :clone:
- jdee/barc
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Re: Battlefront 1.5 Era Mod (2.0 coming soon. Updates on pg.
You can do that if you want, but i'm not changing the clone skins, because i like them. i changing a few stormtrooper skins that i have, one which looks particularly odd.